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场景group分suite加载、读取掉落表
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@@ -22,7 +22,7 @@ type GCGCharData struct {
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func (g *GameDataConfig) loadGCGCharData() {
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g.GCGCharDataMap = make(map[int32]*GCGCharData)
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gcgCharDataList := make([]*GCGCharData, 0)
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readTable[GCGCharData](g.tablePrefix+"GCGCharData.txt", &gcgCharDataList)
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readTable[GCGCharData](g.txtPrefix+"GCGCharData.txt", &gcgCharDataList)
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for _, gcgCharData := range gcgCharDataList {
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// 将TagId整合进TagList
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gcgCharData.TagList = make([]uint32, 0, 5)
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@@ -35,7 +35,6 @@ func (g *GameDataConfig) loadGCGCharData() {
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}
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gcgCharData.TagList = append(gcgCharData.TagList, uint32(tagId))
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}
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// list -> map
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g.GCGCharDataMap[gcgCharData.CharId] = gcgCharData
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}
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logger.Info("GCGCharData count: %v", len(g.GCGCharDataMap))
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