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GCG初步 但会卡进度条 用命令/gcg进入
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@@ -21,25 +21,24 @@ import "GCGPVEIntention.proto";
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import "GCGWaitingCharacter.proto";
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import "GCGZone.proto";
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package proto;
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option go_package = "./;proto";
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message GCGPlayerField {
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map<uint32, GCGZone> modify_zone_map = 2;
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uint32 cur_waiting_index = 383;
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GCGZone summon_zone = 1;
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uint32 field_show_id = 8;
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uint32 card_back_show_id = 12;
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uint32 dice_count = 3;
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uint32 controller_id = 10;
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GCGZone on_stage_zone = 14;
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bool is_passed = 7;
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GCGZone character_zone = 5;
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uint32 on_stage_character_guid = 6;
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GCGZone assist_zone = 15;
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uint32 deck_card_num = 13;
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repeated GCGDiceSideType dice_side_list = 11;
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GCGZone hand_zone = 9;
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repeated GCGPVEIntention intention_list = 1192;
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repeated GCGWaitingCharacter waiting_list = 4;
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uint32 Unk3300_IKJMGAHCFPM = 5;
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map<uint32, GCGZone> modify_zone_map = 7;
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uint32 Unk3300_GGHKFFADEAL = 731;
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GCGZone Unk3300_AOPJIOHMPOF = 10;
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uint32 Unk3300_FDFPHNDOJML = 12;
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GCGZone Unk3300_IPLMHKCNDLE = 1;
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GCGZone Unk3300_EIHOMDLENMK = 9;
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repeated GCGWaitingCharacter waiting_list = 2;
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uint32 Unk3300_PBECINKKHND = 15;
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uint32 controller_id = 6;
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GCGZone Unk3300_INDJNJJJNKL = 11;
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GCGZone Unk3300_EFNAEFBECHD = 4;
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bool is_passed = 8;
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repeated GCGPVEIntention intention_list = 304;
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repeated GCGDiceSideType dice_side_list = 13;
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uint32 deck_card_num = 3;
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uint32 Unk3300_GLNIFLOKBPM = 14;
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}
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