GCG初步 但会卡进度条 用命令/gcg进入

This commit is contained in:
UnKownOwO
2023-01-04 21:59:25 +08:00
parent 2bc157dd2d
commit f991480192
203 changed files with 5104 additions and 2790 deletions

View File

@@ -32,7 +32,7 @@ func (g *GameManager) SceneTransToPointReq(player *model.Player, payloadMsg pb.M
Y: transPos.Y,
Z: transPos.Z,
}
g.TeleportPlayer(player, uint32(constant.EnterReasonConst.TransPoint), sceneId, pos)
g.TeleportPlayer(player, constant.EnterReasonConst.TransPoint, sceneId, pos, 0)
sceneTransToPointRsp := &proto.SceneTransToPointRsp{
PointId: req.PointId,
@@ -59,13 +59,13 @@ func (g *GameManager) MarkMapReq(player *model.Player, payloadMsg pb.Message) {
Y: float64(posYInt),
Z: float64(req.Mark.Pos.Z),
}
g.TeleportPlayer(player, uint32(constant.EnterReasonConst.Gm), req.Mark.SceneId, pos)
g.TeleportPlayer(player, constant.EnterReasonConst.Gm, req.Mark.SceneId, pos, 0)
}
}
}
// TeleportPlayer 传送玩家至地图上的某个位置
func (g *GameManager) TeleportPlayer(player *model.Player, enterReason uint32, sceneId uint32, pos *model.Vector) {
func (g *GameManager) TeleportPlayer(player *model.Player, enterReason uint16, sceneId uint32, pos *model.Vector, dungeonId uint32) {
// 传送玩家
newSceneId := sceneId
oldSceneId := player.SceneId
@@ -97,14 +97,20 @@ func (g *GameManager) TeleportPlayer(player *model.Player, enterReason uint32, s
player.SceneLoadState = model.SceneNone
var enterType proto.EnterType
if jumpScene {
logger.Debug("player jump scene, scene: %v, pos: %v", player.SceneId, player.Pos)
enterType = proto.EnterType_ENTER_TYPE_JUMP
} else {
logger.Debug("player goto scene, scene: %v, pos: %v", player.SceneId, player.Pos)
enterType = proto.EnterType_ENTER_TYPE_GOTO
switch enterReason {
case constant.EnterReasonConst.DungeonEnter:
logger.Debug("player dungeon scene, scene: %v, pos: %v", player.SceneId, player.Pos)
enterType = proto.EnterType_ENTER_TYPE_DUNGEON
default:
if jumpScene {
logger.Debug("player jump scene, scene: %v, pos: %v", player.SceneId, player.Pos)
enterType = proto.EnterType_ENTER_TYPE_JUMP
} else {
logger.Debug("player goto scene, scene: %v, pos: %v", player.SceneId, player.Pos)
enterType = proto.EnterType_ENTER_TYPE_GOTO
}
}
playerEnterSceneNotify := g.PacketPlayerEnterSceneNotifyTp(player, enterType, enterReason, oldSceneId, oldPos)
playerEnterSceneNotify := g.PacketPlayerEnterSceneNotifyTp(player, enterType, uint32(enterReason), oldSceneId, oldPos, dungeonId)
g.SendMsg(cmd.PlayerEnterSceneNotify, player.PlayerID, player.ClientSeq, playerEnterSceneNotify)
}