重构网关服务器

This commit is contained in:
flswld
2022-12-19 01:35:15 +08:00
parent d337799fd8
commit f773ba8df7
19 changed files with 686 additions and 1241 deletions

View File

@@ -2,8 +2,6 @@ package game
import (
pb "google.golang.org/protobuf/proto"
"hk4e/gate/entity/gm"
"hk4e/gate/kcp"
"hk4e/gs/dao"
"hk4e/gs/model"
"hk4e/pkg/alg"
@@ -156,18 +154,3 @@ func (g *GameManager) ReconnectPlayer(userId uint32) {
func (g *GameManager) DisconnectPlayer(userId uint32) {
g.SendMsg(cmd.ServerDisconnectClientNotify, userId, 0, new(proto.ServerDisconnectClientNotify))
}
// KickPlayer 踢出玩家
func (g *GameManager) KickPlayer(userId uint32) {
info := new(gm.KickPlayerInfo)
info.UserId = userId
// 客户端提示信息为服务器断开连接
info.Reason = uint32(kcp.EnetServerKick)
var result bool
ok := false
//ok := r.hk4eGatewayConsumer.CallFunction("RpcManager", "KickPlayer", &info, &result)
if ok == true && result == true {
return
}
return
}

View File

@@ -241,7 +241,7 @@ func (t *TickManager) onTickSecond(now int64) {
func (t *TickManager) onTick200MilliSecond(now int64) {
// 耐力消耗
for _, player := range USER_MANAGER.playerMap {
for _, player := range USER_MANAGER.GetAllOnlineUserList() {
GAME_MANAGER.SustainStaminaHandler(player)
GAME_MANAGER.VehicleRestoreStaminaHandler(player)
}

View File

@@ -1,10 +1,10 @@
package game
import (
"hk4e/gdconf"
"time"
"hk4e/common/config"
gdc "hk4e/gs/config"
"hk4e/gs/model"
"hk4e/pkg/logger"
"hk4e/pkg/random"
@@ -385,7 +385,7 @@ func (g *GameManager) doGachaOnce(userId uint32, gachaType uint32, mustGetUpEnab
}
// 找到卡池对应的掉落组
dropGroupDataConfig := gdc.CONF.DropGroupDataMap[int32(gachaType)]
dropGroupDataConfig := gdconf.CONF.DropGroupDataMap[int32(gachaType)]
if dropGroupDataConfig == nil {
logger.LOG.Error("drop group not found, drop id: %v", gachaType)
return false, 0
@@ -419,7 +419,7 @@ func (g *GameManager) doGachaOnce(userId uint32, gachaType uint32, mustGetUpEnab
PurpleTimesFixValue = WeaponPurpleTimesFixValue
}
if gachaPoolInfo.OrangeTimes >= OrangeTimesFixThreshold || gachaPoolInfo.PurpleTimes >= PurpleTimesFixThreshold {
fixDropGroupDataConfig := new(gdc.DropGroupData)
fixDropGroupDataConfig := new(gdconf.DropGroupData)
fixDropGroupDataConfig.DropId = dropGroupDataConfig.DropId
fixDropGroupDataConfig.WeightAll = dropGroupDataConfig.WeightAll
// 计算4星和5星权重修正值
@@ -432,7 +432,7 @@ func (g *GameManager) doGachaOnce(userId uint32, gachaType uint32, mustGetUpEnab
addPurpleWeight = 0
}
for _, drop := range dropGroupDataConfig.DropConfig {
fixDrop := new(gdc.Drop)
fixDrop := new(gdconf.Drop)
fixDrop.Result = drop.Result
fixDrop.DropId = drop.DropId
fixDrop.IsEnd = drop.IsEnd
@@ -527,7 +527,7 @@ func (g *GameManager) doGachaOnce(userId uint32, gachaType uint32, mustGetUpEnab
// 替换本次结果为5星大保底
if gachaPoolInfo.MustGetUpOrange {
logger.LOG.Debug("trigger must get up orange, uid: %v", userId)
upOrangeDropGroupDataConfig := gdc.CONF.DropGroupDataMap[upOrangeDropId]
upOrangeDropGroupDataConfig := gdconf.CONF.DropGroupDataMap[upOrangeDropId]
if upOrangeDropGroupDataConfig == nil {
logger.LOG.Error("drop group not found, drop id: %v", upOrangeDropId)
return false, 0
@@ -554,7 +554,7 @@ func (g *GameManager) doGachaOnce(userId uint32, gachaType uint32, mustGetUpEnab
// 替换本次结果为4星大保底
if gachaPoolInfo.MustGetUpPurple {
logger.LOG.Debug("trigger must get up purple, uid: %v", userId)
upPurpleDropGroupDataConfig := gdc.CONF.DropGroupDataMap[upPurpleDropId]
upPurpleDropGroupDataConfig := gdconf.CONF.DropGroupDataMap[upPurpleDropId]
if upPurpleDropGroupDataConfig == nil {
logger.LOG.Error("drop group not found, drop id: %v", upPurpleDropId)
return false, 0
@@ -578,7 +578,7 @@ func (g *GameManager) doGachaOnce(userId uint32, gachaType uint32, mustGetUpEnab
}
// 走一次完整流程的掉落组
func (g *GameManager) doFullRandDrop(dropGroupDataConfig *gdc.DropGroupData) (bool, *gdc.Drop) {
func (g *GameManager) doFullRandDrop(dropGroupDataConfig *gdconf.DropGroupData) (bool, *gdconf.Drop) {
for {
drop := g.doRandDropOnce(dropGroupDataConfig)
if drop == nil {
@@ -590,7 +590,7 @@ func (g *GameManager) doFullRandDrop(dropGroupDataConfig *gdc.DropGroupData) (bo
return true, drop
}
// 进行下一步掉落流程
dropGroupDataConfig = gdc.CONF.DropGroupDataMap[drop.Result]
dropGroupDataConfig = gdconf.CONF.DropGroupDataMap[drop.Result]
if dropGroupDataConfig == nil {
logger.LOG.Error("drop config tab exist error, invalid drop id: %v", drop.Result)
return false, nil
@@ -599,7 +599,7 @@ func (g *GameManager) doFullRandDrop(dropGroupDataConfig *gdc.DropGroupData) (bo
}
// 进行单次随机掉落
func (g *GameManager) doRandDropOnce(dropGroupDataConfig *gdc.DropGroupData) *gdc.Drop {
func (g *GameManager) doRandDropOnce(dropGroupDataConfig *gdconf.DropGroupData) *gdconf.Drop {
randNum := random.GetRandomInt32(0, dropGroupDataConfig.WeightAll-1)
sumWeight := int32(0)
// 轮盘选择法