重构网关服务器

This commit is contained in:
flswld
2022-12-19 01:35:15 +08:00
parent d337799fd8
commit f773ba8df7
19 changed files with 686 additions and 1241 deletions

View File

@@ -1,61 +0,0 @@
package config
import (
"os"
"strings"
"hk4e/pkg/logger"
"github.com/jszwec/csvutil"
)
type Drop struct {
DropId int32 `csv:"DropId"`
Weight int32 `csv:"Weight"`
Result int32 `csv:"Result"`
IsEnd bool `csv:"IsEnd"`
}
type DropGroupData struct {
DropId int32
WeightAll int32
DropConfig []*Drop
}
func (g *GameDataConfig) loadDropGroupData() {
g.DropGroupDataMap = make(map[int32]*DropGroupData)
fileNameList := []string{"DropGachaAvatarUp.csv", "DropGachaWeaponUp.csv", "DropGachaNormal.csv"}
for _, fileName := range fileNameList {
fileData, err := os.ReadFile(g.csvPrefix + fileName)
if err != nil {
logger.LOG.Error("open file error: %v", err)
return
}
// 去除第二三行的内容变成标准格式的csv
index1 := strings.Index(string(fileData), "\n")
index2 := strings.Index(string(fileData[(index1+1):]), "\n")
index3 := strings.Index(string(fileData[(index2+1)+(index1+1):]), "\n")
standardCsvData := make([]byte, 0)
standardCsvData = append(standardCsvData, fileData[:index1]...)
standardCsvData = append(standardCsvData, fileData[index3+(index2+1)+(index1+1):]...)
var dropList []*Drop
err = csvutil.Unmarshal(standardCsvData, &dropList)
if err != nil {
logger.LOG.Error("parse file error: %v", err)
return
}
for _, drop := range dropList {
dropGroupData, exist := g.DropGroupDataMap[drop.DropId]
if !exist {
dropGroupData = new(DropGroupData)
dropGroupData.DropId = drop.DropId
dropGroupData.WeightAll = 0
dropGroupData.DropConfig = make([]*Drop, 0)
g.DropGroupDataMap[drop.DropId] = dropGroupData
}
dropGroupData.WeightAll += drop.Weight
dropGroupData.DropConfig = append(dropGroupData.DropConfig, drop)
}
}
logger.LOG.Info("load %v DropGroupData", len(g.DropGroupDataMap))
}

View File

@@ -12,7 +12,6 @@ var CONF *GameDataConfig = nil
type GameDataConfig struct {
binPrefix string
excelBinPrefix string
csvPrefix string
GameDepot *GameDepot
// 配置表
// BinOutput
@@ -33,8 +32,6 @@ type GameDataConfig struct {
// 角色技能
AvatarSkillDataMap map[int32]*AvatarSkillData
AvatarSkillDepotDataMap map[int32]*AvatarSkillDepotData
// 掉落组配置表
DropGroupDataMap map[int32]*DropGroupData
// GG
GadgetDataMap map[int32]*GadgetData
// 采集物
@@ -45,7 +42,6 @@ func InitGameDataConfig() {
CONF = new(GameDataConfig)
CONF.binPrefix = ""
CONF.excelBinPrefix = ""
CONF.csvPrefix = ""
CONF.loadAll()
}
@@ -65,8 +61,6 @@ func (g *GameDataConfig) load() {
// 角色技能
g.loadAvatarSkillData()
g.loadAvatarSkillDepotData()
// 掉落组配置表
g.loadDropGroupData()
// GG
g.loadGadgetData()
// 采集物
@@ -87,7 +81,6 @@ func (g *GameDataConfig) loadAll() {
}
g.binPrefix = resourcePath + "/BinOutput"
g.excelBinPrefix = resourcePath + "/ExcelBinOutput"
g.csvPrefix = resourcePath + "/Csv"
dirInfo, err = os.Stat(g.binPrefix)
if err != nil || !dirInfo.IsDir() {
logger.LOG.Error("open game data bin output config dir error: %v", err)
@@ -98,14 +91,8 @@ func (g *GameDataConfig) loadAll() {
logger.LOG.Error("open game data excel bin output config dir error: %v", err)
return
}
dirInfo, err = os.Stat(g.csvPrefix)
if err != nil || !dirInfo.IsDir() {
logger.LOG.Error("open game data csv config dir error: %v", err)
return
}
g.binPrefix += "/"
g.excelBinPrefix += "/"
g.csvPrefix += "/"
g.load()
}