mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-04 14:22:26 +08:00
怪物死亡触发器
This commit is contained in:
@@ -182,6 +182,29 @@ func (g *GMCmd) GMForceFinishAllQuest(userId uint32) {
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GAME_MANAGER.AcceptQuest(player, true)
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}
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func (g *GMCmd) GMUnlockAllPoint(userId uint32, sceneId uint32) {
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player := USER_MANAGER.GetOnlineUser(userId)
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if player == nil {
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logger.Error("player is nil, uid: %v", userId)
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return
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}
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dbWorld := player.GetDbWorld()
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dbScene := dbWorld.GetSceneById(sceneId)
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if dbScene == nil {
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logger.Error("db scene is nil, uid: %v", sceneId)
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return
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}
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scenePointMapConfig := gdconf.GetScenePointMapBySceneId(int32(sceneId))
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for _, pointData := range scenePointMapConfig {
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dbScene.UnlockPoint(uint32(pointData.Id))
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}
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GAME_MANAGER.SendMsg(cmd.ScenePointUnlockNotify, player.PlayerID, player.ClientSeq, &proto.ScenePointUnlockNotify{
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SceneId: sceneId,
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PointList: dbScene.GetUnlockPointList(),
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UnhidePointList: nil,
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})
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}
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// 系统级GM指令
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func (g *GMCmd) ChangePlayerCmdPerm(userId uint32, cmdPerm uint8) {
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@@ -1,7 +1,6 @@
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package game
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import (
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"encoding/json"
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"runtime"
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"time"
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@@ -170,9 +169,10 @@ func (g *GameManager) gameMainLoop() {
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logger.Error("!!! GAME MAIN LOOP PANIC !!!")
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logger.Error("error: %v", err)
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logger.Error("stack: %v", logger.Stack())
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motherfuckerPlayerInfo, _ := json.Marshal(SELF)
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logger.Error("the motherfucker player info: %v", string(motherfuckerPlayerInfo))
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if SELF != nil {
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logger.Error("the motherfucker player uid: %v", SELF.PlayerID)
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// info, _ := json.Marshal(SELF)
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// logger.Error("the motherfucker player info: %v", string(info))
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GAME_MANAGER.KickPlayer(SELF.PlayerID, kcp.EnetServerKick)
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}
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}
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@@ -16,6 +16,7 @@ type LuaCtx struct {
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ownerUid uint32
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sourceEntityId uint32
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targetEntityId uint32
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groupId uint32
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}
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type LuaEvt struct {
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@@ -37,6 +38,7 @@ func CallLuaFunc(luaState *lua.LState, luaFuncName string, luaCtx *LuaCtx, luaEv
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luaState.SetField(ctx, "owner_uid", lua.LNumber(luaCtx.ownerUid))
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luaState.SetField(ctx, "source_entity_id", lua.LNumber(luaCtx.sourceEntityId))
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luaState.SetField(ctx, "target_entity_id", lua.LNumber(luaCtx.targetEntityId))
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luaState.SetField(ctx, "groupId", lua.LNumber(luaCtx.groupId))
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evt := luaState.NewTable()
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luaState.SetField(evt, "param1", lua.LNumber(luaEvt.param1))
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luaState.SetField(evt, "param2", lua.LNumber(luaEvt.param2))
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@@ -75,6 +77,8 @@ func RegLuaLibFunc() {
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gdconf.RegScriptLibFunc("PrintLog", PrintLog)
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gdconf.RegScriptLibFunc("PrintContextLog", PrintContextLog)
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gdconf.RegScriptLibFunc("BeginCameraSceneLook", BeginCameraSceneLook)
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gdconf.RegScriptLibFunc("GetGroupMonsterCount", GetGroupMonsterCount)
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gdconf.RegScriptLibFunc("ChangeGroupGadget", ChangeGroupGadget)
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}
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func GetEntityType(luaState *lua.LState) int {
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@@ -159,3 +163,80 @@ func BeginCameraSceneLook(luaState *lua.LState) int {
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luaState.Push(lua.LNumber(0))
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return 1
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}
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func GetGroupMonsterCount(luaState *lua.LState) int {
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ctx, ok := luaState.Get(1).(*lua.LTable)
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if !ok {
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luaState.Push(lua.LNumber(-1))
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return 1
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}
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uid, ok := luaState.GetField(ctx, "uid").(lua.LNumber)
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if !ok {
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luaState.Push(lua.LNumber(-1))
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return 1
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}
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player := USER_MANAGER.GetOnlineUser(uint32(uid))
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if player == nil {
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luaState.Push(lua.LNumber(-1))
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return 1
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}
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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if world == nil {
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luaState.Push(lua.LNumber(-1))
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return 1
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}
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scene := world.GetSceneById(player.SceneId)
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groupId, ok := luaState.GetField(ctx, "groupId").(lua.LNumber)
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if !ok {
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luaState.Push(lua.LNumber(-1))
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return 1
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}
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group := scene.GetGroupById(uint32(groupId))
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monsterCount := 0
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for _, entity := range group.GetAllEntity() {
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if entity.GetEntityType() == constant.ENTITY_TYPE_MONSTER {
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monsterCount++
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}
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}
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luaState.Push(lua.LNumber(monsterCount))
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return 1
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}
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func ChangeGroupGadget(luaState *lua.LState) int {
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ctx, ok := luaState.Get(1).(*lua.LTable)
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if !ok {
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luaState.Push(lua.LNumber(-1))
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return 1
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}
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uid, ok := luaState.GetField(ctx, "uid").(lua.LNumber)
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if !ok {
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luaState.Push(lua.LNumber(-1))
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return 1
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}
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player := USER_MANAGER.GetOnlineUser(uint32(uid))
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if player == nil {
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luaState.Push(lua.LNumber(-1))
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return 1
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}
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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if world == nil {
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luaState.Push(lua.LNumber(-1))
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return 1
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}
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scene := world.GetSceneById(player.SceneId)
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groupId, ok := luaState.GetField(ctx, "groupId").(lua.LNumber)
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if !ok {
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luaState.Push(lua.LNumber(-1))
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return 1
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}
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group := scene.GetGroupById(uint32(groupId))
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logger.Debug("%v", group)
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gadgetInfo, ok := luaState.Get(2).(*lua.LTable)
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if !ok {
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luaState.Push(lua.LNumber(-1))
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return 1
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}
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logger.Debug("%v", gadgetInfo)
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luaState.Push(lua.LNumber(0))
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return 1
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}
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@@ -132,7 +132,7 @@ func (g *GameManager) CombatInvocationsNotify(player *model.Player, payloadMsg p
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}
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g.EntityFightPropUpdateNotifyBroadcast(world, target)
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if currHp == 0 && target.GetEntityType() == constant.ENTITY_TYPE_MONSTER {
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g.KillEntity(scene, target.GetId(), proto.PlayerDieType_PLAYER_DIE_GM)
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g.KillEntity(player, scene, target.GetId(), proto.PlayerDieType_PLAYER_DIE_GM)
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}
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combatData, err := pb.Marshal(evtBeingHitInfo)
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if err != nil {
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@@ -353,7 +353,7 @@ func (g *GameManager) SceneEntityDrownReq(player *model.Player, payloadMsg pb.Me
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return
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}
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scene := world.GetSceneById(player.SceneId)
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g.KillEntity(scene, req.EntityId, proto.PlayerDieType_PLAYER_DIE_DRAWN)
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g.KillEntity(player, scene, req.EntityId, proto.PlayerDieType_PLAYER_DIE_DRAWN)
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sceneEntityDrownRsp := &proto.SceneEntityDrownRsp{
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EntityId: req.EntityId,
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@@ -538,8 +538,11 @@ func (g *GameManager) RevivePlayerAvatar(player *model.Player) {
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g.SendToWorldA(world, cmd.AvatarLifeStateChangeNotify, 0, ntf)
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}
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func (g *GameManager) KillEntity(scene *Scene, entityId uint32, dieType proto.PlayerDieType) {
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func (g *GameManager) KillEntity(player *model.Player, scene *Scene, entityId uint32, dieType proto.PlayerDieType) {
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entity := scene.GetEntity(entityId)
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if entity == nil {
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return
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}
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entity.lifeState = constant.LIFE_STATE_DEAD
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// 设置血量
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entity.fightProp[constant.FIGHT_PROP_CUR_HP] = 0
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@@ -551,10 +554,45 @@ func (g *GameManager) KillEntity(scene *Scene, entityId uint32, dieType proto.Pl
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MoveReliableSeq: entity.lastMoveReliableSeq,
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}
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g.SendToWorldA(scene.world, cmd.LifeStateChangeNotify, 0, ntf)
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g.RemoveSceneEntityNotifyBroadcast(scene, proto.VisionType_VISION_DIE, []uint32{entity.id})
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// 删除实体
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scene.DestroyEntity(entity.id)
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g.RemoveSceneEntityNotifyBroadcast(scene, proto.VisionType_VISION_DIE, []uint32{entity.id})
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if entity.GetEntityType() == constant.ENTITY_TYPE_MONSTER {
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for groupId, group := range scene.GetAllGroup() {
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groupConfig := gdconf.GetSceneGroup(int32(groupId))
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if groupConfig == nil {
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continue
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}
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for suiteId := range group.GetAllSuite() {
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suiteConfig := groupConfig.SuiteList[suiteId-1]
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for _, triggerName := range suiteConfig.TriggerNameList {
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triggerConfig := groupConfig.TriggerMap[triggerName]
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if triggerConfig.Event != constant.LUA_EVENT_ANY_MONSTER_DIE {
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continue
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}
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if triggerConfig.Condition != "" {
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cond := CallLuaFunc(groupConfig.GetLuaState(), triggerConfig.Condition,
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&LuaCtx{uid: player.PlayerID},
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&LuaEvt{targetEntityId: entityId})
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if !cond {
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continue
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}
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}
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logger.Debug("scene group trigger fire, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
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if triggerConfig.Action != "" {
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logger.Debug("scene group trigger do action, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
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ok := CallLuaFunc(groupConfig.GetLuaState(), triggerConfig.Action,
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&LuaCtx{uid: player.PlayerID, groupId: entity.groupId},
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&LuaEvt{})
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if !ok {
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logger.Error("trigger action fail, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
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}
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}
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}
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}
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}
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}
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}
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func (g *GameManager) GetVisionEntity(scene *Scene, pos *model.Vector) map[uint32]*Entity {
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