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怪物死亡触发器
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@@ -353,7 +353,7 @@ func getSceneLuaConfigTable[T any](luaState *lua.LState, tableName string, objec
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luaValue := luaState.GetGlobal(tableName)
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table, ok := luaValue.(*lua.LTable)
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if !ok {
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logger.Debug("get lua table error, table name: %v, lua type: %v", tableName, luaValue.Type().String())
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// logger.Debug("get lua table error, table name: %v, lua type: %v", tableName, luaValue.Type().String())
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return true
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}
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tableObject := convLuaValueToGo(table)
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