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https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-04 15:52:27 +08:00
修复除零异常
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@@ -353,7 +353,7 @@ func getSceneLuaConfigTable[T any](luaState *lua.LState, tableName string, objec
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luaValue := luaState.GetGlobal(tableName)
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luaValue := luaState.GetGlobal(tableName)
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table, ok := luaValue.(*lua.LTable)
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table, ok := luaValue.(*lua.LTable)
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if !ok {
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if !ok {
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logger.Info("get lua table error, table name: %v, lua type: %v", tableName, luaValue.Type().String())
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logger.Debug("get lua table error, table name: %v, lua type: %v", tableName, luaValue.Type().String())
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return true
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return true
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}
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}
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tableObject := convLuaValueToGo(table)
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tableObject := convLuaValueToGo(table)
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@@ -239,7 +239,7 @@ func (g *GameDataConfig) loadGroup(group *Group, block *Block, sceneId int32, bl
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return
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return
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}
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}
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if len(suiteLuaTableList) == 0 {
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if len(suiteLuaTableList) == 0 {
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logger.Info("get suites object is nil, sceneId: %v, blockId: %v, groupId: %v", sceneId, blockId, groupId)
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// logger.Debug("get suites object is nil, sceneId: %v, blockId: %v, groupId: %v", sceneId, blockId, groupId)
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}
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}
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group.SuiteList = make([]*Suite, 0)
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group.SuiteList = make([]*Suite, 0)
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for _, suiteLuaTable := range suiteLuaTableList {
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for _, suiteLuaTable := range suiteLuaTableList {
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@@ -133,8 +133,8 @@ func (w *WorldManager) LoadSceneBlockAoiMap() {
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if int16(blockConfig.BlockRange.Max.Z) > maxZ {
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if int16(blockConfig.BlockRange.Max.Z) > maxZ {
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maxZ = int16(blockConfig.BlockRange.Max.Z)
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maxZ = int16(blockConfig.BlockRange.Max.Z)
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}
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}
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xLen := int16(blockConfig.BlockRange.Max.X - blockConfig.BlockRange.Min.X)
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xLen := int16(blockConfig.BlockRange.Max.X) - int16(blockConfig.BlockRange.Min.X)
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zLen := int16(blockConfig.BlockRange.Max.Z - blockConfig.BlockRange.Min.Z)
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zLen := int16(blockConfig.BlockRange.Max.Z) - int16(blockConfig.BlockRange.Min.Z)
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if blockXLen == 0 {
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if blockXLen == 0 {
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blockXLen = xLen
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blockXLen = xLen
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} else {
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} else {
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@@ -157,23 +157,19 @@ func (w *WorldManager) LoadSceneBlockAoiMap() {
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if !ok {
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if !ok {
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continue
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continue
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}
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}
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numX := int16(0)
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if blockXLen == 0 {
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if blockXLen == 0 {
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logger.Error("scene block x len is zero, scene id: %v", sceneLuaConfig.Id)
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logger.Debug("scene block x len is zero, scene id: %v", sceneLuaConfig.Id)
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continue
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numX = 1
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}
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} else {
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numX := (maxX - minX) / blockXLen
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numX = (maxX - minX) / blockXLen
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if numX == 0 {
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logger.Error("calc scene block x num is zero, scene id: %v, %v / %v", sceneLuaConfig.Id, maxX-minX, blockXLen)
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continue
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}
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}
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numZ := int16(0)
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if blockZLen == 0 {
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if blockZLen == 0 {
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logger.Error("scene block z len is zero, scene id: %v", sceneLuaConfig.Id)
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logger.Debug("scene block z len is zero, scene id: %v", sceneLuaConfig.Id)
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continue
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numZ = 1
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}
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} else {
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numZ := (maxZ - minZ) / blockZLen
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numZ = (maxZ - minZ) / blockZLen
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if numZ == 0 {
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logger.Error("calc scene block z num is zero, scene id: %v, %v / %v", sceneLuaConfig.Id, maxZ-minZ, blockZLen)
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continue
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}
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}
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// 将每个block作为aoi格子 并在格子中放入block拥有的所有group
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// 将每个block作为aoi格子 并在格子中放入block拥有的所有group
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aoiManager := alg.NewAoiManager()
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aoiManager := alg.NewAoiManager()
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