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https://github.com/FlourishingWorld/hk4e.git
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完善多人世界队伍
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@@ -269,7 +269,7 @@ func (g *GameManager) UserDealEnterWorld(hostPlayer *model.Player, otherUid uint
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// 仅仅把当前的场上角色的实体消失掉
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scene := world.GetSceneById(hostPlayer.SceneId)
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playerTeamEntity := scene.GetPlayerTeamEntity(hostPlayer.PlayerID)
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activeAvatarId := hostPlayer.TeamConfig.GetActiveAvatarId()
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activeAvatarId := world.GetPlayerActiveAvatarId(hostPlayer)
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g.RemoveSceneEntityNotifyToPlayer(hostPlayer, proto.VisionType_VISION_TYPE_MISS, []uint32{playerTeamEntity.avatarEntityMap[activeAvatarId]})
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}
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@@ -295,7 +295,7 @@ func (g *GameManager) UserWorldAddPlayer(world *World, player *model.Player) {
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}
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world.AddPlayer(player, player.SceneId)
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player.WorldId = world.id
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if len(world.playerMap) > 1 {
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if world.GetWorldPlayerNum() > 1 {
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g.UpdateWorldPlayerInfo(world, player)
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}
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}
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@@ -316,7 +316,7 @@ func (g *GameManager) UserWorldRemovePlayer(world *World, player *model.Player)
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// 仅仅把当前的场上角色的实体消失掉
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playerTeamEntity := scene.GetPlayerTeamEntity(player.PlayerID)
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activeAvatarId := player.TeamConfig.GetActiveAvatarId()
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activeAvatarId := world.GetPlayerActiveAvatarId(player)
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g.RemoveSceneEntityNotifyToPlayer(player, proto.VisionType_VISION_TYPE_MISS, []uint32{playerTeamEntity.avatarEntityMap[activeAvatarId]})
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delTeamEntityNotify := g.PacketDelTeamEntityNotify(scene, player)
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@@ -328,14 +328,14 @@ func (g *GameManager) UserWorldRemovePlayer(world *World, player *model.Player)
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}
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g.SendMsg(cmd.PlayerQuitFromMpNotify, player.PlayerID, player.ClientSeq, playerQuitFromMpNotify)
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activeAvatarId := player.TeamConfig.GetActiveAvatarId()
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activeAvatarId := world.GetPlayerActiveAvatarId(player)
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playerTeamEntity := scene.GetPlayerTeamEntity(player.PlayerID)
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g.RemoveSceneEntityNotifyBroadcast(scene, proto.VisionType_VISION_TYPE_REMOVE, []uint32{playerTeamEntity.avatarEntityMap[activeAvatarId]})
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}
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world.RemovePlayer(player)
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player.WorldId = 0
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if world.multiplayer && len(world.playerMap) > 0 {
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if world.multiplayer && world.GetWorldPlayerNum() > 0 {
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g.UpdateWorldPlayerInfo(world, player)
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}
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if world.owner.PlayerID == player.PlayerID {
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@@ -370,7 +370,7 @@ func (g *GameManager) UpdateWorldPlayerInfo(hostWorld *World, excludePlayer *mod
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NameCardId: subWorldPlayer.NameCard,
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Signature: subWorldPlayer.Signature,
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ProfilePicture: &proto.ProfilePicture{AvatarId: subWorldPlayer.HeadImage},
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CurPlayerNumInWorld: uint32(len(hostWorld.playerMap)),
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CurPlayerNumInWorld: uint32(hostWorld.GetWorldPlayerNum()),
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}
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worldPlayerInfoNotify.PlayerInfoList = append(worldPlayerInfoNotify.PlayerInfoList, onlinePlayerInfo)
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@@ -395,7 +395,7 @@ func (g *GameManager) UpdateWorldPlayerInfo(hostWorld *World, excludePlayer *mod
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NameCardId: worldPlayer.NameCard,
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Signature: worldPlayer.Signature,
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ProfilePicture: &proto.ProfilePicture{AvatarId: worldPlayer.HeadImage},
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CurPlayerNumInWorld: uint32(len(hostWorld.playerMap)),
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CurPlayerNumInWorld: uint32(hostWorld.GetWorldPlayerNum()),
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}
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scenePlayerInfoNotify.PlayerInfoList = append(scenePlayerInfoNotify.PlayerInfoList, &proto.ScenePlayerInfo{
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Uid: worldPlayer.PlayerID,
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@@ -407,7 +407,7 @@ func (g *GameManager) UpdateWorldPlayerInfo(hostWorld *World, excludePlayer *mod
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}
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g.SendMsg(cmd.ScenePlayerInfoNotify, worldPlayer.PlayerID, worldPlayer.ClientSeq, scenePlayerInfoNotify)
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sceneTeamUpdateNotify := g.PacketSceneTeamUpdateNotifyMp(hostWorld)
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sceneTeamUpdateNotify := g.PacketSceneTeamUpdateNotify(hostWorld)
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g.SendMsg(cmd.SceneTeamUpdateNotify, worldPlayer.PlayerID, worldPlayer.ClientSeq, sceneTeamUpdateNotify)
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syncTeamEntityNotify := &proto.SyncTeamEntityNotify{
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