mirror of
https://github.com/FlourishingWorld/hk4e.git
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怪物死亡和世界宝箱随机掉落
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@@ -12,7 +12,7 @@ import (
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pb "google.golang.org/protobuf/proto"
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)
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func (g *GameManager) ChangeAvatarReq(player *model.Player, payloadMsg pb.Message) {
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func (g *Game) ChangeAvatarReq(player *model.Player, payloadMsg pb.Message) {
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req := payloadMsg.(*proto.ChangeAvatarReq)
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targetAvatarGuid := req.Guid
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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@@ -75,7 +75,7 @@ func (g *GameManager) ChangeAvatarReq(player *model.Player, payloadMsg pb.Messag
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g.SendMsg(cmd.ChangeAvatarRsp, player.PlayerID, player.ClientSeq, changeAvatarRsp)
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}
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func (g *GameManager) SetUpAvatarTeamReq(player *model.Player, payloadMsg pb.Message) {
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func (g *Game) SetUpAvatarTeamReq(player *model.Player, payloadMsg pb.Message) {
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req := payloadMsg.(*proto.SetUpAvatarTeamReq)
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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if world == nil {
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@@ -152,7 +152,7 @@ func (g *GameManager) SetUpAvatarTeamReq(player *model.Player, payloadMsg pb.Mes
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g.SendMsg(cmd.SetUpAvatarTeamRsp, player.PlayerID, player.ClientSeq, setUpAvatarTeamRsp)
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}
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func (g *GameManager) ChooseCurAvatarTeamReq(player *model.Player, payloadMsg pb.Message) {
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func (g *Game) ChooseCurAvatarTeamReq(player *model.Player, payloadMsg pb.Message) {
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req := payloadMsg.(*proto.ChooseCurAvatarTeamReq)
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teamId := req.TeamId
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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@@ -182,7 +182,7 @@ func (g *GameManager) ChooseCurAvatarTeamReq(player *model.Player, payloadMsg pb
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g.SendMsg(cmd.ChooseCurAvatarTeamRsp, player.PlayerID, player.ClientSeq, chooseCurAvatarTeamRsp)
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}
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func (g *GameManager) ChangeMpTeamAvatarReq(player *model.Player, payloadMsg pb.Message) {
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func (g *Game) ChangeMpTeamAvatarReq(player *model.Player, payloadMsg pb.Message) {
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req := payloadMsg.(*proto.ChangeMpTeamAvatarReq)
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avatarGuidList := req.AvatarGuidList
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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@@ -226,7 +226,7 @@ func (g *GameManager) ChangeMpTeamAvatarReq(player *model.Player, payloadMsg pb.
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g.SendMsg(cmd.ChangeMpTeamAvatarRsp, player.PlayerID, player.ClientSeq, changeMpTeamAvatarRsp)
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}
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func (g *GameManager) PacketSceneTeamUpdateNotify(world *World) *proto.SceneTeamUpdateNotify {
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func (g *Game) PacketSceneTeamUpdateNotify(world *World) *proto.SceneTeamUpdateNotify {
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sceneTeamUpdateNotify := &proto.SceneTeamUpdateNotify{
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IsInMp: world.GetMultiplayer(),
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}
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