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怪物死亡和世界宝箱随机掉落
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@@ -10,14 +10,14 @@ import (
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pb "google.golang.org/protobuf/proto"
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)
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func (g *GameManager) GetShopmallDataReq(player *model.Player, payloadMsg pb.Message) {
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func (g *Game) GetShopmallDataReq(player *model.Player, payloadMsg pb.Message) {
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getShopmallDataRsp := &proto.GetShopmallDataRsp{
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ShopTypeList: []uint32{900, 1052, 902, 1001, 903},
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}
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g.SendMsg(cmd.GetShopmallDataRsp, player.PlayerID, player.ClientSeq, getShopmallDataRsp)
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}
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func (g *GameManager) GetShopReq(player *model.Player, payloadMsg pb.Message) {
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func (g *Game) GetShopReq(player *model.Player, payloadMsg pb.Message) {
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req := payloadMsg.(*proto.GetShopReq)
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shopType := req.ShopType
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@@ -64,7 +64,7 @@ func (g *GameManager) GetShopReq(player *model.Player, payloadMsg pb.Message) {
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g.SendMsg(cmd.GetShopRsp, player.PlayerID, player.ClientSeq, getShopRsp)
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}
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func (g *GameManager) BuyGoodsReq(player *model.Player, payloadMsg pb.Message) {
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func (g *Game) BuyGoodsReq(player *model.Player, payloadMsg pb.Message) {
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req := payloadMsg.(*proto.BuyGoodsReq)
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buyItemId := req.Goods.GoodsItem.ItemId
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buyItemCount := req.BuyCount
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@@ -96,7 +96,7 @@ func (g *GameManager) BuyGoodsReq(player *model.Player, payloadMsg pb.Message) {
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g.SendMsg(cmd.BuyGoodsRsp, player.PlayerID, player.ClientSeq, buyGoodsRsp)
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}
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func (g *GameManager) McoinExchangeHcoinReq(player *model.Player, payloadMsg pb.Message) {
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func (g *Game) McoinExchangeHcoinReq(player *model.Player, payloadMsg pb.Message) {
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req := payloadMsg.(*proto.McoinExchangeHcoinReq)
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if req.Hcoin != req.McoinCost {
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return
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