mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-03-01 00:35:36 +08:00
怪物死亡和世界宝箱随机掉落
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@@ -10,7 +10,7 @@ import (
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"hk4e/protocol/proto"
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)
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func (g *GameManager) GetAllReliquaryDataConfig() map[int32]*gdconf.ItemData {
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func (g *Game) GetAllReliquaryDataConfig() map[int32]*gdconf.ItemData {
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allReliquaryDataConfig := make(map[int32]*gdconf.ItemData)
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for itemId, itemData := range gdconf.GetItemDataMap() {
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if itemData.Type != constant.ITEM_TYPE_RELIQUARY {
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@@ -21,7 +21,7 @@ func (g *GameManager) GetAllReliquaryDataConfig() map[int32]*gdconf.ItemData {
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return allReliquaryDataConfig
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}
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func (g *GameManager) GetReliquaryMainDataRandomByDepotId(mainPropDepotId int32) *gdconf.ReliquaryMainData {
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func (g *Game) GetReliquaryMainDataRandomByDepotId(mainPropDepotId int32) *gdconf.ReliquaryMainData {
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mainPropMap, exist := gdconf.GetReliquaryMainDataMap()[mainPropDepotId]
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if !exist {
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return nil
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@@ -34,7 +34,7 @@ func (g *GameManager) GetReliquaryMainDataRandomByDepotId(mainPropDepotId int32)
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}
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randNum := random.GetRandomInt32(0, weightAll-1)
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sumWeight := int32(0)
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// 轮盘选择法
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// RWS随机
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for _, data := range mainPropList {
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sumWeight += data.RandomWeight
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if sumWeight > randNum {
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@@ -44,7 +44,7 @@ func (g *GameManager) GetReliquaryMainDataRandomByDepotId(mainPropDepotId int32)
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return nil
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}
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func (g *GameManager) AddUserReliquary(userId uint32, itemId uint32) uint64 {
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func (g *Game) AddUserReliquary(userId uint32, itemId uint32) uint64 {
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player := USER_MANAGER.GetOnlineUser(userId)
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if player == nil {
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logger.Error("player is nil, uid: %v", userId)
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@@ -81,7 +81,7 @@ func (g *GameManager) AddUserReliquary(userId uint32, itemId uint32) uint64 {
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return reliquaryId
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}
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func (g *GameManager) GetReliquaryAffixDataRandomByDepotId(appendPropDepotId int32, excludeTypeList ...uint32) *gdconf.ReliquaryAffixData {
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func (g *Game) GetReliquaryAffixDataRandomByDepotId(appendPropDepotId int32, excludeTypeList ...uint32) *gdconf.ReliquaryAffixData {
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appendPropMap, exist := gdconf.GetReliquaryAffixDataMap()[appendPropDepotId]
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if !exist {
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return nil
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@@ -105,7 +105,7 @@ func (g *GameManager) GetReliquaryAffixDataRandomByDepotId(appendPropDepotId int
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}
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randNum := random.GetRandomInt32(0, weightAll-1)
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sumWeight := int32(0)
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// 轮盘选择法
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// RWS随机
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for _, data := range appendPropList {
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sumWeight += data.RandomWeight
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if sumWeight > randNum {
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@@ -116,7 +116,7 @@ func (g *GameManager) GetReliquaryAffixDataRandomByDepotId(appendPropDepotId int
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}
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// AppendReliquaryProp 圣遗物追加属性
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func (g *GameManager) AppendReliquaryProp(reliquary *model.Reliquary, count int32) {
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func (g *Game) AppendReliquaryProp(reliquary *model.Reliquary, count int32) {
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// 获取圣遗物配置表
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reliquaryConfig := gdconf.GetItemDataById(int32(reliquary.ItemId))
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if reliquaryConfig == nil {
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@@ -155,7 +155,7 @@ func (g *GameManager) AppendReliquaryProp(reliquary *model.Reliquary, count int3
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}
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}
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func (g *GameManager) CostUserReliquary(userId uint32, reliquaryIdList []uint64) {
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func (g *Game) CostUserReliquary(userId uint32, reliquaryIdList []uint64) {
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player := USER_MANAGER.GetOnlineUser(userId)
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if player == nil {
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logger.Error("player is nil, uid: %v", userId)
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@@ -177,7 +177,7 @@ func (g *GameManager) CostUserReliquary(userId uint32, reliquaryIdList []uint64)
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g.SendMsg(cmd.StoreItemDelNotify, userId, player.ClientSeq, storeItemDelNotify)
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}
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func (g *GameManager) PacketStoreItemChangeNotifyByReliquary(reliquary *model.Reliquary) *proto.StoreItemChangeNotify {
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func (g *Game) PacketStoreItemChangeNotifyByReliquary(reliquary *model.Reliquary) *proto.StoreItemChangeNotify {
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storeItemChangeNotify := &proto.StoreItemChangeNotify{
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StoreType: proto.StoreType_STORE_PACK,
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ItemList: make([]*proto.Item, 0),
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