mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-03-01 00:35:36 +08:00
怪物死亡和世界宝箱随机掉落
This commit is contained in:
@@ -11,7 +11,7 @@ import (
|
||||
pb "google.golang.org/protobuf/proto"
|
||||
)
|
||||
|
||||
func (g *GameManager) GCGLogin(player *model.Player) {
|
||||
func (g *Game) GCGLogin(player *model.Player) {
|
||||
// player.SceneId = 1076
|
||||
// player.Pos.X = 8.974
|
||||
// player.Pos.Y = 0
|
||||
@@ -33,7 +33,7 @@ func (g *GameManager) GCGLogin(player *model.Player) {
|
||||
}
|
||||
|
||||
// GCGTavernInit GCG酒馆初始化
|
||||
func (g *GameManager) GCGTavernInit(player *model.Player) {
|
||||
func (g *Game) GCGTavernInit(player *model.Player) {
|
||||
// if player.SceneId == 1076 {
|
||||
// // GCG酒馆信息通知
|
||||
// g.SendMsg(cmd.GCGTCTavernInfoNotify, player.PlayerID, player.ClientSeq, g.PacketGCGTCTavernInfoNotify(player))
|
||||
@@ -43,7 +43,7 @@ func (g *GameManager) GCGTavernInit(player *model.Player) {
|
||||
}
|
||||
|
||||
// GCGStartChallenge GCG开始挑战
|
||||
func (g *GameManager) GCGStartChallenge(player *model.Player) {
|
||||
func (g *Game) GCGStartChallenge(player *model.Player) {
|
||||
// GCG开始游戏通知
|
||||
// gcgStartChallengeByCheckRewardRsp := &proto.GCGStartChallengeByCheckRewardRsp{
|
||||
// ExceededItemTypeList: make([]uint32, 0, 0),
|
||||
@@ -59,7 +59,7 @@ func (g *GameManager) GCGStartChallenge(player *model.Player) {
|
||||
game := GCG_MANAGER.CreateGame(30101, []*model.Player{player})
|
||||
|
||||
// GCG游戏简要信息通知
|
||||
GAME_MANAGER.SendMsg(cmd.GCGGameBriefDataNotify, player.PlayerID, player.ClientSeq,
|
||||
GAME.SendMsg(cmd.GCGGameBriefDataNotify, player.PlayerID, player.ClientSeq,
|
||||
g.PacketGCGGameBriefDataNotify(player, proto.GCGGameBusinessType_GCG_GAME_GUIDE_GROUP, game))
|
||||
|
||||
// 玩家进入GCG界面
|
||||
@@ -67,7 +67,7 @@ func (g *GameManager) GCGStartChallenge(player *model.Player) {
|
||||
}
|
||||
|
||||
// GCGAskDuelReq GCG决斗请求
|
||||
func (g *GameManager) GCGAskDuelReq(player *model.Player, payloadMsg pb.Message) {
|
||||
func (g *Game) GCGAskDuelReq(player *model.Player, payloadMsg pb.Message) {
|
||||
// 获取玩家所在的游戏
|
||||
game, ok := GCG_MANAGER.gameMap[player.GCGCurGameGuid]
|
||||
if !ok {
|
||||
@@ -258,11 +258,11 @@ func (g *GameManager) GCGAskDuelReq(player *model.Player, payloadMsg pb.Message)
|
||||
// })
|
||||
// }
|
||||
|
||||
GAME_MANAGER.SendMsg(cmd.GCGAskDuelRsp, player.PlayerID, player.ClientSeq, gcgAskDuelRsp)
|
||||
GAME.SendMsg(cmd.GCGAskDuelRsp, player.PlayerID, player.ClientSeq, gcgAskDuelRsp)
|
||||
}
|
||||
|
||||
// GCGInitFinishReq GCG初始化完成请求
|
||||
func (g *GameManager) GCGInitFinishReq(player *model.Player, payloadMsg pb.Message) {
|
||||
func (g *Game) GCGInitFinishReq(player *model.Player, payloadMsg pb.Message) {
|
||||
// 获取玩家所在的游戏
|
||||
game, ok := GCG_MANAGER.gameMap[player.GCGCurGameGuid]
|
||||
if !ok {
|
||||
@@ -279,14 +279,14 @@ func (g *GameManager) GCGInitFinishReq(player *model.Player, payloadMsg pb.Messa
|
||||
// 更改操控者加载状态
|
||||
gameController.loadState = ControllerLoadState_InitFinish
|
||||
|
||||
GAME_MANAGER.SendMsg(cmd.GCGInitFinishRsp, player.PlayerID, player.ClientSeq, &proto.GCGInitFinishRsp{})
|
||||
GAME.SendMsg(cmd.GCGInitFinishRsp, player.PlayerID, player.ClientSeq, &proto.GCGInitFinishRsp{})
|
||||
|
||||
// 检查所有玩家是否已加载完毕
|
||||
game.CheckAllInitFinish()
|
||||
}
|
||||
|
||||
// GCGOperationReq GCG游戏客户端操作请求
|
||||
func (g *GameManager) GCGOperationReq(player *model.Player, payloadMsg pb.Message) {
|
||||
func (g *Game) GCGOperationReq(player *model.Player, payloadMsg pb.Message) {
|
||||
req := payloadMsg.(*proto.GCGOperationReq)
|
||||
|
||||
// 获取玩家所在的游戏
|
||||
@@ -309,7 +309,7 @@ func (g *GameManager) GCGOperationReq(player *model.Player, payloadMsg pb.Messag
|
||||
// 操作者是否拥有该卡牌
|
||||
cardInfo := gameController.GetCharCardByGuid(op.CardGuid)
|
||||
if cardInfo == nil {
|
||||
GAME_MANAGER.SendError(cmd.GCGOperationRsp, player, &proto.GCGOperationRsp{}, proto.Retcode_RET_GCG_SELECT_HAND_CARD_GUID_ERROR)
|
||||
GAME.SendError(cmd.GCGOperationRsp, player, &proto.GCGOperationRsp{}, proto.Retcode_RET_GCG_SELECT_HAND_CARD_GUID_ERROR)
|
||||
return
|
||||
}
|
||||
// 操控者选择角色牌
|
||||
@@ -356,11 +356,11 @@ func (g *GameManager) GCGOperationReq(player *model.Player, payloadMsg pb.Messag
|
||||
gcgOperationRsp := &proto.GCGOperationRsp{
|
||||
OpSeq: req.OpSeq,
|
||||
}
|
||||
GAME_MANAGER.SendMsg(cmd.GCGOperationRsp, player.PlayerID, player.ClientSeq, gcgOperationRsp)
|
||||
GAME.SendMsg(cmd.GCGOperationRsp, player.PlayerID, player.ClientSeq, gcgOperationRsp)
|
||||
}
|
||||
|
||||
// PacketGCGSkillPreviewNotify GCG游戏技能预览通知
|
||||
func (g *GameManager) PacketGCGSkillPreviewNotify(game *GCGGame, controller *GCGController) *proto.GCGSkillPreviewNotify {
|
||||
func (g *Game) PacketGCGSkillPreviewNotify(game *GCGGame, controller *GCGController) *proto.GCGSkillPreviewNotify {
|
||||
selectedCharCard := controller.GetSelectedCharCard()
|
||||
// 确保玩家选择了角色牌
|
||||
if selectedCharCard == nil {
|
||||
@@ -449,7 +449,7 @@ func (g *GameManager) PacketGCGSkillPreviewNotify(game *GCGGame, controller *GCG
|
||||
}
|
||||
|
||||
// SendGCGMessagePackNotify 发送GCG游戏消息包通知
|
||||
func (g *GameManager) SendGCGMessagePackNotify(controller *GCGController, serverSeq uint32, msgPackList []*proto.GCGMessagePack) {
|
||||
func (g *Game) SendGCGMessagePackNotify(controller *GCGController, serverSeq uint32, msgPackList []*proto.GCGMessagePack) {
|
||||
// 确保加载完成
|
||||
if controller.loadState != ControllerLoadState_InitFinish {
|
||||
return
|
||||
@@ -462,7 +462,7 @@ func (g *GameManager) SendGCGMessagePackNotify(controller *GCGController, server
|
||||
// 根据操控者的类型发送消息包
|
||||
switch controller.controllerType {
|
||||
case ControllerType_Player:
|
||||
GAME_MANAGER.SendMsg(cmd.GCGMessagePackNotify, controller.player.PlayerID, controller.player.ClientSeq, gcgMessagePackNotify)
|
||||
GAME.SendMsg(cmd.GCGMessagePackNotify, controller.player.PlayerID, controller.player.ClientSeq, gcgMessagePackNotify)
|
||||
case ControllerType_AI:
|
||||
controller.ai.ReceiveGCGMessagePackNotify(gcgMessagePackNotify)
|
||||
default:
|
||||
@@ -472,7 +472,7 @@ func (g *GameManager) SendGCGMessagePackNotify(controller *GCGController, server
|
||||
}
|
||||
|
||||
// PacketGCGGameBriefDataNotify GCG游戏简要数据通知
|
||||
func (g *GameManager) PacketGCGGameBriefDataNotify(player *model.Player, businessType proto.GCGGameBusinessType, game *GCGGame) *proto.GCGGameBriefDataNotify {
|
||||
func (g *Game) PacketGCGGameBriefDataNotify(player *model.Player, businessType proto.GCGGameBusinessType, game *GCGGame) *proto.GCGGameBriefDataNotify {
|
||||
gcgGameBriefDataNotify := &proto.GCGGameBriefDataNotify{
|
||||
GcgBriefData: &proto.GCGGameBriefData{
|
||||
BusinessType: businessType,
|
||||
@@ -507,7 +507,7 @@ func (g *GameManager) PacketGCGGameBriefDataNotify(player *model.Player, busines
|
||||
}
|
||||
|
||||
// PacketGCGTavernNpcInfoNotify GCG酒馆NPC信息通知
|
||||
func (g *GameManager) PacketGCGTavernNpcInfoNotify(player *model.Player) *proto.GCGTavernNpcInfoNotify {
|
||||
func (g *Game) PacketGCGTavernNpcInfoNotify(player *model.Player) *proto.GCGTavernNpcInfoNotify {
|
||||
gcgTavernNpcInfoNotify := &proto.GCGTavernNpcInfoNotify{
|
||||
WeekNpcList: make([]*proto.GCGTavernNpcInfo, 0, 0),
|
||||
ConstNpcList: make([]*proto.GCGTavernNpcInfo, 0, 0),
|
||||
@@ -521,7 +521,7 @@ func (g *GameManager) PacketGCGTavernNpcInfoNotify(player *model.Player) *proto.
|
||||
}
|
||||
|
||||
// PacketGCGTCTavernInfoNotify GCG酒馆信息通知
|
||||
func (g *GameManager) PacketGCGTCTavernInfoNotify(player *model.Player) *proto.GCGTCTavernInfoNotify {
|
||||
func (g *Game) PacketGCGTCTavernInfoNotify(player *model.Player) *proto.GCGTCTavernInfoNotify {
|
||||
gcgTCTavernInfoNotify := &proto.GCGTCTavernInfoNotify{
|
||||
LevelId: 0,
|
||||
IsLastDuelWin: false,
|
||||
@@ -535,7 +535,7 @@ func (g *GameManager) PacketGCGTCTavernInfoNotify(player *model.Player) *proto.G
|
||||
}
|
||||
|
||||
// PacketGCGTCTavernChallengeDataNotify GCG酒馆挑战数据
|
||||
func (g *GameManager) PacketGCGTCTavernChallengeDataNotify(player *model.Player) *proto.GCGTCTavernChallengeDataNotify {
|
||||
func (g *Game) PacketGCGTCTavernChallengeDataNotify(player *model.Player) *proto.GCGTCTavernChallengeDataNotify {
|
||||
gcgTCTavernChallengeDataNotify := &proto.GCGTCTavernChallengeDataNotify{
|
||||
TavernChallengeList: make([]*proto.GCGTCTavernChallengeData, 0, 0),
|
||||
}
|
||||
@@ -550,7 +550,7 @@ func (g *GameManager) PacketGCGTCTavernChallengeDataNotify(player *model.Player)
|
||||
}
|
||||
|
||||
// PacketGCGBasicDataNotify GCG基础数据通知
|
||||
func (g *GameManager) PacketGCGBasicDataNotify(player *model.Player) *proto.GCGBasicDataNotify {
|
||||
func (g *Game) PacketGCGBasicDataNotify(player *model.Player) *proto.GCGBasicDataNotify {
|
||||
gcgBasicDataNotify := &proto.GCGBasicDataNotify{
|
||||
Level: player.GCGInfo.Level,
|
||||
Exp: player.GCGInfo.Exp,
|
||||
@@ -560,7 +560,7 @@ func (g *GameManager) PacketGCGBasicDataNotify(player *model.Player) *proto.GCGB
|
||||
}
|
||||
|
||||
// PacketGCGLevelChallengeNotify GCG等级挑战通知
|
||||
func (g *GameManager) PacketGCGLevelChallengeNotify(player *model.Player) *proto.GCGLevelChallengeNotify {
|
||||
func (g *Game) PacketGCGLevelChallengeNotify(player *model.Player) *proto.GCGLevelChallengeNotify {
|
||||
gcgLevelChallengeNotify := &proto.GCGLevelChallengeNotify{
|
||||
UnlockBossChallengeList: make([]*proto.GCGBossChallengeData, 0, 0),
|
||||
UnlockWorldChallengeList: player.GCGInfo.UnlockWorldChallengeList,
|
||||
@@ -586,7 +586,7 @@ func (g *GameManager) PacketGCGLevelChallengeNotify(player *model.Player) *proto
|
||||
}
|
||||
|
||||
// PacketGCGDSBanCardNotify GCG禁止的卡牌通知
|
||||
func (g *GameManager) PacketGCGDSBanCardNotify(player *model.Player) *proto.GCGDSBanCardNotify {
|
||||
func (g *Game) PacketGCGDSBanCardNotify(player *model.Player) *proto.GCGDSBanCardNotify {
|
||||
gcgDSBanCardNotify := &proto.GCGDSBanCardNotify{
|
||||
CardList: player.GCGInfo.BanCardList,
|
||||
}
|
||||
@@ -594,7 +594,7 @@ func (g *GameManager) PacketGCGDSBanCardNotify(player *model.Player) *proto.GCGD
|
||||
}
|
||||
|
||||
// PacketGCGDSDataNotify GCG数据通知
|
||||
func (g *GameManager) PacketGCGDSDataNotify(player *model.Player) *proto.GCGDSDataNotify {
|
||||
func (g *Game) PacketGCGDSDataNotify(player *model.Player) *proto.GCGDSDataNotify {
|
||||
gcgDSDataNotify := &proto.GCGDSDataNotify{
|
||||
CurDeckId: player.GCGInfo.CurDeckId,
|
||||
DeckList: make([]*proto.GCGDSDeckData, 0, len(player.GCGInfo.DeckList)),
|
||||
|
||||
Reference in New Issue
Block a user