怪物死亡和世界宝箱随机掉落

This commit is contained in:
flswld
2023-03-29 14:59:53 +08:00
parent 13ee58cac9
commit ecec5a67ed
41 changed files with 875 additions and 709 deletions

View File

@@ -1,6 +1,7 @@
package game
import (
"math"
"time"
"hk4e/gate/kcp"
@@ -12,15 +13,14 @@ import (
pb "google.golang.org/protobuf/proto"
)
func (g *GameManager) PlayerSetPauseReq(player *model.Player, payloadMsg pb.Message) {
func (g *Game) PlayerSetPauseReq(player *model.Player, payloadMsg pb.Message) {
req := payloadMsg.(*proto.PlayerSetPauseReq)
isPaused := req.IsPaused
player.Pause = isPaused
g.SendMsg(cmd.PlayerSetPauseRsp, player.PlayerID, player.ClientSeq, new(proto.PlayerSetPauseRsp))
}
func (g *GameManager) TowerAllDataReq(player *model.Player, payloadMsg pb.Message) {
func (g *Game) TowerAllDataReq(player *model.Player, payloadMsg pb.Message) {
towerAllDataRsp := &proto.TowerAllDataRsp{
TowerScheduleId: 29,
TowerFloorRecordList: []*proto.TowerFloorRecord{{FloorId: 1001}},
@@ -37,34 +37,7 @@ func (g *GameManager) TowerAllDataReq(player *model.Player, payloadMsg pb.Messag
g.SendMsg(cmd.TowerAllDataRsp, player.PlayerID, player.ClientSeq, towerAllDataRsp)
}
func (g *GameManager) QueryPathReq(player *model.Player, payloadMsg pb.Message) {
req := payloadMsg.(*proto.QueryPathReq)
queryPathRsp := &proto.QueryPathRsp{
QueryId: req.QueryId,
QueryStatus: proto.QueryPathRsp_STATUS_SUCC,
Corners: []*proto.Vector{req.DestinationPos[0]},
}
g.SendMsg(cmd.QueryPathRsp, player.PlayerID, player.ClientSeq, queryPathRsp)
}
func (g *GameManager) EntityAiSyncNotify(player *model.Player, payloadMsg pb.Message) {
req := payloadMsg.(*proto.EntityAiSyncNotify)
entityAiSyncNotify := &proto.EntityAiSyncNotify{
InfoList: make([]*proto.AiSyncInfo, 0),
}
for _, monsterId := range req.LocalAvatarAlertedMonsterList {
entityAiSyncNotify.InfoList = append(entityAiSyncNotify.InfoList, &proto.AiSyncInfo{
EntityId: monsterId,
HasPathToTarget: true,
IsSelfKilling: false,
})
}
g.SendMsg(cmd.EntityAiSyncNotify, player.PlayerID, player.ClientSeq, entityAiSyncNotify)
}
func (g *GameManager) ClientRttNotify(userId uint32, clientRtt uint32) {
func (g *Game) ClientRttNotify(userId uint32, clientRtt uint32) {
player := USER_MANAGER.GetOnlineUser(userId)
if player == nil {
logger.Error("player is nil, uid: %v", userId)
@@ -74,23 +47,23 @@ func (g *GameManager) ClientRttNotify(userId uint32, clientRtt uint32) {
player.ClientRTT = clientRtt
}
func (g *GameManager) ClientTimeNotify(userId uint32, clientTime uint32) {
func (g *Game) ClientTimeNotify(userId uint32, clientTime uint32) {
player := USER_MANAGER.GetOnlineUser(userId)
if player == nil {
logger.Error("player is nil, uid: %v", userId)
return
}
player.ClientTime = clientTime
now := time.Now().Unix()
now := uint32(time.Now().Unix())
// 客户端与服务器时间相差太过严重
if now-int64(player.ClientTime) > 60 || int64(player.ClientTime)-now > 60 {
if math.Abs(float64(now-player.ClientTime)) > 60.0 {
g.KickPlayer(player.PlayerID, kcp.EnetServerKick)
logger.Error("abs of client time and server time above 60, uid: %v", userId)
logger.Error("abs of client time and server time above 60s, uid: %v", userId)
}
player.LastKeepaliveTime = uint32(now)
player.LastKeepaliveTime = now
}
func (g *GameManager) ServerAnnounceNotify(announceId uint32, announceMsg string) {
func (g *Game) ServerAnnounceNotify(announceId uint32, announceMsg string) {
for _, onlinePlayer := range USER_MANAGER.GetAllOnlineUserList() {
now := uint32(time.Now().Unix())
serverAnnounceNotify := &proto.ServerAnnounceNotify{
@@ -106,7 +79,7 @@ func (g *GameManager) ServerAnnounceNotify(announceId uint32, announceMsg string
}
}
func (g *GameManager) ServerAnnounceRevokeNotify(announceId uint32) {
func (g *Game) ServerAnnounceRevokeNotify(announceId uint32) {
for _, onlinePlayer := range USER_MANAGER.GetAllOnlineUserList() {
serverAnnounceRevokeNotify := &proto.ServerAnnounceRevokeNotify{
ConfigIdList: []uint32{announceId},
@@ -115,27 +88,37 @@ func (g *GameManager) ServerAnnounceRevokeNotify(announceId uint32) {
}
}
func (g *GameManager) ToTheMoonEnterSceneReq(player *model.Player, payloadMsg pb.Message) {
func (g *Game) ToTheMoonEnterSceneReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("player ttm enter scene, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.ToTheMoonEnterSceneReq)
_ = req
g.SendMsg(cmd.ToTheMoonEnterSceneRsp, player.PlayerID, player.ClientSeq, new(proto.ToTheMoonEnterSceneRsp))
}
func (g *GameManager) PathfindingEnterSceneReq(player *model.Player, payloadMsg pb.Message) {
func (g *Game) PathfindingEnterSceneReq(player *model.Player, payloadMsg pb.Message) {
logger.Debug("player pf enter scene, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.PathfindingEnterSceneReq)
_ = req
g.SendMsg(cmd.PathfindingEnterSceneRsp, player.PlayerID, player.ClientSeq, new(proto.PathfindingEnterSceneRsp))
}
func (g *GameManager) SetEntityClientDataNotify(player *model.Player, payloadMsg pb.Message) {
logger.Debug("user set entity client data, uid: %v", player.PlayerID)
ntf := payloadMsg.(*proto.SetEntityClientDataNotify)
g.SendMsg(cmd.SetEntityClientDataNotify, player.PlayerID, player.ClientSeq, ntf)
func (g *Game) QueryPathReq(player *model.Player, payloadMsg pb.Message) {
req := payloadMsg.(*proto.QueryPathReq)
queryPathRsp := &proto.QueryPathRsp{
QueryId: req.QueryId,
QueryStatus: proto.QueryPathRsp_STATUS_SUCC,
Corners: []*proto.Vector{req.DestinationPos[0]},
}
g.SendMsg(cmd.QueryPathRsp, player.PlayerID, player.ClientSeq, queryPathRsp)
}
func (g *GameManager) ServerAppidBindNotify(userId uint32, anticheatAppId string, joinHostUserId uint32) {
func (g *Game) ObstacleModifyNotify(player *model.Player, payloadMsg pb.Message) {
ntf := payloadMsg.(*proto.ObstacleModifyNotify)
_ = ntf
// logger.Debug("ObstacleModifyNotify: %v, uid: %v", ntf, player.PlayerID)
}
func (g *Game) ServerAppidBindNotify(userId uint32, anticheatAppId string, joinHostUserId uint32) {
player := USER_MANAGER.GetOnlineUser(userId)
if player == nil {
logger.Error("player is nil, uid: %v", userId)
@@ -161,9 +144,3 @@ func (g *GameManager) ServerAppidBindNotify(userId uint32, anticheatAppId string
player.SceneLoadState = model.SceneNone
g.SendMsg(cmd.PlayerEnterSceneNotify, userId, player.ClientSeq, g.PacketPlayerEnterSceneNotifyLogin(player, proto.EnterType_ENTER_SELF))
}
func (g *GameManager) ObstacleModifyNotify(player *model.Player, payloadMsg pb.Message) {
ntf := payloadMsg.(*proto.ObstacleModifyNotify)
_ = ntf
// logger.Debug("ObstacleModifyNotify: %v, uid: %v", ntf, player.PlayerID)
}