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怪物死亡和世界宝箱随机掉落
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@@ -9,7 +9,7 @@ import (
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)
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// HandlePlayerExpAdd 玩家冒险阅历增加处理
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func (g *GameManager) HandlePlayerExpAdd(userId uint32) {
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func (g *Game) HandlePlayerExpAdd(userId uint32) {
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player := USER_MANAGER.GetOnlineUser(userId)
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if player == nil {
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logger.Error("player is nil, uid: %v", userId)
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