怪物死亡和世界宝箱随机掉落

This commit is contained in:
flswld
2023-03-29 14:59:53 +08:00
parent 13ee58cac9
commit ecec5a67ed
41 changed files with 875 additions and 709 deletions

View File

@@ -9,7 +9,7 @@ import (
)
// SceneRegionTriggerCheck 场景区域触发器检测
func (g *GameManager) SceneRegionTriggerCheck(player *model.Player, scene *Scene, oldPos *model.Vector, newPos *model.Vector, entityId uint32) {
func (g *Game) SceneRegionTriggerCheck(player *model.Player, scene *Scene, oldPos *model.Vector, newPos *model.Vector, entityId uint32) {
for groupId, group := range scene.GetAllGroup() {
groupConfig := gdconf.GetSceneGroup(int32(groupId))
if groupConfig == nil {
@@ -116,7 +116,7 @@ func (g *GameManager) SceneRegionTriggerCheck(player *model.Player, scene *Scene
}
// MonsterDieTriggerCheck 怪物死亡触发器检测
func (g *GameManager) MonsterDieTriggerCheck(player *model.Player, groupId uint32, group *Group) {
func (g *Game) MonsterDieTriggerCheck(player *model.Player, groupId uint32, group *Group) {
groupConfig := gdconf.GetSceneGroup(int32(groupId))
if groupConfig == nil {
logger.Error("get group config is nil, groupId: %v, uid: %v", groupId, player.PlayerID)