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怪物死亡和世界宝箱随机掉落
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@@ -9,7 +9,7 @@ import (
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)
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// SceneRegionTriggerCheck 场景区域触发器检测
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func (g *GameManager) SceneRegionTriggerCheck(player *model.Player, scene *Scene, oldPos *model.Vector, newPos *model.Vector, entityId uint32) {
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func (g *Game) SceneRegionTriggerCheck(player *model.Player, scene *Scene, oldPos *model.Vector, newPos *model.Vector, entityId uint32) {
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for groupId, group := range scene.GetAllGroup() {
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groupConfig := gdconf.GetSceneGroup(int32(groupId))
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if groupConfig == nil {
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@@ -116,7 +116,7 @@ func (g *GameManager) SceneRegionTriggerCheck(player *model.Player, scene *Scene
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}
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// MonsterDieTriggerCheck 怪物死亡触发器检测
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func (g *GameManager) MonsterDieTriggerCheck(player *model.Player, groupId uint32, group *Group) {
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func (g *Game) MonsterDieTriggerCheck(player *model.Player, groupId uint32, group *Group) {
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groupConfig := gdconf.GetSceneGroup(int32(groupId))
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if groupConfig == nil {
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logger.Error("get group config is nil, groupId: %v, uid: %v", groupId, player.PlayerID)
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