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怪物死亡和世界宝箱随机掉落
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@@ -182,7 +182,7 @@ func BeginCameraSceneLook(luaState *lua.LState) int {
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}
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ntf := new(proto.BeginCameraSceneLookNotify)
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gdconf.ParseLuaTableToObject(cameraLockInfo, ntf)
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GAME_MANAGER.SendMsg(cmd.BeginCameraSceneLookNotify, player.PlayerID, player.ClientSeq, ntf)
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GAME.SendMsg(cmd.BeginCameraSceneLookNotify, player.PlayerID, player.ClientSeq, ntf)
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luaState.Push(lua.LNumber(0))
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return 1
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}
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@@ -237,7 +237,7 @@ func ChangeGroupGadget(luaState *lua.LState) int {
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gadgetStateInfo := new(gdconf.Gadget)
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gdconf.ParseLuaTableToObject(gadgetInfo, gadgetStateInfo)
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entity := group.GetEntityByConfigId(uint32(gadgetStateInfo.ConfigId))
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GAME_MANAGER.ChangeGadgetState(player, entity.GetId(), uint32(gadgetStateInfo.State))
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GAME.ChangeGadgetState(player, entity.GetId(), uint32(gadgetStateInfo.State))
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luaState.Push(lua.LNumber(0))
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return 1
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}
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@@ -261,7 +261,7 @@ func SetGadgetStateByConfigId(luaState *lua.LState) int {
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configId := luaState.ToInt(2)
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state := luaState.ToInt(3)
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entity := group.GetEntityByConfigId(uint32(configId))
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GAME_MANAGER.ChangeGadgetState(player, entity.GetId(), uint32(state))
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GAME.ChangeGadgetState(player, entity.GetId(), uint32(state))
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luaState.Push(lua.LNumber(0))
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return 1
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}
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