怪物死亡和世界宝箱随机掉落

This commit is contained in:
flswld
2023-03-29 14:59:53 +08:00
parent 13ee58cac9
commit ecec5a67ed
41 changed files with 875 additions and 709 deletions

View File

@@ -182,7 +182,7 @@ func BeginCameraSceneLook(luaState *lua.LState) int {
}
ntf := new(proto.BeginCameraSceneLookNotify)
gdconf.ParseLuaTableToObject(cameraLockInfo, ntf)
GAME_MANAGER.SendMsg(cmd.BeginCameraSceneLookNotify, player.PlayerID, player.ClientSeq, ntf)
GAME.SendMsg(cmd.BeginCameraSceneLookNotify, player.PlayerID, player.ClientSeq, ntf)
luaState.Push(lua.LNumber(0))
return 1
}
@@ -237,7 +237,7 @@ func ChangeGroupGadget(luaState *lua.LState) int {
gadgetStateInfo := new(gdconf.Gadget)
gdconf.ParseLuaTableToObject(gadgetInfo, gadgetStateInfo)
entity := group.GetEntityByConfigId(uint32(gadgetStateInfo.ConfigId))
GAME_MANAGER.ChangeGadgetState(player, entity.GetId(), uint32(gadgetStateInfo.State))
GAME.ChangeGadgetState(player, entity.GetId(), uint32(gadgetStateInfo.State))
luaState.Push(lua.LNumber(0))
return 1
}
@@ -261,7 +261,7 @@ func SetGadgetStateByConfigId(luaState *lua.LState) int {
configId := luaState.ToInt(2)
state := luaState.ToInt(3)
entity := group.GetEntityByConfigId(uint32(configId))
GAME_MANAGER.ChangeGadgetState(player, entity.GetId(), uint32(state))
GAME.ChangeGadgetState(player, entity.GetId(), uint32(state))
luaState.Push(lua.LNumber(0))
return 1
}