怪物死亡和世界宝箱随机掉落

This commit is contained in:
flswld
2023-03-29 14:59:53 +08:00
parent 13ee58cac9
commit ecec5a67ed
41 changed files with 875 additions and 709 deletions

View File

@@ -311,7 +311,7 @@ func UpdateFrame(rgb bool) {
for _, v := range SCREEN_ENTITY_ID_LIST {
scene.DestroyEntity(v)
}
GAME_MANAGER.RemoveSceneEntityNotifyBroadcast(scene, proto.VisionType_VISION_REMOVE, SCREEN_ENTITY_ID_LIST)
GAME.RemoveSceneEntityNotifyBroadcast(scene, proto.VisionType_VISION_REMOVE, SCREEN_ENTITY_ID_LIST)
SCREEN_ENTITY_ID_LIST = make([]uint32, 0)
leftTopPos := &model.Vector{
X: BASE_POS.X + float64(SCREEN_WIDTH)*SCREEN_DPI/2,
@@ -346,5 +346,5 @@ func UpdateFrame(rgb bool) {
}
}
}
GAME_MANAGER.AddSceneEntityNotify(world.GetOwner(), proto.VisionType_VISION_BORN, SCREEN_ENTITY_ID_LIST, true, false)
GAME.AddSceneEntityNotify(world.GetOwner(), proto.VisionType_VISION_BORN, SCREEN_ENTITY_ID_LIST, true, false)
}