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怪物死亡和世界宝箱随机掉落
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@@ -311,7 +311,7 @@ func UpdateFrame(rgb bool) {
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for _, v := range SCREEN_ENTITY_ID_LIST {
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scene.DestroyEntity(v)
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}
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GAME_MANAGER.RemoveSceneEntityNotifyBroadcast(scene, proto.VisionType_VISION_REMOVE, SCREEN_ENTITY_ID_LIST)
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GAME.RemoveSceneEntityNotifyBroadcast(scene, proto.VisionType_VISION_REMOVE, SCREEN_ENTITY_ID_LIST)
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SCREEN_ENTITY_ID_LIST = make([]uint32, 0)
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leftTopPos := &model.Vector{
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X: BASE_POS.X + float64(SCREEN_WIDTH)*SCREEN_DPI/2,
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@@ -346,5 +346,5 @@ func UpdateFrame(rgb bool) {
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}
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}
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}
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GAME_MANAGER.AddSceneEntityNotify(world.GetOwner(), proto.VisionType_VISION_BORN, SCREEN_ENTITY_ID_LIST, true, false)
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GAME.AddSceneEntityNotify(world.GetOwner(), proto.VisionType_VISION_BORN, SCREEN_ENTITY_ID_LIST, true, false)
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}
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