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怪物死亡和世界宝箱随机掉落
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@@ -21,7 +21,7 @@ const (
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// DropData 掉落配置表
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type DropData struct {
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DropId int32 `csv:"掉落ID"`
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RandomType int32 `csv:"随机方式,omitempty"` // 0:轮盘选择法掉落单个权重项 1:每个权重项独立随机(分母为10000)
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RandomType int32 `csv:"随机方式,omitempty"` // 0:轮盘赌选择法掉落单个权重项 1:每个权重项独立随机(分母为10000)
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DropLayer int32 `csv:"掉落层级,omitempty"`
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SubDrop1Id int32 `csv:"子掉落1ID,omitempty"`
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SubDrop1CountRange FloatArray `csv:"子掉落1数量区间,omitempty"`
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