怪物死亡和世界宝箱随机掉落

This commit is contained in:
flswld
2023-03-29 14:59:53 +08:00
parent 13ee58cac9
commit ecec5a67ed
41 changed files with 875 additions and 709 deletions

View File

@@ -1,22 +1,89 @@
package handle
import (
"math"
"time"
"hk4e/common/constant"
"hk4e/common/mq"
"hk4e/gate/kcp"
"hk4e/node/api"
"hk4e/pkg/logger"
"hk4e/protocol/cmd"
"hk4e/protocol/proto"
pb "google.golang.org/protobuf/proto"
)
const (
MoveVectorCacheNum = 100
MaxMoveSpeed = 10000.0
)
type MoveVector struct {
pos *proto.Vector
time int64
}
type AnticheatContext struct {
moveVectorList []*MoveVector
}
func (a *AnticheatContext) Move(pos *proto.Vector) {
a.moveVectorList = append(a.moveVectorList, &MoveVector{
pos: pos,
time: time.Now().UnixMilli(),
})
if len(a.moveVectorList) > MoveVectorCacheNum {
a.moveVectorList = a.moveVectorList[len(a.moveVectorList)-MoveVectorCacheNum:]
}
}
func (a *AnticheatContext) GetMoveSpeed() float32 {
avgMoveSpeed := float32(0.0)
for index := range a.moveVectorList {
if index+1 >= len(a.moveVectorList) {
break
}
nextMoveVector := a.moveVectorList[index+1]
beforeMoveVector := a.moveVectorList[index]
dx := float32(math.Sqrt(
float64((nextMoveVector.pos.X-beforeMoveVector.pos.X)*(nextMoveVector.pos.X-beforeMoveVector.pos.X)) +
float64((nextMoveVector.pos.Y-beforeMoveVector.pos.Y)*(nextMoveVector.pos.Y-beforeMoveVector.pos.Y)) +
float64((nextMoveVector.pos.Z-beforeMoveVector.pos.Z)*(nextMoveVector.pos.Z-beforeMoveVector.pos.Z)),
))
dt := float32(nextMoveVector.time-beforeMoveVector.time) / 1000.0
avgMoveSpeed += dx / dt
}
avgMoveSpeed /= float32(len(a.moveVectorList))
return avgMoveSpeed
}
func NewAnticheatContext() *AnticheatContext {
r := &AnticheatContext{
moveVectorList: make([]*MoveVector, 0),
}
return r
}
type Handle struct {
messageQueue *mq.MessageQueue
messageQueue *mq.MessageQueue
playerAcCtxMap map[uint32]*AnticheatContext
}
func (h *Handle) GetPlayerAcCtx(userId uint32) *AnticheatContext {
ctx, exist := h.playerAcCtxMap[userId]
if !exist {
ctx = NewAnticheatContext()
h.playerAcCtxMap[userId] = ctx
}
return ctx
}
func NewHandle(messageQueue *mq.MessageQueue) (r *Handle) {
r = new(Handle)
r.messageQueue = messageQueue
r.playerAcCtxMap = make(map[uint32]*AnticheatContext)
r.run()
return r
}
@@ -53,13 +120,26 @@ func (h *Handle) CombatInvocationsNotify(userId uint32, gateAppId string, payloa
if err != nil {
continue
}
if entityMoveInfo.MotionInfo.Pos.Y > 3000.0 {
if GetEntityType(entityMoveInfo.EntityId) != constant.ENTITY_TYPE_AVATAR {
continue
}
// 玩家超速移动检测
ctx := h.GetPlayerAcCtx(userId)
ctx.Move(entityMoveInfo.MotionInfo.Pos)
moveSpeed := ctx.GetMoveSpeed()
logger.Debug("player move speed: %v, uid: %v", moveSpeed, userId)
if moveSpeed > MaxMoveSpeed {
logger.Warn("player move overspeed, speed: %v, uid: %v", moveSpeed, userId)
h.KickPlayer(userId, gateAppId)
}
}
}
}
func GetEntityType(entityId uint32) int {
return int(entityId >> 24)
}
func (h *Handle) KickPlayer(userId uint32, gateAppId string) {
h.messageQueue.SendToGate(gateAppId, &mq.NetMsg{
MsgType: mq.MsgTypeConnCtrl,