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修复注册新号bug
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@@ -33,7 +33,9 @@ func (l *LocalEventManager) LocalEventHandle(localEvent *LocalEvent) {
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switch localEvent.EventId {
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switch localEvent.EventId {
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case LoadLoginUserFromDbFinish:
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case LoadLoginUserFromDbFinish:
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playerLoginInfo := localEvent.Msg.(*PlayerLoginInfo)
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playerLoginInfo := localEvent.Msg.(*PlayerLoginInfo)
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USER_MANAGER.playerMap[playerLoginInfo.Player.PlayerID] = playerLoginInfo.Player
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if playerLoginInfo.Player != nil {
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USER_MANAGER.playerMap[playerLoginInfo.Player.PlayerID] = playerLoginInfo.Player
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}
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GAME_MANAGER.OnLoginOk(playerLoginInfo.UserId, playerLoginInfo.Player, playerLoginInfo.ClientSeq)
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GAME_MANAGER.OnLoginOk(playerLoginInfo.UserId, playerLoginInfo.Player, playerLoginInfo.ClientSeq)
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case CheckUserExistOnRegFromDbFinish:
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case CheckUserExistOnRegFromDbFinish:
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playerRegInfo := localEvent.Msg.(*PlayerRegInfo)
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playerRegInfo := localEvent.Msg.(*PlayerRegInfo)
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@@ -147,11 +147,11 @@ func (u *UserManager) OnlineUser(userId uint32, clientSeq uint32) (*model.Player
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} else {
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} else {
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go func() {
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go func() {
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player = u.loadUserFromDb(userId)
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player = u.loadUserFromDb(userId)
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if player == nil {
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if player != nil {
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u.ChangeUserDbState(player, model.DbNormal)
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} else {
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logger.LOG.Error("can not find user from db, uid: %v", userId)
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logger.LOG.Error("can not find user from db, uid: %v", userId)
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return
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}
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}
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u.ChangeUserDbState(player, model.DbNormal)
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LOCAL_EVENT_MANAGER.localEventChan <- &LocalEvent{
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LOCAL_EVENT_MANAGER.localEventChan <- &LocalEvent{
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EventId: LoadLoginUserFromDbFinish,
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EventId: LoadLoginUserFromDbFinish,
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Msg: &PlayerLoginInfo{
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Msg: &PlayerLoginInfo{
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