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GM客户端XLUA调试
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@@ -149,7 +149,7 @@ func (u *UserManager) OnlineUser(userId uint32, clientSeq uint32, gateAppId stri
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u.SaveUserToRedisSync(player)
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}
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// 解离线玩家数据分布式锁
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u.dao.DistUnlock(player.PlayerID)
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u.dao.DistUnlock(userId)
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if player != nil {
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u.ChangeUserDbState(player, model.DbNormal)
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player.ChatMsgMap = u.LoadUserChatMsgFromDbSync(userId)
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