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GM客户端XLUA调试
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@@ -18,18 +18,6 @@ func (c *CommandManager) HelpCommand(cmd *CommandMessage) {
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)
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}
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// OpCommand 给予权限命令
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func (c *CommandManager) OpCommand(cmd *CommandMessage) {
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player, ok := cmd.Executor.(*model.Player)
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if !ok {
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c.SendMessage(cmd.Executor, "只有玩家才能执行此命令。")
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return
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}
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player.IsGM = 1
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c.SendMessage(cmd.Executor, "权限修改完毕,现在你是GM啦~")
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}
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// TeleportCommand 传送玩家命令
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// tp [--u <uid>] [--s <sceneId>] {--t <targetUid> --x <posX> | --y <posY> | --z <posZ>}
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func (c *CommandManager) TeleportCommand(cmd *CommandMessage) {
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@@ -336,20 +324,16 @@ func (c *CommandManager) GiveCommand(cmd *CommandMessage) {
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}
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}
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// ReloadConfigCommand 帮助命令
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func (c *CommandManager) ReloadConfigCommand(cmd *CommandMessage) {
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LOCAL_EVENT_MANAGER.GetLocalEventChan() <- &LocalEvent{
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EventId: ReloadGameDataConfig,
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}
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c.SendMessage(cmd.Executor, "成功发送重载配置请求。")
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}
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// GcgCommand Gcg测试命令
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func (c *CommandManager) GcgCommand(cmd *CommandMessage) {
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player := cmd.Executor.(*model.Player)
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GAME_MANAGER.GCGStartChallenge(player)
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c.SendMessage(cmd.Executor, "收到命令")
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}
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// XLuaDebugCommand 主动开启客户端XLUA调试命令
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func (c *CommandManager) XLuaDebugCommand(cmd *CommandMessage) {
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player := cmd.Executor.(*model.Player)
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player.XLuaDebug = true
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c.SendMessage(cmd.Executor, "XLua Debug Enable")
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}
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