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https://github.com/FlourishingWorld/hk4e.git
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调试
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@@ -556,8 +556,14 @@ func (g *GameManager) KillEntity(player *model.Player, scene *Scene, entityId ui
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g.SendToWorldA(scene.world, cmd.LifeStateChangeNotify, 0, ntf)
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g.SendToWorldA(scene.world, cmd.LifeStateChangeNotify, 0, ntf)
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g.RemoveSceneEntityNotifyBroadcast(scene, proto.VisionType_VISION_DIE, []uint32{entity.id})
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g.RemoveSceneEntityNotifyBroadcast(scene, proto.VisionType_VISION_DIE, []uint32{entity.id})
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// 删除实体
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// 删除实体
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scene.DestroyEntity(entity.id)
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group := scene.GetGroupById(entity.groupId)
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if group == nil {
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logger.Error("get scene group is nil, groupId: %v, uid: %v", entity.groupId, player.PlayerID)
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return
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}
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group.DestroyEntity(entity.GetId())
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scene.DestroyEntity(entity.GetId())
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// 怪物死亡触发器
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if entity.GetEntityType() == constant.ENTITY_TYPE_MONSTER {
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if entity.GetEntityType() == constant.ENTITY_TYPE_MONSTER {
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if entity.groupId == 133003095 {
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if entity.groupId == 133003095 {
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logger.Debug("==========1==========")
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logger.Debug("==========1==========")
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@@ -567,11 +573,6 @@ func (g *GameManager) KillEntity(player *model.Player, scene *Scene, entityId ui
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logger.Error("get group config is nil, groupId: %v, uid: %v", entity.groupId, player.PlayerID)
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logger.Error("get group config is nil, groupId: %v, uid: %v", entity.groupId, player.PlayerID)
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return
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return
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}
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}
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group := scene.GetGroupById(entity.groupId)
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if group == nil {
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logger.Error("get scene group is nil, groupId: %v, uid: %v", entity.groupId, player.PlayerID)
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return
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}
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for suiteId := range group.GetAllSuite() {
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for suiteId := range group.GetAllSuite() {
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if entity.groupId == 133003095 {
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if entity.groupId == 133003095 {
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logger.Debug("==========2==========")
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logger.Debug("==========2==========")
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@@ -519,6 +519,17 @@ func (g *Group) GetEntityByConfigId(configId uint32) *Entity {
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return nil
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return nil
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}
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}
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func (g *Group) DestroyEntity(entityId uint32) {
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for _, suite := range g.suiteMap {
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for _, entity := range suite.entityMap {
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if entity.id == entityId {
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delete(suite.entityMap, entity.id)
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return
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}
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}
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}
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}
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func (s *Suite) GetEntityById(entityId uint32) *Entity {
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func (s *Suite) GetEntityById(entityId uint32) *Entity {
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return s.entityMap[entityId]
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return s.entityMap[entityId]
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}
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}
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