删除调试日志

This commit is contained in:
flswld
2023-03-27 23:32:04 +08:00
parent e912932b79
commit e71d581e8b
3 changed files with 94 additions and 98 deletions

View File

@@ -565,28 +565,16 @@ func (g *GameManager) KillEntity(player *model.Player, scene *Scene, entityId ui
scene.DestroyEntity(entity.GetId())
// 怪物死亡触发器
if entity.GetEntityType() == constant.ENTITY_TYPE_MONSTER {
if entity.groupId == 133003095 {
logger.Debug("==========1==========")
}
groupConfig := gdconf.GetSceneGroup(int32(entity.groupId))
if groupConfig == nil {
logger.Error("get group config is nil, groupId: %v, uid: %v", entity.groupId, player.PlayerID)
return
}
for suiteId := range group.GetAllSuite() {
if entity.groupId == 133003095 {
logger.Debug("==========2==========")
}
suiteConfig := groupConfig.SuiteList[suiteId-1]
for _, triggerName := range suiteConfig.TriggerNameList {
if entity.groupId == 133003095 {
logger.Debug("==========3==========")
}
triggerConfig := groupConfig.TriggerMap[triggerName]
if triggerConfig.Event != constant.LUA_EVENT_ANY_MONSTER_DIE {
if entity.groupId == 133003095 {
logger.Debug("==========4==========")
}
continue
}
if triggerConfig.Condition != "" {
@@ -594,26 +582,17 @@ func (g *GameManager) KillEntity(player *model.Player, scene *Scene, entityId ui
&LuaCtx{uid: player.PlayerID, groupId: entity.groupId},
&LuaEvt{})
if !cond {
if entity.groupId == 133003095 {
logger.Debug("==========5==========")
}
continue
}
}
logger.Debug("scene group trigger fire, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
if entity.groupId == 133003095 {
logger.Debug("==========6==========")
}
logger.Debug("scene group trigger fire, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
if triggerConfig.Action != "" {
logger.Debug("scene group trigger do action, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
logger.Debug("scene group trigger do action, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
ok := CallLuaFunc(groupConfig.GetLuaState(), triggerConfig.Action,
&LuaCtx{uid: player.PlayerID, groupId: entity.groupId},
&LuaEvt{})
if !ok {
logger.Error("trigger action fail, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
}
if entity.groupId == 133003095 {
logger.Debug("==========7==========")
logger.Error("trigger action fail, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
}
}
}
@@ -621,7 +600,12 @@ func (g *GameManager) KillEntity(player *model.Player, scene *Scene, entityId ui
}
}
func (g *GameManager) ChangeGadgetState(player *model.Player, scene *Scene, entityId uint32, state uint32) {
func (g *GameManager) ChangeGadgetState(player *model.Player, entityId uint32, state uint32) {
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
if world == nil {
return
}
scene := world.GetSceneById(player.SceneId)
entity := scene.GetEntity(entityId)
if entity == nil {
return