删除调试日志

This commit is contained in:
flswld
2023-03-27 23:32:04 +08:00
parent e912932b79
commit e71d581e8b
3 changed files with 94 additions and 98 deletions

View File

@@ -365,14 +365,14 @@ func (g *GameManager) TriggerCheck(player *model.Player, oldPos *model.Vector, n
continue
}
}
logger.Debug("scene group trigger fire, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
logger.Debug("scene group trigger fire, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
if triggerConfig.Action != "" {
logger.Debug("scene group trigger do action, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
logger.Debug("scene group trigger do action, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
ok := CallLuaFunc(groupConfig.GetLuaState(), triggerConfig.Action,
&LuaCtx{uid: player.PlayerID},
&LuaEvt{})
if !ok {
logger.Error("trigger action fail, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
logger.Error("trigger action fail, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
}
}
g.TriggerFire(player, triggerConfig)
@@ -392,14 +392,14 @@ func (g *GameManager) TriggerCheck(player *model.Player, oldPos *model.Vector, n
continue
}
}
logger.Debug("scene group trigger fire, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
logger.Debug("scene group trigger fire, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
if triggerConfig.Action != "" {
logger.Debug("scene group trigger do action, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
logger.Debug("scene group trigger do action, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
ok := CallLuaFunc(groupConfig.GetLuaState(), triggerConfig.Action,
&LuaCtx{uid: player.PlayerID},
&LuaEvt{})
if !ok {
logger.Error("trigger action fail, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
logger.Error("trigger action fail, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
}
}
}