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https://github.com/FlourishingWorld/hk4e.git
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删除调试日志
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@@ -365,14 +365,14 @@ func (g *GameManager) TriggerCheck(player *model.Player, oldPos *model.Vector, n
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continue
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}
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}
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logger.Debug("scene group trigger fire, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
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logger.Debug("scene group trigger fire, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
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if triggerConfig.Action != "" {
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logger.Debug("scene group trigger do action, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
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logger.Debug("scene group trigger do action, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
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ok := CallLuaFunc(groupConfig.GetLuaState(), triggerConfig.Action,
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&LuaCtx{uid: player.PlayerID},
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&LuaEvt{})
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if !ok {
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logger.Error("trigger action fail, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
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logger.Error("trigger action fail, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
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}
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}
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g.TriggerFire(player, triggerConfig)
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@@ -392,14 +392,14 @@ func (g *GameManager) TriggerCheck(player *model.Player, oldPos *model.Vector, n
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continue
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}
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}
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logger.Debug("scene group trigger fire, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
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logger.Debug("scene group trigger fire, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
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if triggerConfig.Action != "" {
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logger.Debug("scene group trigger do action, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
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logger.Debug("scene group trigger do action, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
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ok := CallLuaFunc(groupConfig.GetLuaState(), triggerConfig.Action,
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&LuaCtx{uid: player.PlayerID},
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&LuaEvt{})
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if !ok {
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logger.Error("trigger action fail, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
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logger.Error("trigger action fail, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
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}
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}
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}
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