mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-04 14:22:26 +08:00
删除调试日志
This commit is contained in:
@@ -3,6 +3,7 @@ package game
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import (
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"hk4e/common/constant"
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"hk4e/gdconf"
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"hk4e/gs/model"
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"hk4e/pkg/logger"
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"hk4e/pkg/object"
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"hk4e/protocol/cmd"
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@@ -79,6 +80,8 @@ func RegLuaLibFunc() {
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gdconf.RegScriptLibFunc("BeginCameraSceneLook", BeginCameraSceneLook)
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gdconf.RegScriptLibFunc("GetGroupMonsterCount", GetGroupMonsterCount)
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gdconf.RegScriptLibFunc("ChangeGroupGadget", ChangeGroupGadget)
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gdconf.RegScriptLibFunc("SetGadgetStateByConfigId", SetGadgetStateByConfigId)
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gdconf.RegScriptLibFunc("MarkPlayerAction", MarkPlayerAction)
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}
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func GetEntityType(luaState *lua.LState) int {
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@@ -93,12 +96,7 @@ func GetQuestState(luaState *lua.LState) int {
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luaState.Push(lua.LNumber(constant.QUEST_STATE_NONE))
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return 1
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}
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uid, ok := luaState.GetField(ctx, "uid").(lua.LNumber)
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if !ok {
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luaState.Push(lua.LNumber(constant.QUEST_STATE_NONE))
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return 1
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}
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player := USER_MANAGER.GetOnlineUser(uint32(uid))
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player := GetContextPlayer(ctx, luaState)
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if player == nil {
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luaState.Push(lua.LNumber(constant.QUEST_STATE_NONE))
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return 1
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@@ -142,12 +140,7 @@ func BeginCameraSceneLook(luaState *lua.LState) int {
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luaState.Push(lua.LNumber(-1))
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return 1
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}
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uid, ok := luaState.GetField(ctx, "uid").(lua.LNumber)
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if !ok {
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luaState.Push(lua.LNumber(-1))
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return 1
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}
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player := USER_MANAGER.GetOnlineUser(uint32(uid))
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player := GetContextPlayer(ctx, luaState)
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if player == nil {
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luaState.Push(lua.LNumber(-1))
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return 1
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@@ -170,35 +163,13 @@ func GetGroupMonsterCount(luaState *lua.LState) int {
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luaState.Push(lua.LNumber(-1))
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return 1
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}
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uid, ok := luaState.GetField(ctx, "uid").(lua.LNumber)
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if !ok {
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luaState.Push(lua.LNumber(-1))
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return 1
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}
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player := USER_MANAGER.GetOnlineUser(uint32(uid))
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player := GetContextPlayer(ctx, luaState)
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if player == nil {
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luaState.Push(lua.LNumber(-1))
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return 1
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}
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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if world == nil {
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luaState.Push(lua.LNumber(-1))
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return 1
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}
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scene := world.GetSceneById(player.SceneId)
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groupId, ok := luaState.GetField(ctx, "groupId").(lua.LNumber)
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if !ok {
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luaState.Push(lua.LNumber(-1))
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return 1
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}
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if groupId == 133003095 {
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logger.Debug("==========a==========")
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}
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group := scene.GetGroupById(uint32(groupId))
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group := GetContextGroup(player, ctx, luaState)
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if group == nil {
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if groupId == 133003095 {
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logger.Debug("==========b==========")
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}
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luaState.Push(lua.LNumber(-1))
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return 1
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}
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@@ -218,53 +189,94 @@ func ChangeGroupGadget(luaState *lua.LState) int {
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luaState.Push(lua.LNumber(-1))
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return 1
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}
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uid, ok := luaState.GetField(ctx, "uid").(lua.LNumber)
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if !ok {
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luaState.Push(lua.LNumber(-1))
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return 1
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}
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player := USER_MANAGER.GetOnlineUser(uint32(uid))
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player := GetContextPlayer(ctx, luaState)
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if player == nil {
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luaState.Push(lua.LNumber(-1))
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return 1
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}
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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if world == nil {
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luaState.Push(lua.LNumber(-1))
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return 1
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}
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scene := world.GetSceneById(player.SceneId)
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groupId, ok := luaState.GetField(ctx, "groupId").(lua.LNumber)
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if !ok {
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luaState.Push(lua.LNumber(-1))
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return 1
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}
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if groupId == 133003095 {
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logger.Debug("==========c==========")
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}
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group := scene.GetGroupById(uint32(groupId))
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group := GetContextGroup(player, ctx, luaState)
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if group == nil {
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if groupId == 133003095 {
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logger.Debug("==========d==========")
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}
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luaState.Push(lua.LNumber(-1))
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return 1
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}
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gadgetInfo, ok := luaState.Get(2).(*lua.LTable)
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if !ok {
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if groupId == 133003095 {
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logger.Debug("==========e==========")
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}
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luaState.Push(lua.LNumber(-1))
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return 1
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}
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gadgetStateInfo := new(gdconf.Gadget)
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gdconf.ParseLuaTableToObject(gadgetInfo, gadgetStateInfo)
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entity := group.GetEntityByConfigId(uint32(gadgetStateInfo.ConfigId))
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GAME_MANAGER.ChangeGadgetState(player, scene, entity.GetId(), uint32(gadgetStateInfo.State))
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GAME_MANAGER.ChangeGadgetState(player, entity.GetId(), uint32(gadgetStateInfo.State))
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luaState.Push(lua.LNumber(0))
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if groupId == 133003095 {
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logger.Debug("==========f==========")
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}
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return 1
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}
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func SetGadgetStateByConfigId(luaState *lua.LState) int {
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ctx, ok := luaState.Get(1).(*lua.LTable)
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if !ok {
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luaState.Push(lua.LNumber(-1))
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return 1
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}
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player := GetContextPlayer(ctx, luaState)
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if player == nil {
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luaState.Push(lua.LNumber(-1))
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return 1
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}
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group := GetContextGroup(player, ctx, luaState)
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if group == nil {
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luaState.Push(lua.LNumber(-1))
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return 1
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}
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configId := luaState.ToInt(2)
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state := luaState.ToInt(3)
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entity := group.GetEntityByConfigId(uint32(configId))
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GAME_MANAGER.ChangeGadgetState(player, entity.GetId(), uint32(state))
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luaState.Push(lua.LNumber(0))
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return 1
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}
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func MarkPlayerAction(luaState *lua.LState) int {
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ctx, ok := luaState.Get(1).(*lua.LTable)
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if !ok {
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luaState.Push(lua.LNumber(-1))
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return 1
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}
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player := GetContextPlayer(ctx, luaState)
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if player == nil {
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luaState.Push(lua.LNumber(-1))
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return 1
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}
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param1 := luaState.ToInt(2)
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param2 := luaState.ToInt(3)
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param3 := luaState.ToInt(4)
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logger.Debug("[MarkPlayerAction] [%v %v %v] uid: %v", param1, param2, param3, player.PlayerID)
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luaState.Push(lua.LNumber(0))
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return 1
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}
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func GetContextPlayer(ctx *lua.LTable, luaState *lua.LState) *model.Player {
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uid, ok := luaState.GetField(ctx, "uid").(lua.LNumber)
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if !ok {
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return nil
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}
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player := USER_MANAGER.GetOnlineUser(uint32(uid))
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return player
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}
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func GetContextGroup(player *model.Player, ctx *lua.LTable, luaState *lua.LState) *Group {
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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if world == nil {
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return nil
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}
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groupId, ok := luaState.GetField(ctx, "groupId").(lua.LNumber)
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if !ok {
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return nil
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}
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scene := world.GetSceneById(player.SceneId)
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group := scene.GetGroupById(uint32(groupId))
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if group == nil {
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return nil
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}
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return group
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}
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@@ -365,14 +365,14 @@ func (g *GameManager) TriggerCheck(player *model.Player, oldPos *model.Vector, n
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continue
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}
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}
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logger.Debug("scene group trigger fire, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
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logger.Debug("scene group trigger fire, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
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if triggerConfig.Action != "" {
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logger.Debug("scene group trigger do action, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
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logger.Debug("scene group trigger do action, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
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ok := CallLuaFunc(groupConfig.GetLuaState(), triggerConfig.Action,
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&LuaCtx{uid: player.PlayerID},
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&LuaEvt{})
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if !ok {
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logger.Error("trigger action fail, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
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logger.Error("trigger action fail, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
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}
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}
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g.TriggerFire(player, triggerConfig)
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@@ -392,14 +392,14 @@ func (g *GameManager) TriggerCheck(player *model.Player, oldPos *model.Vector, n
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continue
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}
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}
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logger.Debug("scene group trigger fire, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
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logger.Debug("scene group trigger fire, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
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if triggerConfig.Action != "" {
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logger.Debug("scene group trigger do action, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
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logger.Debug("scene group trigger do action, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
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ok := CallLuaFunc(groupConfig.GetLuaState(), triggerConfig.Action,
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&LuaCtx{uid: player.PlayerID},
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&LuaEvt{})
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if !ok {
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logger.Error("trigger action fail, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
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logger.Error("trigger action fail, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
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}
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}
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}
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@@ -565,28 +565,16 @@ func (g *GameManager) KillEntity(player *model.Player, scene *Scene, entityId ui
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scene.DestroyEntity(entity.GetId())
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// 怪物死亡触发器
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if entity.GetEntityType() == constant.ENTITY_TYPE_MONSTER {
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if entity.groupId == 133003095 {
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logger.Debug("==========1==========")
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}
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groupConfig := gdconf.GetSceneGroup(int32(entity.groupId))
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if groupConfig == nil {
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logger.Error("get group config is nil, groupId: %v, uid: %v", entity.groupId, player.PlayerID)
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return
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}
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for suiteId := range group.GetAllSuite() {
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if entity.groupId == 133003095 {
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logger.Debug("==========2==========")
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}
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suiteConfig := groupConfig.SuiteList[suiteId-1]
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for _, triggerName := range suiteConfig.TriggerNameList {
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if entity.groupId == 133003095 {
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logger.Debug("==========3==========")
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}
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triggerConfig := groupConfig.TriggerMap[triggerName]
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if triggerConfig.Event != constant.LUA_EVENT_ANY_MONSTER_DIE {
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if entity.groupId == 133003095 {
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logger.Debug("==========4==========")
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}
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continue
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}
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if triggerConfig.Condition != "" {
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@@ -594,26 +582,17 @@ func (g *GameManager) KillEntity(player *model.Player, scene *Scene, entityId ui
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&LuaCtx{uid: player.PlayerID, groupId: entity.groupId},
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&LuaEvt{})
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if !cond {
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if entity.groupId == 133003095 {
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logger.Debug("==========5==========")
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}
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continue
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}
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}
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logger.Debug("scene group trigger fire, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
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if entity.groupId == 133003095 {
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logger.Debug("==========6==========")
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}
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logger.Debug("scene group trigger fire, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
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if triggerConfig.Action != "" {
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logger.Debug("scene group trigger do action, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
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logger.Debug("scene group trigger do action, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
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ok := CallLuaFunc(groupConfig.GetLuaState(), triggerConfig.Action,
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&LuaCtx{uid: player.PlayerID, groupId: entity.groupId},
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&LuaEvt{})
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if !ok {
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logger.Error("trigger action fail, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
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}
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if entity.groupId == 133003095 {
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logger.Debug("==========7==========")
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logger.Error("trigger action fail, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
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}
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}
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}
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@@ -621,7 +600,12 @@ func (g *GameManager) KillEntity(player *model.Player, scene *Scene, entityId ui
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}
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}
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func (g *GameManager) ChangeGadgetState(player *model.Player, scene *Scene, entityId uint32, state uint32) {
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func (g *GameManager) ChangeGadgetState(player *model.Player, entityId uint32, state uint32) {
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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if world == nil {
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return
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}
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scene := world.GetSceneById(player.SceneId)
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entity := scene.GetEntity(entityId)
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if entity == nil {
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return
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