删除调试日志

This commit is contained in:
flswld
2023-03-27 23:32:04 +08:00
parent e912932b79
commit e71d581e8b
3 changed files with 94 additions and 98 deletions

View File

@@ -3,6 +3,7 @@ package game
import (
"hk4e/common/constant"
"hk4e/gdconf"
"hk4e/gs/model"
"hk4e/pkg/logger"
"hk4e/pkg/object"
"hk4e/protocol/cmd"
@@ -79,6 +80,8 @@ func RegLuaLibFunc() {
gdconf.RegScriptLibFunc("BeginCameraSceneLook", BeginCameraSceneLook)
gdconf.RegScriptLibFunc("GetGroupMonsterCount", GetGroupMonsterCount)
gdconf.RegScriptLibFunc("ChangeGroupGadget", ChangeGroupGadget)
gdconf.RegScriptLibFunc("SetGadgetStateByConfigId", SetGadgetStateByConfigId)
gdconf.RegScriptLibFunc("MarkPlayerAction", MarkPlayerAction)
}
func GetEntityType(luaState *lua.LState) int {
@@ -93,12 +96,7 @@ func GetQuestState(luaState *lua.LState) int {
luaState.Push(lua.LNumber(constant.QUEST_STATE_NONE))
return 1
}
uid, ok := luaState.GetField(ctx, "uid").(lua.LNumber)
if !ok {
luaState.Push(lua.LNumber(constant.QUEST_STATE_NONE))
return 1
}
player := USER_MANAGER.GetOnlineUser(uint32(uid))
player := GetContextPlayer(ctx, luaState)
if player == nil {
luaState.Push(lua.LNumber(constant.QUEST_STATE_NONE))
return 1
@@ -142,12 +140,7 @@ func BeginCameraSceneLook(luaState *lua.LState) int {
luaState.Push(lua.LNumber(-1))
return 1
}
uid, ok := luaState.GetField(ctx, "uid").(lua.LNumber)
if !ok {
luaState.Push(lua.LNumber(-1))
return 1
}
player := USER_MANAGER.GetOnlineUser(uint32(uid))
player := GetContextPlayer(ctx, luaState)
if player == nil {
luaState.Push(lua.LNumber(-1))
return 1
@@ -170,35 +163,13 @@ func GetGroupMonsterCount(luaState *lua.LState) int {
luaState.Push(lua.LNumber(-1))
return 1
}
uid, ok := luaState.GetField(ctx, "uid").(lua.LNumber)
if !ok {
luaState.Push(lua.LNumber(-1))
return 1
}
player := USER_MANAGER.GetOnlineUser(uint32(uid))
player := GetContextPlayer(ctx, luaState)
if player == nil {
luaState.Push(lua.LNumber(-1))
return 1
}
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
if world == nil {
luaState.Push(lua.LNumber(-1))
return 1
}
scene := world.GetSceneById(player.SceneId)
groupId, ok := luaState.GetField(ctx, "groupId").(lua.LNumber)
if !ok {
luaState.Push(lua.LNumber(-1))
return 1
}
if groupId == 133003095 {
logger.Debug("==========a==========")
}
group := scene.GetGroupById(uint32(groupId))
group := GetContextGroup(player, ctx, luaState)
if group == nil {
if groupId == 133003095 {
logger.Debug("==========b==========")
}
luaState.Push(lua.LNumber(-1))
return 1
}
@@ -218,53 +189,94 @@ func ChangeGroupGadget(luaState *lua.LState) int {
luaState.Push(lua.LNumber(-1))
return 1
}
uid, ok := luaState.GetField(ctx, "uid").(lua.LNumber)
if !ok {
luaState.Push(lua.LNumber(-1))
return 1
}
player := USER_MANAGER.GetOnlineUser(uint32(uid))
player := GetContextPlayer(ctx, luaState)
if player == nil {
luaState.Push(lua.LNumber(-1))
return 1
}
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
if world == nil {
luaState.Push(lua.LNumber(-1))
return 1
}
scene := world.GetSceneById(player.SceneId)
groupId, ok := luaState.GetField(ctx, "groupId").(lua.LNumber)
if !ok {
luaState.Push(lua.LNumber(-1))
return 1
}
if groupId == 133003095 {
logger.Debug("==========c==========")
}
group := scene.GetGroupById(uint32(groupId))
group := GetContextGroup(player, ctx, luaState)
if group == nil {
if groupId == 133003095 {
logger.Debug("==========d==========")
}
luaState.Push(lua.LNumber(-1))
return 1
}
gadgetInfo, ok := luaState.Get(2).(*lua.LTable)
if !ok {
if groupId == 133003095 {
logger.Debug("==========e==========")
}
luaState.Push(lua.LNumber(-1))
return 1
}
gadgetStateInfo := new(gdconf.Gadget)
gdconf.ParseLuaTableToObject(gadgetInfo, gadgetStateInfo)
entity := group.GetEntityByConfigId(uint32(gadgetStateInfo.ConfigId))
GAME_MANAGER.ChangeGadgetState(player, scene, entity.GetId(), uint32(gadgetStateInfo.State))
GAME_MANAGER.ChangeGadgetState(player, entity.GetId(), uint32(gadgetStateInfo.State))
luaState.Push(lua.LNumber(0))
if groupId == 133003095 {
logger.Debug("==========f==========")
}
return 1
}
func SetGadgetStateByConfigId(luaState *lua.LState) int {
ctx, ok := luaState.Get(1).(*lua.LTable)
if !ok {
luaState.Push(lua.LNumber(-1))
return 1
}
player := GetContextPlayer(ctx, luaState)
if player == nil {
luaState.Push(lua.LNumber(-1))
return 1
}
group := GetContextGroup(player, ctx, luaState)
if group == nil {
luaState.Push(lua.LNumber(-1))
return 1
}
configId := luaState.ToInt(2)
state := luaState.ToInt(3)
entity := group.GetEntityByConfigId(uint32(configId))
GAME_MANAGER.ChangeGadgetState(player, entity.GetId(), uint32(state))
luaState.Push(lua.LNumber(0))
return 1
}
func MarkPlayerAction(luaState *lua.LState) int {
ctx, ok := luaState.Get(1).(*lua.LTable)
if !ok {
luaState.Push(lua.LNumber(-1))
return 1
}
player := GetContextPlayer(ctx, luaState)
if player == nil {
luaState.Push(lua.LNumber(-1))
return 1
}
param1 := luaState.ToInt(2)
param2 := luaState.ToInt(3)
param3 := luaState.ToInt(4)
logger.Debug("[MarkPlayerAction] [%v %v %v] uid: %v", param1, param2, param3, player.PlayerID)
luaState.Push(lua.LNumber(0))
return 1
}
func GetContextPlayer(ctx *lua.LTable, luaState *lua.LState) *model.Player {
uid, ok := luaState.GetField(ctx, "uid").(lua.LNumber)
if !ok {
return nil
}
player := USER_MANAGER.GetOnlineUser(uint32(uid))
return player
}
func GetContextGroup(player *model.Player, ctx *lua.LTable, luaState *lua.LState) *Group {
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
if world == nil {
return nil
}
groupId, ok := luaState.GetField(ctx, "groupId").(lua.LNumber)
if !ok {
return nil
}
scene := world.GetSceneById(player.SceneId)
group := scene.GetGroupById(uint32(groupId))
if group == nil {
return nil
}
return group
}

View File

@@ -365,14 +365,14 @@ func (g *GameManager) TriggerCheck(player *model.Player, oldPos *model.Vector, n
continue
}
}
logger.Debug("scene group trigger fire, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
logger.Debug("scene group trigger fire, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
if triggerConfig.Action != "" {
logger.Debug("scene group trigger do action, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
logger.Debug("scene group trigger do action, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
ok := CallLuaFunc(groupConfig.GetLuaState(), triggerConfig.Action,
&LuaCtx{uid: player.PlayerID},
&LuaEvt{})
if !ok {
logger.Error("trigger action fail, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
logger.Error("trigger action fail, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
}
}
g.TriggerFire(player, triggerConfig)
@@ -392,14 +392,14 @@ func (g *GameManager) TriggerCheck(player *model.Player, oldPos *model.Vector, n
continue
}
}
logger.Debug("scene group trigger fire, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
logger.Debug("scene group trigger fire, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
if triggerConfig.Action != "" {
logger.Debug("scene group trigger do action, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
logger.Debug("scene group trigger do action, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
ok := CallLuaFunc(groupConfig.GetLuaState(), triggerConfig.Action,
&LuaCtx{uid: player.PlayerID},
&LuaEvt{})
if !ok {
logger.Error("trigger action fail, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
logger.Error("trigger action fail, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
}
}
}

View File

@@ -565,28 +565,16 @@ func (g *GameManager) KillEntity(player *model.Player, scene *Scene, entityId ui
scene.DestroyEntity(entity.GetId())
// 怪物死亡触发器
if entity.GetEntityType() == constant.ENTITY_TYPE_MONSTER {
if entity.groupId == 133003095 {
logger.Debug("==========1==========")
}
groupConfig := gdconf.GetSceneGroup(int32(entity.groupId))
if groupConfig == nil {
logger.Error("get group config is nil, groupId: %v, uid: %v", entity.groupId, player.PlayerID)
return
}
for suiteId := range group.GetAllSuite() {
if entity.groupId == 133003095 {
logger.Debug("==========2==========")
}
suiteConfig := groupConfig.SuiteList[suiteId-1]
for _, triggerName := range suiteConfig.TriggerNameList {
if entity.groupId == 133003095 {
logger.Debug("==========3==========")
}
triggerConfig := groupConfig.TriggerMap[triggerName]
if triggerConfig.Event != constant.LUA_EVENT_ANY_MONSTER_DIE {
if entity.groupId == 133003095 {
logger.Debug("==========4==========")
}
continue
}
if triggerConfig.Condition != "" {
@@ -594,26 +582,17 @@ func (g *GameManager) KillEntity(player *model.Player, scene *Scene, entityId ui
&LuaCtx{uid: player.PlayerID, groupId: entity.groupId},
&LuaEvt{})
if !cond {
if entity.groupId == 133003095 {
logger.Debug("==========5==========")
}
continue
}
}
logger.Debug("scene group trigger fire, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
if entity.groupId == 133003095 {
logger.Debug("==========6==========")
}
logger.Debug("scene group trigger fire, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
if triggerConfig.Action != "" {
logger.Debug("scene group trigger do action, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
logger.Debug("scene group trigger do action, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
ok := CallLuaFunc(groupConfig.GetLuaState(), triggerConfig.Action,
&LuaCtx{uid: player.PlayerID, groupId: entity.groupId},
&LuaEvt{})
if !ok {
logger.Error("trigger action fail, trigger: %v, uid: %v", triggerConfig, player.PlayerID)
}
if entity.groupId == 133003095 {
logger.Debug("==========7==========")
logger.Error("trigger action fail, trigger: %+v, uid: %v", triggerConfig, player.PlayerID)
}
}
}
@@ -621,7 +600,12 @@ func (g *GameManager) KillEntity(player *model.Player, scene *Scene, entityId ui
}
}
func (g *GameManager) ChangeGadgetState(player *model.Player, scene *Scene, entityId uint32, state uint32) {
func (g *GameManager) ChangeGadgetState(player *model.Player, entityId uint32, state uint32) {
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
if world == nil {
return
}
scene := world.GetSceneById(player.SceneId)
entity := scene.GetEntity(entityId)
if entity == nil {
return