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实现更多的触发器
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@@ -167,7 +167,7 @@ func (g *Game) CombatInvocationsNotify(player *model.Player, payloadMsg pb.Messa
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Z: float64(motionInfo.Pos.Z),
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})
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// 场景区域触发器检测
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g.SceneRegionTriggerCheck(player, scene, player.Pos, &model.Vector{
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g.SceneRegionTriggerCheck(player, player.Pos, &model.Vector{
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X: float64(motionInfo.Pos.X),
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Y: float64(motionInfo.Pos.Y),
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Z: float64(motionInfo.Pos.Z),
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