实现更多的触发器

This commit is contained in:
flswld
2023-04-08 22:53:41 +08:00
parent 630c0444a0
commit e554b99e7e
14 changed files with 1065 additions and 364 deletions

View File

@@ -110,10 +110,20 @@ func RegLuaScriptLibFunc() {
gdconf.RegScriptLibFunc("BeginCameraSceneLook", BeginCameraSceneLook)
gdconf.RegScriptLibFunc("GetGroupMonsterCount", GetGroupMonsterCount)
gdconf.RegScriptLibFunc("ChangeGroupGadget", ChangeGroupGadget)
gdconf.RegScriptLibFunc("GetGadgetStateByConfigId", GetGadgetStateByConfigId)
gdconf.RegScriptLibFunc("SetGadgetStateByConfigId", SetGadgetStateByConfigId)
gdconf.RegScriptLibFunc("MarkPlayerAction", MarkPlayerAction)
gdconf.RegScriptLibFunc("AddQuestProgress", AddQuestProgress)
gdconf.RegScriptLibFunc("CreateMonster", CreateMonster)
gdconf.RegScriptLibFunc("CreateGadget", CreateGadget)
gdconf.RegScriptLibFunc("KillEntityByConfigId", KillEntityByConfigId)
gdconf.RegScriptLibFunc("AddExtraGroupSuite", AddExtraGroupSuite)
gdconf.RegScriptLibFunc("GetGroupVariableValue", GetGroupVariableValue)
gdconf.RegScriptLibFunc("GetGroupVariableValueByGroup", GetGroupVariableValueByGroup)
gdconf.RegScriptLibFunc("SetGroupVariableValue", SetGroupVariableValue)
gdconf.RegScriptLibFunc("SetGroupVariableValueByGroup", SetGroupVariableValueByGroup)
gdconf.RegScriptLibFunc("ChangeGroupVariableValue", ChangeGroupVariableValue)
gdconf.RegScriptLibFunc("ChangeGroupVariableValueByGroup", ChangeGroupVariableValueByGroup)
}
func GetEntityType(luaState *lua.LState) int {
@@ -185,6 +195,7 @@ func BeginCameraSceneLook(luaState *lua.LState) int {
ntf := new(proto.BeginCameraSceneLookNotify)
gdconf.ParseLuaTableToObject(cameraLockInfo, ntf)
GAME.SendMsg(cmd.BeginCameraSceneLookNotify, player.PlayerID, player.ClientSeq, ntf)
logger.Debug("BeginCameraSceneLook, ntf: %v, uid: %v", ntf, player.PlayerID)
luaState.Push(lua.LNumber(0))
return 1
}
@@ -244,6 +255,44 @@ func ChangeGroupGadget(luaState *lua.LState) int {
return 1
}
func GetGadgetStateByConfigId(luaState *lua.LState) int {
ctx, ok := luaState.Get(1).(*lua.LTable)
if !ok {
luaState.Push(lua.LNumber(-1))
return 1
}
player := GetContextPlayer(ctx, luaState)
if player == nil {
luaState.Push(lua.LNumber(-1))
return 1
}
groupId := luaState.ToInt(2)
configId := luaState.ToInt(3)
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
if world == nil {
luaState.Push(lua.LNumber(-1))
return 1
}
scene := world.GetSceneById(player.SceneId)
group := scene.GetGroupById(uint32(groupId))
if group == nil {
luaState.Push(lua.LNumber(-1))
return 1
}
entity := group.GetEntityByConfigId(uint32(configId))
if entity == nil {
luaState.Push(lua.LNumber(-1))
return 1
}
if entity.GetEntityType() != constant.ENTITY_TYPE_GADGET {
luaState.Push(lua.LNumber(-1))
return 1
}
gadgetEntity := entity.GetGadgetEntity()
luaState.Push(lua.LNumber(gadgetEntity.GetGadgetState()))
return 1
}
func SetGadgetStateByConfigId(luaState *lua.LState) int {
ctx, ok := luaState.Get(1).(*lua.LTable)
if !ok {
@@ -304,7 +353,7 @@ func AddQuestProgress(luaState *lua.LState) int {
return 1
}
type CreateMonsterInfo struct {
type LuaTableParam struct {
ConfigId int32 `json:"config_id"`
DelayTime int32 `json:"delay_time"`
}
@@ -325,15 +374,252 @@ func CreateMonster(luaState *lua.LState) int {
luaState.Push(lua.LNumber(-1))
return 1
}
createMonsterInfoTable, ok := luaState.Get(2).(*lua.LTable)
luaTable, ok := luaState.Get(2).(*lua.LTable)
if !ok {
luaState.Push(lua.LNumber(-1))
return 1
}
createMonsterInfo := new(CreateMonsterInfo)
gdconf.ParseLuaTableToObject[*CreateMonsterInfo](createMonsterInfoTable, createMonsterInfo)
TICK_MANAGER.CreateUserTimer(player.PlayerID, UserTimerActionLuaCreateMonster, uint32(createMonsterInfo.DelayTime),
uint32(groupId), uint32(createMonsterInfo.ConfigId))
luaTableParam := new(LuaTableParam)
gdconf.ParseLuaTableToObject[*LuaTableParam](luaTable, luaTableParam)
TICK_MANAGER.CreateUserTimer(player.PlayerID, UserTimerActionLuaCreateMonster, uint32(luaTableParam.DelayTime),
uint32(groupId), uint32(luaTableParam.ConfigId))
luaState.Push(lua.LNumber(0))
return 1
}
func CreateGadget(luaState *lua.LState) int {
ctx, ok := luaState.Get(1).(*lua.LTable)
if !ok {
luaState.Push(lua.LNumber(-1))
return 1
}
player := GetContextPlayer(ctx, luaState)
if player == nil {
luaState.Push(lua.LNumber(-1))
return 1
}
groupId, ok := luaState.GetField(ctx, "groupId").(lua.LNumber)
if !ok {
luaState.Push(lua.LNumber(-1))
return 1
}
luaTable, ok := luaState.Get(2).(*lua.LTable)
if !ok {
luaState.Push(lua.LNumber(-1))
return 1
}
luaTableParam := new(LuaTableParam)
gdconf.ParseLuaTableToObject[*LuaTableParam](luaTable, luaTableParam)
groupConfig := gdconf.GetSceneGroup(int32(groupId))
if groupConfig == nil {
luaState.Push(lua.LNumber(-1))
return 1
}
gadget := groupConfig.GadgetMap[luaTableParam.ConfigId]
if gadget == nil {
luaState.Push(lua.LNumber(-1))
return 1
}
GAME.CreateGadget(player, &model.Vector{X: float64(gadget.Pos.X), Y: float64(gadget.Pos.Y), Z: float64(gadget.Pos.Z)},
uint32(gadget.GadgetId), nil)
luaState.Push(lua.LNumber(0))
return 1
}
func KillEntityByConfigId(luaState *lua.LState) int {
ctx, ok := luaState.Get(1).(*lua.LTable)
if !ok {
luaState.Push(lua.LNumber(-1))
return 1
}
player := GetContextPlayer(ctx, luaState)
if player == nil {
luaState.Push(lua.LNumber(-1))
return 1
}
groupId, ok := luaState.GetField(ctx, "groupId").(lua.LNumber)
if !ok {
luaState.Push(lua.LNumber(-1))
return 1
}
luaTable, ok := luaState.Get(2).(*lua.LTable)
if !ok {
luaState.Push(lua.LNumber(-1))
return 1
}
luaTableParam := new(LuaTableParam)
gdconf.ParseLuaTableToObject[*LuaTableParam](luaTable, luaTableParam)
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
if world == nil {
luaState.Push(lua.LNumber(-1))
return 1
}
scene := world.GetSceneById(player.SceneId)
group := scene.GetGroupById(uint32(groupId))
entity := group.GetEntityByConfigId(uint32(luaTableParam.ConfigId))
GAME.KillEntity(player, scene, entity.GetId(), proto.PlayerDieType_PLAYER_DIE_NONE)
luaState.Push(lua.LNumber(0))
return 1
}
func AddExtraGroupSuite(luaState *lua.LState) int {
ctx, ok := luaState.Get(1).(*lua.LTable)
if !ok {
luaState.Push(lua.LNumber(-1))
return 1
}
player := GetContextPlayer(ctx, luaState)
if player == nil {
luaState.Push(lua.LNumber(-1))
return 1
}
groupId := luaState.ToInt(2)
suiteId := luaState.ToInt(3)
GAME.AddSceneGroupSuite(player, uint32(groupId), uint8(suiteId))
luaState.Push(lua.LNumber(0))
return 1
}
func GetGroupVariableValue(luaState *lua.LState) int {
ctx, ok := luaState.Get(1).(*lua.LTable)
if !ok {
luaState.Push(lua.LNumber(-1))
return 1
}
player := GetContextPlayer(ctx, luaState)
if player == nil {
luaState.Push(lua.LNumber(-1))
return 1
}
groupId, ok := luaState.GetField(ctx, "groupId").(lua.LNumber)
if !ok {
luaState.Push(lua.LNumber(-1))
return 1
}
name := luaState.ToString(2)
dbWorld := player.GetDbWorld()
dbScene := dbWorld.GetSceneById(player.SceneId)
dbSceneGroup := dbScene.GetSceneGroupById(uint32(groupId))
value := dbSceneGroup.GetVariableByName(name)
luaState.Push(lua.LNumber(value))
return 1
}
func GetGroupVariableValueByGroup(luaState *lua.LState) int {
ctx, ok := luaState.Get(1).(*lua.LTable)
if !ok {
luaState.Push(lua.LNumber(-1))
return 1
}
player := GetContextPlayer(ctx, luaState)
if player == nil {
luaState.Push(lua.LNumber(-1))
return 1
}
name := luaState.ToString(2)
groupId := luaState.ToInt(3)
dbWorld := player.GetDbWorld()
dbScene := dbWorld.GetSceneById(player.SceneId)
dbSceneGroup := dbScene.GetSceneGroupById(uint32(groupId))
value := dbSceneGroup.GetVariableByName(name)
luaState.Push(lua.LNumber(value))
return 1
}
func SetGroupVariableValue(luaState *lua.LState) int {
ctx, ok := luaState.Get(1).(*lua.LTable)
if !ok {
luaState.Push(lua.LNumber(-1))
return 1
}
player := GetContextPlayer(ctx, luaState)
if player == nil {
luaState.Push(lua.LNumber(-1))
return 1
}
groupId, ok := luaState.GetField(ctx, "groupId").(lua.LNumber)
if !ok {
luaState.Push(lua.LNumber(-1))
return 1
}
name := luaState.ToString(2)
value := luaState.ToInt(3)
dbWorld := player.GetDbWorld()
dbScene := dbWorld.GetSceneById(player.SceneId)
dbSceneGroup := dbScene.GetSceneGroupById(uint32(groupId))
dbSceneGroup.SetVariable(name, int32(value))
luaState.Push(lua.LNumber(0))
return 1
}
func SetGroupVariableValueByGroup(luaState *lua.LState) int {
ctx, ok := luaState.Get(1).(*lua.LTable)
if !ok {
luaState.Push(lua.LNumber(-1))
return 1
}
player := GetContextPlayer(ctx, luaState)
if player == nil {
luaState.Push(lua.LNumber(-1))
return 1
}
name := luaState.ToString(2)
value := luaState.ToInt(3)
groupId := luaState.ToInt(4)
dbWorld := player.GetDbWorld()
dbScene := dbWorld.GetSceneById(player.SceneId)
dbSceneGroup := dbScene.GetSceneGroupById(uint32(groupId))
dbSceneGroup.SetVariable(name, int32(value))
luaState.Push(lua.LNumber(0))
return 1
}
func ChangeGroupVariableValue(luaState *lua.LState) int {
ctx, ok := luaState.Get(1).(*lua.LTable)
if !ok {
luaState.Push(lua.LNumber(-1))
return 1
}
player := GetContextPlayer(ctx, luaState)
if player == nil {
luaState.Push(lua.LNumber(-1))
return 1
}
groupId, ok := luaState.GetField(ctx, "groupId").(lua.LNumber)
if !ok {
luaState.Push(lua.LNumber(-1))
return 1
}
name := luaState.ToString(2)
change := luaState.ToInt(3)
dbWorld := player.GetDbWorld()
dbScene := dbWorld.GetSceneById(player.SceneId)
dbSceneGroup := dbScene.GetSceneGroupById(uint32(groupId))
value := dbSceneGroup.GetVariableByName(name)
dbSceneGroup.SetVariable(name, value+int32(change))
luaState.Push(lua.LNumber(0))
return 1
}
func ChangeGroupVariableValueByGroup(luaState *lua.LState) int {
ctx, ok := luaState.Get(1).(*lua.LTable)
if !ok {
luaState.Push(lua.LNumber(-1))
return 1
}
player := GetContextPlayer(ctx, luaState)
if player == nil {
luaState.Push(lua.LNumber(-1))
return 1
}
name := luaState.ToString(2)
change := luaState.ToInt(3)
groupId := luaState.ToInt(4)
dbWorld := player.GetDbWorld()
dbScene := dbWorld.GetSceneById(player.SceneId)
dbSceneGroup := dbScene.GetSceneGroupById(uint32(groupId))
value := dbSceneGroup.GetVariableByName(name)
dbSceneGroup.SetVariable(name, value+int32(change))
luaState.Push(lua.LNumber(0))
return 1
}