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fix bug
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@@ -360,10 +360,6 @@ func (w *World) AddPlayer(player *model.Player, sceneId uint32) {
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}
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}
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scene := w.GetSceneById(sceneId)
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if scene == nil {
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logger.Error("scene is nil, sceneId: %v", sceneId)
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return
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}
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scene.AddPlayer(player)
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w.InitPlayerTeamEntityId(player)
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if WORLD_MANAGER.IsBigWorld(w) {
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@@ -496,10 +492,6 @@ func (w *World) GetWorldAvatarByEntityId(avatarEntityId uint32) *WorldAvatar {
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// InitPlayerWorldAvatar 初始化某玩家在世界队伍中的所有角色
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func (w *World) InitPlayerWorldAvatar(player *model.Player) {
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scene := w.GetSceneById(player.SceneId)
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if scene == nil {
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logger.Error("scene is nil, sceneId: %v", player.SceneId)
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return
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}
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for _, worldAvatar := range w.GetWorldAvatarList() {
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if worldAvatar.uid != player.PlayerID {
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continue
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