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fix bug
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+2
-2
@@ -392,7 +392,7 @@ func (g *Game) SendToWorldH(world *World, cmdId uint16, seq uint32, msg pb.Messa
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// SendToSceneA 给场景内所有玩家发消息
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func (g *Game) SendToSceneA(scene *Scene, cmdId uint16, seq uint32, msg pb.Message) {
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world := scene.GetWorld()
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if WORLD_MANAGER.IsBigWorld(world) {
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if WORLD_MANAGER.IsBigWorld(world) && SELF != nil {
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bigWorldAoi := world.GetBigWorldAoi()
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otherWorldAvatarMap := bigWorldAoi.GetObjectListByPos(float32(SELF.Pos.X), float32(SELF.Pos.Y), float32(SELF.Pos.Z))
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for uid := range otherWorldAvatarMap {
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@@ -408,7 +408,7 @@ func (g *Game) SendToSceneA(scene *Scene, cmdId uint16, seq uint32, msg pb.Messa
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// SendToSceneAEC 给场景内除某玩家(一般是自己)以外的所有玩家发消息
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func (g *Game) SendToSceneAEC(scene *Scene, cmdId uint16, seq uint32, msg pb.Message, aecUid uint32) {
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world := scene.GetWorld()
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if WORLD_MANAGER.IsBigWorld(world) {
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if WORLD_MANAGER.IsBigWorld(world) && SELF != nil {
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bigWorldAoi := world.GetBigWorldAoi()
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otherWorldAvatarMap := bigWorldAoi.GetObjectListByPos(float32(SELF.Pos.X), float32(SELF.Pos.Y), float32(SELF.Pos.Z))
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for uid := range otherWorldAvatarMap {
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