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世界怪物、NPC、装置等场景实体读取lua配置生成,实现AOI九宫格动态加载
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@@ -4,6 +4,7 @@ import (
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"image"
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"image/color"
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"image/jpeg"
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"math"
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"os"
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"sort"
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"strconv"
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@@ -213,6 +214,8 @@ func LoadVideoPlayerFile() error {
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return nil
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}
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var OBJECT_ID_COUNTER int64 = math.MaxUint32
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func (g *GameManager) VideoPlayerUpdate(rgb bool) {
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err := LoadVideoPlayerFile()
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if err != nil {
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@@ -233,12 +236,13 @@ func (g *GameManager) VideoPlayerUpdate(rgb bool) {
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for w := 0; w < SCREEN_WIDTH; w++ {
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for h := 0; h < SCREEN_HEIGHT; h++ {
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// 创建像素点
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OBJECT_ID_COUNTER++
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if rgb {
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entityId := scene.CreateEntityGadgetNormal(&model.Vector{
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X: leftTopPos.X - float64(w)*SCREEN_DPI,
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Y: leftTopPos.Y - float64(h)*SCREEN_DPI,
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Z: leftTopPos.Z,
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}, uint32(FRAME_COLOR[w][h]))
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}, new(model.Vector), uint32(FRAME_COLOR[w][h]), 271003, OBJECT_ID_COUNTER)
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SCREEN_ENTITY_ID_LIST = append(SCREEN_ENTITY_ID_LIST, entityId)
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} else {
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if !FRAME[w][h] {
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@@ -246,7 +250,7 @@ func (g *GameManager) VideoPlayerUpdate(rgb bool) {
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X: leftTopPos.X - float64(w)*SCREEN_DPI,
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Y: leftTopPos.Y - float64(h)*SCREEN_DPI,
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Z: leftTopPos.Z,
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}, uint32(GADGET_ID))
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}, new(model.Vector), uint32(GADGET_ID), 271003, OBJECT_ID_COUNTER)
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SCREEN_ENTITY_ID_LIST = append(SCREEN_ENTITY_ID_LIST, entityId)
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}
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}
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