世界怪物、NPC、装置等场景实体读取lua配置生成,实现AOI九宫格动态加载

This commit is contained in:
flswld
2023-01-15 05:30:49 +08:00
parent cd9ec6f55c
commit e3a2e0550e
20 changed files with 2133 additions and 219 deletions

View File

@@ -1,6 +1,9 @@
package gdconf
import (
"image"
"image/color"
"image/jpeg"
"os"
"strings"
"testing"
@@ -96,3 +99,71 @@ func TestConvTxtToCsv(t *testing.T) {
logger.Info("conv finish")
time.Sleep(time.Second)
}
func TestSceneBlock(t *testing.T) {
config.InitConfig("./application.toml")
logger.InitLogger("test")
InitGameDataConfig()
scene, exist := CONF.SceneMap[3]
if !exist {
panic("scene 3 not exist")
}
logger.Info("scene info: %v", scene.SceneConfig)
for _, block := range scene.BlockMap {
block.BlockRange.Min.X *= -1.0
block.BlockRange.Max.X *= -1.0
block.BlockRange.Min.Z *= -1.0
block.BlockRange.Max.Z *= -1.0
}
minX := 0.0
maxX := 0.0
minZ := 0.0
maxZ := 0.0
for _, block := range scene.BlockMap {
if block.BlockRange.Min.X < minX {
minX = block.BlockRange.Min.X
}
if block.BlockRange.Max.X > maxX {
maxX = block.BlockRange.Max.X
}
if block.BlockRange.Min.Z < minZ {
minZ = block.BlockRange.Min.Z
}
if block.BlockRange.Max.Z > maxZ {
maxZ = block.BlockRange.Max.Z
}
}
logger.Info("minX: %v, maxX: %v, minZ: %v, maxZ: %v", minX, maxX, minZ, maxZ)
img := image.NewRGBA(image.Rect(0, 0, int(maxX-minX), int(maxZ-minZ)))
rectColor := uint8(0)
for _, block := range scene.BlockMap {
maxW := int(block.BlockRange.Min.X - minX)
maxH := int(block.BlockRange.Min.Z - minZ)
minW := int(block.BlockRange.Max.X - minX)
minH := int(block.BlockRange.Max.Z - minZ)
for w := minW; w <= maxW; w++ {
for h := minH; h <= maxH; h++ {
img.SetRGBA(w, h, color.RGBA{R: rectColor, G: rectColor, B: rectColor, A: 255})
}
}
rectColor += 5
if rectColor > 255 {
rectColor = 0
}
}
file, err := os.Create("./block.jpg")
if err != nil {
return
}
defer func() {
_ = file.Close()
}()
err = jpeg.Encode(file, img, &jpeg.Options{
Quality: 100,
})
if err != nil {
return
}
logger.Info("test finish")
time.Sleep(time.Second)
}