地牢场景传送

This commit is contained in:
flswld
2023-03-24 17:37:20 +08:00
parent 729efa900e
commit e3242cf894
11 changed files with 243 additions and 123 deletions
+11 -36
View File
@@ -16,6 +16,8 @@ import (
pb "google.golang.org/protobuf/proto"
)
// 场景模块 场景组 小组 实体 管理相关
const (
ENTITY_MAX_BATCH_SEND_NUM = 1000 // 单次同步的最大实体数量
ENTITY_LOD = 100 // 实体加载视野距离
@@ -381,31 +383,6 @@ func (g *GameManager) PostEnterSceneReq(player *model.Player, payloadMsg pb.Mess
g.SendMsg(cmd.PostEnterSceneRsp, player.PlayerID, player.ClientSeq, postEnterSceneRsp)
}
func (g *GameManager) ChangeGameTimeReq(player *model.Player, payloadMsg pb.Message) {
req := payloadMsg.(*proto.ChangeGameTimeReq)
gameTime := req.GameTime
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
scene := world.GetSceneById(player.SceneId)
if scene == nil {
logger.Error("scene is nil, sceneId: %v", player.SceneId)
return
}
scene.ChangeGameTime(gameTime)
for _, scenePlayer := range scene.GetAllPlayer() {
playerGameTimeNotify := &proto.PlayerGameTimeNotify{
GameTime: scene.GetGameTime(),
Uid: scenePlayer.PlayerID,
}
g.SendMsg(cmd.PlayerGameTimeNotify, scenePlayer.PlayerID, scenePlayer.ClientSeq, playerGameTimeNotify)
}
changeGameTimeRsp := &proto.ChangeGameTimeRsp{
CurGameTime: scene.GetGameTime(),
}
g.SendMsg(cmd.ChangeGameTimeRsp, player.PlayerID, player.ClientSeq, changeGameTimeRsp)
}
func (g *GameManager) SceneEntityDrownReq(player *model.Player, payloadMsg pb.Message) {
req := payloadMsg.(*proto.SceneEntityDrownReq)
@@ -414,7 +391,8 @@ func (g *GameManager) SceneEntityDrownReq(player *model.Player, payloadMsg pb.Me
return
}
scene := world.GetSceneById(player.SceneId)
scene.DestroyEntity(req.EntityId)
entity := scene.GetEntity(req.EntityId)
scene.SetEntityLifeState(entity, constant.LIFE_STATE_DEAD, proto.PlayerDieType_PLAYER_DIE_DRAWN)
sceneEntityDrownRsp := &proto.SceneEntityDrownRsp{
EntityId: req.EntityId,
@@ -422,16 +400,6 @@ func (g *GameManager) SceneEntityDrownReq(player *model.Player, payloadMsg pb.Me
g.SendMsg(cmd.SceneEntityDrownRsp, player.PlayerID, player.ClientSeq, sceneEntityDrownRsp)
}
func (g *GameManager) NpcTalkReq(player *model.Player, payloadMsg pb.Message) {
req := payloadMsg.(*proto.NpcTalkReq)
rsp := &proto.NpcTalkRsp{
CurTalkId: req.TalkId,
NpcEntityId: req.NpcEntityId,
EntityId: req.EntityId,
}
g.SendMsg(cmd.NpcTalkRsp, player.PlayerID, player.ClientSeq, rsp)
}
var SceneTransactionSeq uint32 = 0
func (g *GameManager) PacketPlayerEnterSceneNotifyLogin(player *model.Player, enterType proto.EnterType) *proto.PlayerEnterSceneNotify {
@@ -443,6 +411,7 @@ func (g *GameManager) PacketPlayerEnterSceneNotifyLogin(player *model.Player, en
}
enterSceneToken := world.AddEnterSceneContext(&EnterSceneContext{
OldSceneId: 0,
Uid: player.PlayerID,
})
playerEnterSceneNotify := &proto.PlayerEnterSceneNotify{
SceneId: player.SceneId,
@@ -503,6 +472,12 @@ func (g *GameManager) PacketPlayerEnterSceneNotifyMp(
Y: prevPos.Y,
Z: prevPos.Z,
},
OldRot: &model.Vector{
X: 0,
Y: 0,
Z: 0,
},
Uid: player.PlayerID,
})
playerEnterSceneNotify := &proto.PlayerEnterSceneNotify{
PrevSceneId: prevSceneId,