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地牢场景传送
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@@ -187,7 +187,7 @@ func (g *GameManager) CreatePlayer(userId uint32, nickName string, mainCharAvata
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sceneLuaConfig := gdconf.GetSceneLuaConfigById(int32(player.SceneId))
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if sceneLuaConfig == nil {
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logger.Error("get scene lua config is nil, sceneId: %v", player.SceneId)
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logger.Error("get scene lua config is nil, sceneId: %v, uid: %v", player.SceneId, player.PlayerID)
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return nil
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}
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player.SafePos = &model.Vector{
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