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完善场景物件交互协议
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@@ -429,7 +429,7 @@ func (s *Scene) createConfigEntity(groupId uint32, entityConfig any) uint32 {
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}, uint32(npc.NpcId), 0, 0, 0, uint32(npc.ConfigId), groupId)
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case *gdconf.Gadget:
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gadget := entityConfig.(*gdconf.Gadget)
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// 70500000并不是实际的装置id 根据节点类型对应采集物配置表
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// 70500000并不是实际的物件id 根据节点类型对应采集物配置表
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if gadget.PointType != 0 && gadget.GadgetId == 70500000 {
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gatherDataConfig := gdconf.GetGatherDataByPointType(gadget.PointType)
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if gatherDataConfig == nil {
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