完善场景物件交互协议

This commit is contained in:
flswld
2023-03-28 15:59:53 +08:00
parent e71d581e8b
commit ddf8700c33
8 changed files with 215 additions and 34 deletions

View File

@@ -429,7 +429,7 @@ func (s *Scene) createConfigEntity(groupId uint32, entityConfig any) uint32 {
}, uint32(npc.NpcId), 0, 0, 0, uint32(npc.ConfigId), groupId)
case *gdconf.Gadget:
gadget := entityConfig.(*gdconf.Gadget)
// 70500000并不是实际的装置id 根据节点类型对应采集物配置表
// 70500000并不是实际的物件id 根据节点类型对应采集物配置表
if gadget.PointType != 0 && gadget.GadgetId == 70500000 {
gatherDataConfig := gdconf.GetGatherDataByPointType(gadget.PointType)
if gatherDataConfig == nil {