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1.离线玩家数据加分布式锁操作
2.修复聊天记录错乱 3.修复重启服务器后无法登录
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@@ -114,7 +114,7 @@ func (g *GameDataConfig) load() {
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g.loadSceneData() // 场景
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g.loadScenePoint() // 场景传送点
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g.loadSceneTagData() // 场景地图图标
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g.loadScene() // 场景详情
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g.loadSceneDetail() // 场景详情LUA配置数据
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g.loadWorldAreaData() // 世界区域
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g.loadGatherData() // 采集物
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g.loadFetterData() // 角色资料解锁
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@@ -131,7 +131,7 @@ func (g *GameDataConfig) loadGroup(group *Group, block *Block, sceneId int32, bl
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block.groupMapLoadLock.Unlock()
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}
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func (g *GameDataConfig) loadScene() {
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func (g *GameDataConfig) loadSceneDetail() {
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g.SceneDetailMap = make(map[int32]*SceneDetail)
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sceneLuaPrefix := g.luaPrefix + "scene/"
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for _, sceneData := range g.SceneDataMap {
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