修复任务接取

This commit is contained in:
flswld
2023-03-31 16:39:41 +08:00
parent 901397a04e
commit d8fcff624b
3 changed files with 22 additions and 14 deletions

View File

@@ -116,6 +116,8 @@ func (g *Game) OnLoginOk(userId uint32, clientSeq uint32, gateAppId string, isRe
TICK_MANAGER.CreateUserGlobalTick(userId)
TICK_MANAGER.CreateUserTimer(userId, UserTimerActionTest, 100, player.NickName)
g.AcceptQuest(player, true)
atomic.AddInt32(&ONLINE_PLAYER_NUM, 1)
SELF = nil

View File

@@ -145,17 +145,22 @@ func (g *Game) AcceptQuest(player *model.Player, notifyClient bool) {
ntf.QuestList = append(ntf.QuestList, pbQuest)
}
g.SendMsg(cmd.QuestListUpdateNotify, player.PlayerID, player.ClientSeq, ntf)
}
// TODO 判断任务是否能开始
for _, questId := range addQuestIdList {
g.StartQuest(player, questId)
}
g.StartQuest(player, questId, notifyClient)
}
}
// StartQuest 开始一个任务
func (g *Game) StartQuest(player *model.Player, questId uint32) {
func (g *Game) StartQuest(player *model.Player, questId uint32, notifyClient bool) {
dbQuest := player.GetDbQuest()
dbQuest.StartQuest(questId)
g.QuestExec(player, questId)
g.QuestStartTriggerCheck(player, questId)
if notifyClient {
ntf := &proto.QuestListUpdateNotify{
QuestList: make([]*proto.Quest, 0),
}
@@ -165,8 +170,7 @@ func (g *Game) StartQuest(player *model.Player, questId uint32) {
}
ntf.QuestList = append(ntf.QuestList, pbQuest)
g.SendMsg(cmd.QuestListUpdateNotify, player.PlayerID, player.ClientSeq, ntf)
g.QuestExec(player, questId)
g.QuestStartTriggerCheck(player, questId)
}
}
// QuestExec 任务开始执行触发操作

View File

@@ -681,6 +681,8 @@ func (g *Game) RemoveSceneGroup(player *model.Player, scene *Scene, groupConfig
g.SendMsg(cmd.GroupUnloadNotify, player.PlayerID, player.ClientSeq, ntf)
}
// TODO Group和Suite的初始化和加载卸载逻辑还没完全理清 所以现在这里写得略答辩
func (g *Game) AddSceneGroupSuite(player *model.Player, groupId uint32, suiteId uint8) {
groupConfig := gdconf.GetSceneGroup(int32(groupId))
if groupConfig == nil {