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修复任务接取
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@@ -681,6 +681,8 @@ func (g *Game) RemoveSceneGroup(player *model.Player, scene *Scene, groupConfig
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g.SendMsg(cmd.GroupUnloadNotify, player.PlayerID, player.ClientSeq, ntf)
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}
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// TODO Group和Suite的初始化和加载卸载逻辑还没完全理清 所以现在这里写得略答辩
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func (g *Game) AddSceneGroupSuite(player *model.Player, groupId uint32, suiteId uint8) {
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groupConfig := gdconf.GetSceneGroup(int32(groupId))
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if groupConfig == nil {
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