修复任务接取

This commit is contained in:
flswld
2023-03-31 16:39:41 +08:00
parent 901397a04e
commit d8fcff624b
3 changed files with 22 additions and 14 deletions
+2
View File
@@ -681,6 +681,8 @@ func (g *Game) RemoveSceneGroup(player *model.Player, scene *Scene, groupConfig
g.SendMsg(cmd.GroupUnloadNotify, player.PlayerID, player.ClientSeq, ntf)
}
// TODO Group和Suite的初始化和加载卸载逻辑还没完全理清 所以现在这里写得略答辩
func (g *Game) AddSceneGroupSuite(player *model.Player, groupId uint32, suiteId uint8) {
groupConfig := gdconf.GetSceneGroup(int32(groupId))
if groupConfig == nil {