添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,24 @@
-- 地图配置
scene_config = {
begin_pos = { x = 0.0, z = 0.0 },
size = { x = 1024.0, z = 1024.0 },
born_pos = { x = 459.861, y = 13.617, z = 494.000 },
born_rot = { x = 0.000, y = 0.000, z = 0.000 },
die_y = -20,
city_id = 1,
vision_anchor = { x = 0.0, z = 0.0 }
}
-- 所有的区块
blocks = { 50075 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = 0.0, z = 0.0 }, max = { x = 1024.0, z = 1024.0 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { "routes" }
@@ -0,0 +1,61 @@
{
"sceneId": 50075,
"routes": [
{
"localId": 1,
"name": "Route_001",
"type": "Reciprocate",
"rotType": "ROT_NONE",
"rotAngleType": "ROT_ANGLE_Y",
"arriveRange": 2.0,
"points": [
{
"pos": {
"x": 462.685669,
"y": 25.9301472,
"z": 481.739319
},
"waitTime": 2.0,
"targetVelocity": 1.5
},
{
"pos": {
"x": 465.5247,
"y": 25.9301472,
"z": 484.024872
},
"waitTime": 2.0,
"targetVelocity": 1.5
}
]
},
{
"localId": 2,
"name": "Route_002",
"type": "Reciprocate",
"rotType": "ROT_NONE",
"rotAngleType": "ROT_ANGLE_Y",
"arriveRange": 2.0,
"points": [
{
"pos": {
"x": 446.1905,
"y": 25.2984257,
"z": 498.900452
},
"waitTime": 2.0,
"targetVelocity": 2.0
},
{
"pos": {
"x": 438.855469,
"y": 30.9457912,
"z": 501.155365
},
"waitTime": 2.0,
"targetVelocity": 2.0
}
]
}
]
}
@@ -0,0 +1,12 @@
-- 所有的group
groups = {
{ id = 250075001, pos = { x = 3.919, y = -3.511, z = 87.403 } },
{ id = 250075002, refresh_id = 1, pos = { x = 459.861, y = 13.617, z = 494.664 } },
{ id = 250075003, refresh_id = 1, pos = { x = 445.947, y = 27.651, z = 488.686 } },
{ id = 250075004, refresh_id = 1, pos = { x = 461.197, y = 13.724, z = 492.509 } },
{ id = 250075005, refresh_id = 1, pos = { x = 452.534, y = 13.712, z = 483.295 } },
{ id = 250075006, refresh_id = 1, pos = { x = 456.120, y = 23.212, z = 496.044 } },
{ id = 250075007, refresh_id = 1, pos = { x = 468.789, y = 16.257, z = 513.791 } },
{ id = 250075008, pos = { x = 458.827, y = 13.550, z = 504.543 } },
{ id = 250075009, refresh_id = 1, pos = { x = 452.976, y = 13.611, z = 489.319 } }
}
@@ -0,0 +1,71 @@
-- 基础信息
local base_info = {
group_id = 250075001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,132 @@
-- 基础信息
local base_info = {
group_id = 250075002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2001, gadget_id = 70290526, pos = { x = 458.949, y = 13.471, z = 498.015 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1002002, name = "GADGET_CREATE_2002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_2002", action = "action_EVENT_GADGET_CREATE_2002" },
{ config_id = 1002003, name = "SELECT_OPTION_2003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2003", action = "action_EVENT_SELECT_OPTION_2003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2001 },
regions = { },
triggers = { "GADGET_CREATE_2002", "SELECT_OPTION_2003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_2002(context, evt)
if 2001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_2002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 250075002, 2001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2003(context, evt)
-- 判断是gadgetid 2001 option_id 7
if 2001 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2003(context, evt)
-- 删除指定group 250075002 ;指定config2001;物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 250075002, 2001, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 将configid为 2001 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 改变指定group组250075004中, configid为4001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 250075004, 4001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,146 @@
-- 基础信息
local base_info = {
group_id = 250075003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3001, gadget_id = 70290519, pos = { x = 445.532, y = 27.612, z = 489.184 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 3002, gadget_id = 70290520, pos = { x = 455.056, y = 26.188, z = 488.488 }, rot = { x = 0.000, y = 30.000, z = 0.000 }, level = 1 },
{ config_id = 3003, gadget_id = 70290520, pos = { x = 458.146, y = 26.126, z = 484.536 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3004, gadget_id = 70290520, pos = { x = 462.686, y = 25.930, z = 481.739 }, rot = { x = 0.000, y = 150.000, z = 0.000 }, level = 1 },
{ config_id = 3007, gadget_id = 70290482, pos = { x = 476.402, y = 37.535, z = 469.727 }, rot = { x = 0.000, y = 320.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1003005, name = "GADGET_STATE_CHANGE_3005", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_3005", action = "action_EVENT_GADGET_STATE_CHANGE_3005", trigger_count = 0 },
{ config_id = 1003006, name = "TIMER_EVENT_3006", event = EventType.EVENT_TIMER_EVENT, source = "1", condition = "", action = "action_EVENT_TIMER_EVENT_3006" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3001, 3007 },
regions = { },
triggers = { "GADGET_STATE_CHANGE_3005", "TIMER_EVENT_3006" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_3005(context, evt)
-- 检测config_id为3001的gadget是否从GadgetState.GearStart变为GadgetState.Default
if 3001 ~= evt.param2 or GadgetState.Default ~= evt.param1 or GadgetState.GearStart ~= evt.param3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_3005(context, evt)
-- 创建id为3002的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 3002 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
-- 创建id为3003的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 3003 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
-- 创建id为3004的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 3004 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
-- 延迟30秒后,向groupId为:250075003的对象,请求一次调用,并将string参数:"1" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 250075003, "1", 30) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_3006(context, evt)
-- 将configid为 3001 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 卸载指定gadget
if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 250075003, EntityType.GADGET, 3002 ) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
return -1
end
-- 卸载指定gadget
if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 250075003, EntityType.GADGET, 3003 ) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
return -1
end
-- 卸载指定gadget
if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 250075003, EntityType.GADGET, 3004 ) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
return -1
end
return 0
end
@@ -0,0 +1,116 @@
-- 基础信息
local base_info = {
group_id = 250075004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4001, gadget_id = 70290487, pos = { x = 461.758, y = 13.478, z = 491.686 }, rot = { x = 0.000, y = 10.000, z = 0.000 }, level = 1 },
{ config_id = 4002, gadget_id = 70290487, pos = { x = 472.874, y = 31.969, z = 476.835 }, rot = { x = 0.000, y = 334.000, z = 0.000 }, level = 1 },
{ config_id = 4003, gadget_id = 70290487, pos = { x = 457.699, y = 19.158, z = 563.866 }, rot = { x = 0.000, y = 35.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1004004, name = "GADGET_CREATE_4004", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_4004", action = "action_EVENT_GADGET_CREATE_4004" },
{ config_id = 1004005, name = "GADGET_CREATE_4005", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_4005", action = "action_EVENT_GADGET_CREATE_4005" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4001, 4002, 4003 },
regions = { },
triggers = { "GADGET_CREATE_4004", "GADGET_CREATE_4005" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_4004(context, evt)
if 4002 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_4004(context, evt)
-- 将configid为 4002 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_CREATE_4005(context, evt)
if 4003 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_4005(context, evt)
-- 将configid为 4003 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4003, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
@@ -0,0 +1,189 @@
-- 基础信息
local base_info = {
group_id = 250075005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5001, gadget_id = 70290483, pos = { x = 452.863, y = 14.145, z = 483.961 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5002, gadget_id = 70290484, pos = { x = 457.190, y = 13.721, z = 484.146 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5003, gadget_id = 70290485, pos = { x = 445.570, y = 13.952, z = 482.766 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5004, gadget_id = 70290526, pos = { x = 452.842, y = 13.717, z = 484.158 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5005, gadget_id = 70290519, pos = { x = 445.827, y = 13.719, z = 482.733 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5006, gadget_id = 70211002, pos = { x = 457.425, y = 13.728, z = 484.139 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "战斗低级蒙德", isOneoff = true, persistent = true },
{ config_id = 5007, gadget_id = 70290526, pos = { x = 450.616, y = 13.749, z = 489.394 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1005008, name = "GADGET_CREATE_5008", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_5008", action = "action_EVENT_GADGET_CREATE_5008" },
{ config_id = 1005009, name = "SELECT_OPTION_5009", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_5009", action = "action_EVENT_SELECT_OPTION_5009" },
{ config_id = 1005010, name = "SELECT_OPTION_5010", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_5010", action = "action_EVENT_SELECT_OPTION_5010" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 5001, 5002, 5003, 5004, 5005, 5006, 5007 },
regions = { },
triggers = { "GADGET_CREATE_5008", "SELECT_OPTION_5009", "SELECT_OPTION_5010" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_5008(context, evt)
if 5007 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_5008(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 250075005, 5007, {1,4}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_5009(context, evt)
-- 判断是gadgetid 5007 option_id 1
if 5007 ~= evt.param1 then
return false
end
if 1 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_5009(context, evt)
-- 删除指定group 250075005 ;指定config5007;物件身上指定option1
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 250075005, 5007, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 将configid为 5001 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 5002 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 5003 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5003, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_5010(context, evt)
-- 判断是gadgetid 5007 option_id 4
if 5007 ~= evt.param1 then
return false
end
if 4 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_5010(context, evt)
-- 删除指定group 250075005 ;指定config5007;物件身上指定option4
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 250075005, 5007, 4) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 将configid为 5001 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 5002 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 5003 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5003, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
@@ -0,0 +1,131 @@
-- 基础信息
local base_info = {
group_id = 250075006
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 6001, gadget_id = 70290480, pos = { x = 446.191, y = 25.298, z = 498.901 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart, route_id = 2 }
}
-- 区域
regions = {
{ config_id = 6002, shape = RegionShape.SPHERE, radius = 5, pos = { x = 456.120, y = 23.212, z = 496.044 } },
{ config_id = 6003, shape = RegionShape.SPHERE, radius = 5, pos = { x = 440.341, y = 33.573, z = 513.719 } }
}
-- 触发器
triggers = {
{ config_id = 1006002, name = "ENTER_REGION_6002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_6002", action = "action_EVENT_ENTER_REGION_6002" },
{ config_id = 1006003, name = "ENTER_REGION_6003", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_6003", action = "action_EVENT_ENTER_REGION_6003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 6001 },
regions = { 6002, 6003 },
triggers = { "ENTER_REGION_6002", "ENTER_REGION_6003" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_6002(context, evt)
if evt.param1 ~= 6002 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_6002(context, evt)
-- 将configid为 6001 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 6001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_6003(context, evt)
if evt.param1 ~= 6003 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_6003(context, evt)
-- 将configid为 6001 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 6001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
@@ -0,0 +1,273 @@
-- 基础信息
local base_info = {
group_id = 250075007
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 7001, gadget_id = 70290527, pos = { x = 480.570, y = 22.890, z = 484.080 }, rot = { x = 0.000, y = 288.803, z = 0.000 }, level = 1 },
{ config_id = 7002, gadget_id = 70290528, pos = { x = 422.590, y = 85.760, z = 484.240 }, rot = { x = 0.000, y = 92.586, z = 0.000 }, level = 1 },
{ config_id = 7003, gadget_id = 70290526, pos = { x = 477.158, y = 17.101, z = 487.510 }, rot = { x = 0.000, y = 225.000, z = 0.000 }, level = 1 },
{ config_id = 7004, gadget_id = 70290526, pos = { x = 427.781, y = 80.618, z = 481.837 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1007005, name = "GADGET_CREATE_7005", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_7005", action = "action_EVENT_GADGET_CREATE_7005" },
{ config_id = 1007006, name = "SELECT_OPTION_7006", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_7006", action = "action_EVENT_SELECT_OPTION_7006" },
{ config_id = 1007007, name = "SELECT_OPTION_7007", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_7007", action = "action_EVENT_SELECT_OPTION_7007" },
{ config_id = 1007008, name = "GADGET_CREATE_7008", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_7008", action = "action_EVENT_GADGET_CREATE_7008" },
{ config_id = 1007009, name = "SELECT_OPTION_7009", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_7009", action = "action_EVENT_SELECT_OPTION_7009" },
{ config_id = 1007010, name = "SELECT_OPTION_7010", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_7010", action = "action_EVENT_SELECT_OPTION_7010" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 7001, 7002, 7003, 7004 },
regions = { },
triggers = { "GADGET_CREATE_7005", "SELECT_OPTION_7006", "SELECT_OPTION_7007", "GADGET_CREATE_7008", "SELECT_OPTION_7009", "SELECT_OPTION_7010" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_7005(context, evt)
if 7003 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_7005(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 250075007, 7003, {1,4}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_7006(context, evt)
-- 判断是gadgetid 7003 option_id 1
if 7003 ~= evt.param1 then
return false
end
if 1 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_7006(context, evt)
-- 将configid为 7003 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 7003, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 删除指定group 250075007 ;指定config7003;物件身上指定option1
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 250075007, 7003, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组250075007中, configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 250075007, 7001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_7007(context, evt)
-- 判断是gadgetid 7003 option_id 4
if 7003 ~= evt.param1 then
return false
end
if 4 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_7007(context, evt)
-- 将configid为 7003 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 7003, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 删除指定group 250075007 ;指定config7003;物件身上指定option4
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 250075007, 7003, 4) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组250075007中, configid为7001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 250075007, 7001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_CREATE_7008(context, evt)
if 7004 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_7008(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 250075007, 7004, {1,4}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_7009(context, evt)
-- 判断是gadgetid 7004 option_id 1
if 7004 ~= evt.param1 then
return false
end
if 1 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_7009(context, evt)
-- 将configid为 7004 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 7004, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 删除指定group 250075007 ;指定config7004;物件身上指定option1
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 250075007, 7004, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组250075007中, configid为7002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 250075007, 7002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_7010(context, evt)
-- 判断是gadgetid 7004 option_id 4
if 7004 ~= evt.param1 then
return false
end
if 4 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_7010(context, evt)
-- 将configid为 7004 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 7004, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 删除指定group 250075007 ;指定config7004;物件身上指定option4
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 250075007, 7004, 4) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组250075007中, configid为7002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 250075007, 7002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
@@ -0,0 +1,71 @@
-- 基础信息
local base_info = {
group_id = 250075008
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,85 @@
-- 基础信息
local base_info = {
group_id = 250075009
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 9001, gadget_id = 70290549, pos = { x = 450.348, y = 20.079, z = 513.473 }, rot = { x = 3.162, y = 24.846, z = 9.219 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 9002, shape = RegionShape.SPHERE, radius = 5, pos = { x = 437.938, y = 15.181, z = 509.048 } }
}
-- 触发器
triggers = {
{ config_id = 1009002, name = "ENTER_REGION_9002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "", action = "action_EVENT_ENTER_REGION_9002" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 9001 },
regions = { 9002 },
triggers = { "ENTER_REGION_9002" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_ENTER_REGION_9002(context, evt)
-- 将configid为 9001 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 9001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
@@ -0,0 +1,45 @@
{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 3.694293,
"y": 3.767058,
"z": 28.22635
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 3.69429255,
"y": 3.76705837,
"z": 28.2263489
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": false
}
},
"transRadius": 0.0
}