添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions

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-- 地图配置
scene_config = {
begin_pos = { x = -285.6, z = -285.6 },
size = { x = 571.3, z = 571.3 },
born_pos = { x = -0.491, y = -4.855, z = 64.437 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
die_y = -20,
city_id = 1,
vision_anchor = { x = -285.6, z = -285.6 }
}
-- 所有的区块
blocks = { 50026 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -285.6, z = -285.6 }, max = { x = 285.6, z = 285.6 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }

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-- 所有的group
groups = {
{ id = 250026005, refresh_id = 1, pos = { x = 2.757, y = -0.060, z = 6.685 } },
{ id = 250026006, refresh_id = 1, pos = { x = 1.480, y = -0.060, z = -11.266 } },
{ id = 250026007, refresh_id = 1002, pos = { x = 7.011, y = -0.060, z = -0.510 } },
{ id = 250026008, refresh_id = 1, pos = { x = -2.746, y = 4.242, z = -65.056 } }
}

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-- 基础信息
local base_info = {
group_id = 250026005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5001, gadget_id = 70350009, pos = { x = 1.459, y = -0.161, z = 24.959 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 5002, gadget_id = 70350009, pos = { x = 0.532, y = -0.336, z = -25.669 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 5001, 5002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================

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-- 基础信息
local base_info = {
group_id = 250026006
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 6001, gadget_id = 70360010, pos = { x = 0.901, y = 0.172, z = -1.520 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1006002, name = "GADGET_CREATE_6002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_6002", action = "action_EVENT_GADGET_CREATE_6002" },
{ config_id = 1006003, name = "SELECT_OPTION_6003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_6003", action = "action_EVENT_SELECT_OPTION_6003", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 6001 },
regions = { },
triggers = { "GADGET_CREATE_6002", "SELECT_OPTION_6003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_6002(context, evt)
if 6001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_6002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 250026006, 6001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_6003(context, evt)
-- 判断是gadgetid 6001 option_id 7
if 6001 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_6003(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 250026007, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 删除指定group 250026006 指定config6001物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 250026006, 6001, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组250026006中 configid为6001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 250026006, 6001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组250026005中 configid为5002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 250026005, 5002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组250026005中 configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 250026005, 5001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组250026007中 configid为7027的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 250026007, 7027, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end

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-- 基础信息
local base_info = {
group_id = 250026007
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 7001, monster_id = 20011201, pos = { x = 7.841, y = -0.060, z = -6.570 }, rot = { x = 0.000, y = 346.531, z = 0.000 }, level = 1 },
{ config_id = 7002, monster_id = 20011201, pos = { x = -5.434, y = -0.060, z = -6.583 }, rot = { x = 0.000, y = 21.465, z = 0.000 }, level = 1 },
{ config_id = 7003, monster_id = 21010201, pos = { x = -5.015, y = -0.060, z = -11.493 }, rot = { x = 0.000, y = 18.562, z = 0.000 }, level = 1 },
{ config_id = 7004, monster_id = 21010201, pos = { x = 1.519, y = -0.060, z = -13.087 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 7005, monster_id = 21010201, pos = { x = 9.400, y = -0.060, z = -13.288 }, rot = { x = 0.000, y = 343.731, z = 0.000 }, level = 1 },
{ config_id = 7006, monster_id = 20011201, pos = { x = -9.685, y = -0.060, z = -2.687 }, rot = { x = 0.000, y = 64.828, z = 0.000 }, level = 1 },
{ config_id = 7007, monster_id = 20011201, pos = { x = 13.393, y = -0.060, z = -2.390 }, rot = { x = 0.000, y = 270.084, z = 0.000 }, level = 1 },
{ config_id = 7008, monster_id = 20011301, pos = { x = 1.803, y = -0.060, z = 5.963 }, rot = { x = 0.000, y = 182.789, z = 0.000 }, level = 1 },
{ config_id = 7009, monster_id = 20011301, pos = { x = 5.994, y = -0.060, z = -8.880 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 7010, monster_id = 20011301, pos = { x = -4.270, y = -0.060, z = -9.206 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 7011, monster_id = 20011301, pos = { x = 13.628, y = -0.060, z = 0.041 }, rot = { x = 0.000, y = 315.283, z = 0.000 }, level = 1 },
{ config_id = 7012, monster_id = 20011301, pos = { x = 13.117, y = -0.060, z = -9.688 }, rot = { x = 0.000, y = 322.134, z = 0.000 }, level = 1 },
{ config_id = 7013, monster_id = 20011301, pos = { x = 5.824, y = -0.060, z = -12.713 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 7014, monster_id = 21010501, pos = { x = -11.381, y = -0.060, z = -6.753 }, rot = { x = 0.000, y = 50.168, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 7015, monster_id = 21010501, pos = { x = -12.930, y = -0.060, z = 0.828 }, rot = { x = 0.000, y = 76.240, z = 0.000 }, level = 1, pose_id = 32 },
{ config_id = 7016, monster_id = 22010102, pos = { x = -1.480, y = -0.060, z = -14.220 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 7017, monster_id = 21010201, pos = { x = -9.938, y = -0.060, z = 0.144 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 7018, monster_id = 21010201, pos = { x = 11.083, y = -0.060, z = -2.362 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 7019, monster_id = 21010201, pos = { x = -0.109, y = -0.060, z = 7.756 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 7020, monster_id = 21010201, pos = { x = 6.117, y = -0.060, z = 6.202 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 7021, monster_id = 21010201, pos = { x = 14.363, y = -0.161, z = -5.401 }, rot = { x = 0.000, y = 274.763, z = 0.000 }, level = 1 },
{ config_id = 7022, monster_id = 21010201, pos = { x = -12.507, y = -0.161, z = -2.923 }, rot = { x = 0.000, y = 93.517, z = 0.000 }, level = 1 },
{ config_id = 7023, monster_id = 21010201, pos = { x = 3.646, y = -0.161, z = -13.346 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 7024, monster_id = 21010201, pos = { x = -5.990, y = -0.161, z = 4.131 }, rot = { x = 0.000, y = 178.635, z = 0.000 }, level = 1 },
{ config_id = 7025, monster_id = 21010201, pos = { x = 7.205, y = -0.161, z = 4.058 }, rot = { x = 0.000, y = 178.635, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 7026, gadget_id = 70900205, pos = { x = 7.838, y = -1.519, z = 1.612 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 7027, gadget_id = 70350033, pos = { x = 0.919, y = 0.020, z = -9.561 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1007028, name = "ANY_MONSTER_LIVE_7028", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_7028", action = "action_EVENT_ANY_MONSTER_LIVE_7028" },
{ config_id = 1007029, name = "ANY_MONSTER_DIE_7029", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_7029", action = "action_EVENT_ANY_MONSTER_DIE_7029" },
{ config_id = 1007030, name = "ANY_MONSTER_DIE_7030", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_7030", action = "action_EVENT_ANY_MONSTER_DIE_7030" },
{ config_id = 1007031, name = "ANY_MONSTER_DIE_7031", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_7031", action = "action_EVENT_ANY_MONSTER_DIE_7031" },
{ config_id = 1007032, name = "CHALLENGE_SUCCESS_7032", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_7032" },
{ config_id = 1007033, name = "CHALLENGE_FAIL_7033", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_7033" },
{ config_id = 1007034, name = "ANY_MONSTER_DIE_7034", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_7034", action = "action_EVENT_ANY_MONSTER_DIE_7034" }
}
-- 变量
variables = {
{ config_id = 1, name = "Key", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 7026, 7027 },
regions = { },
triggers = { "CHALLENGE_FAIL_7033" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 7001, 7002, 7003, 7004, 7005 },
gadgets = { 7026, 7027 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_7028", "ANY_MONSTER_DIE_7029", "CHALLENGE_SUCCESS_7032", "CHALLENGE_FAIL_7033" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_3,
monsters = { 7006, 7007, 7008, 7009, 7010 },
gadgets = { 7026, 7027 },
regions = { },
triggers = { "ANY_MONSTER_DIE_7030", "CHALLENGE_SUCCESS_7032", "CHALLENGE_FAIL_7033" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = suite_4,
monsters = { 7011, 7012, 7013, 7014, 7015 },
gadgets = { 7026, 7027 },
regions = { },
triggers = { "ANY_MONSTER_DIE_7031", "CHALLENGE_SUCCESS_7032", "CHALLENGE_FAIL_7033" },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = suite_5,
monsters = { 7016, 7017, 7018, 7019, 7020 },
gadgets = { 7026, 7027 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_7032", "CHALLENGE_FAIL_7033" },
rand_weight = 100
},
{
-- suite_id = 6,
-- description = ,
monsters = { 7021, 7022, 7023, 7024, 7025 },
gadgets = { 7026, 7027 },
regions = { },
triggers = { "ANY_MONSTER_DIE_7034" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_7028(context, evt)
if 7001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_7028(context, evt)
-- 创建编号为1该挑战的识别id),挑战内容为191的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 191, 360, 250026007, 25, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_7029(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 250026007) ~= 0 then
return false
end
-- 判断变量"Key"为0
if ScriptLib.GetGroupVariableValue(context, "Key") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_7029(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 250026007, 3)
-- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_7030(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 250026007) ~= 0 then
return false
end
-- 判断变量"Key"为1
if ScriptLib.GetGroupVariableValue(context, "Key") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_7030(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 250026007, 4)
-- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_7031(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 250026007) ~= 0 then
return false
end
-- 判断变量"Key"为2
if ScriptLib.GetGroupVariableValue(context, "Key") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_7031(context, evt)
-- 添加suite6的新内容
ScriptLib.AddExtraGroupSuite(context, 250026007, 6)
-- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_7032(context, evt)
-- 改变指定group组250026005中 configid为5002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 250026005, 5002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组250026007中 configid为7027的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 250026007, 7027, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_7033(context, evt)
-- 改变指定group组250026006中 configid为6001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 250026006, 6001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 250026006, 6001, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 改变指定group组250026005中 configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 250026005, 5001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组250026005中 configid为5002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 250026005, 5002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 250026007, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_7034(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 250026007) ~= 0 then
return false
end
-- 判断变量"Key"为3
if ScriptLib.GetGroupVariableValue(context, "Key") ~= 3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_7034(context, evt)
-- 添加suite5的新内容
ScriptLib.AddExtraGroupSuite(context, 250026007, 5)
-- 针对当前group内变量名为 "Key" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Key", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end

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@@ -0,0 +1,95 @@
-- 基础信息
local base_info = {
group_id = 250026008
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 8001, gadget_id = 70340012, pos = { x = 0.270, y = 0.130, z = -69.680 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 8002, gadget_id = 70350008, pos = { x = -0.663, y = 4.237, z = -65.457 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1008003, name = "DUNGEON_SETTLE_8003", event = EventType.EVENT_DUNGEON_SETTLE, source = "", condition = "condition_EVENT_DUNGEON_SETTLE_8003", action = "action_EVENT_DUNGEON_SETTLE_8003" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 8001, 8002 },
regions = { },
triggers = { "DUNGEON_SETTLE_8003" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_DUNGEON_SETTLE_8003(context, evt)
-- 判断副本成功
if 1 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_DUNGEON_SETTLE_8003(context, evt)
-- 将configid为 8001 的物件更改为状态 GadgetState.StatueActive
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 8001, GadgetState.StatueActive) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end

View File

@@ -0,0 +1,45 @@
{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70120004,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 0.2,
"y": 2.6,
"z": -79.8
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": true
}
},
"transRadius": 0.0
}