添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
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-- 地图配置
scene_config = {
begin_pos = { x = -4684.2, z = -5695.1 },
size = { x = 9368.4, z = 10379.3 },
born_pos = { x = -0.066, y = 0.027, z = 28.581 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
die_y = -970,
city_id = 1,
vision_anchor = { x = -4684.2, z = -5695.1 }
}
-- 所有的区块
blocks = { 50013 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -4684.2, z = -5695.1 }, max = { x = 4684.2, z = 4684.2 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,4 @@
-- 所有的group
groups = {
{ id = 250013001, refresh_id = 1002, pos = { x = 0.300, y = -0.007, z = 0.038 } }
}
@@ -0,0 +1,225 @@
-- 基础信息
local base_info = {
group_id = 250013001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 1001, monster_id = 22010201, pos = { x = -4.185, y = -0.027, z = 0.079 }, rot = { x = 0.000, y = 90.837, z = 0.000 }, level = 4, ban_excel_drop = true },
{ config_id = 1002, monster_id = 20010801, pos = { x = 4.201, y = -0.007, z = -4.303 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, ban_excel_drop = true },
{ config_id = 1003, monster_id = 20010801, pos = { x = 4.571, y = -0.007, z = 3.795 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, ban_excel_drop = true },
{ config_id = 1004, monster_id = 21030201, pos = { x = -0.662, y = -0.007, z = 5.596 }, rot = { x = 0.000, y = 160.216, z = 0.000 }, level = 4, ban_excel_drop = true },
{ config_id = 1005, monster_id = 21010501, pos = { x = -0.277, y = 0.125, z = -22.192 }, rot = { x = 0.000, y = 5.287, z = 0.000 }, level = 1, ban_excel_drop = true },
{ config_id = 1006, monster_id = 21030201, pos = { x = 8.290, y = -0.007, z = 0.046 }, rot = { x = 0.000, y = 298.044, z = 0.000 }, level = 4, ban_excel_drop = true },
{ config_id = 1007, monster_id = 21010501, pos = { x = -0.489, y = 0.125, z = 22.273 }, rot = { x = 0.000, y = 175.465, z = 0.000 }, level = 1, ban_excel_drop = true },
{ config_id = 1008, monster_id = 21010701, pos = { x = 1.658, y = -0.007, z = 2.261 }, rot = { x = 0.000, y = 175.465, z = 0.000 }, level = 1, ban_excel_drop = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1009, gadget_id = 70360002, pos = { x = 0.300, y = -0.007, z = 0.025 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1010, gadget_id = 70211001, pos = { x = 4.937, y = -0.007, z = 0.004 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, drop_tag = "战斗低级蒙德", isOneoff = true, persistent = true }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1000001, name = "GADGET_CREATE_1", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_1", action = "action_EVENT_GADGET_CREATE_1", trigger_count = 0 },
{ config_id = 1000002, name = "SELECT_OPTION_2", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2", action = "action_EVENT_SELECT_OPTION_2", trigger_count = 0, forbid_guest = false },
{ config_id = 1000003, name = "ANY_MONSTER_DIE_3", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3", action = "action_EVENT_ANY_MONSTER_DIE_3", trigger_count = 0 },
{ config_id = 1000004, name = "CHALLENGE_FAIL_4", event = EventType.EVENT_CHALLENGE_FAIL, source = "3009", condition = "", action = "action_EVENT_CHALLENGE_FAIL_4", trigger_count = 0 },
{ config_id = 1000005, name = "CHALLENGE_SUCCESS_5", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "3009", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_5", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1009 },
regions = { },
triggers = { "GADGET_CREATE_1", "SELECT_OPTION_2", "CHALLENGE_FAIL_4", "CHALLENGE_SUCCESS_5" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 1001, 1002, 1003 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_3" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_3,
monsters = { 1004, 1005, 1006, 1007, 1008 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_1(context, evt)
if 1009 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_1(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 250013001, 1009, {104}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2(context, evt)
if 1009 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2(context, evt)
-- 将configid为 1009 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1009, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 创建编号为3009(该挑战的识别id),挑战内容为178的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 3009, 178, 90, 250013001, 8, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 250013001, 2)
-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 1009 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3(context, evt)
-- 判断剩余怪物数量是否是1
if ScriptLib.GetGroupMonsterCount(context) ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 250013001, 3)
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_4(context, evt)
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 250013001, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_monster_by_group")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 250013001, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 创建id为1009的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 1009 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_5(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 250013001, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 创建id为1009的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 1009 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
-- 创建id为1010的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 1010 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
return 0
end
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{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {},
"transRadius": 0.0
}