添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions

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-- 地图配置
scene_config = {
begin_pos = { x = -512.0, z = -512.0 },
size = { x = 1024.0, z = 1024.0 },
born_pos = { x = 0.000, y = 0.000, z = 0.000 },
born_rot = { x = 0.000, y = 90.000, z = 0.000 },
die_y = -20,
city_id = 3,
vision_anchor = { x = -512.0, z = -512.0 }
}
-- 所有的区块
blocks = { 47017 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -512.0, z = -512.0 }, max = { x = 512.0, z = 512.0 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }

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-- 所有的group
groups = {
{ id = 247017001, refresh_id = 1, pos = { x = -157.226, y = 0.050, z = 157.641 } },
{ id = 247017002, refresh_id = 1002, pos = { x = -2.186, y = 0.145, z = -79.662 } },
{ id = 247017003, refresh_id = 1, pos = { x = -2.527, y = 0.274, z = -158.687 } },
{ id = 247017004, refresh_id = 1001, pos = { x = 76.929, y = 0.144, z = -159.853 } },
{ id = 247017005, refresh_id = 1001, pos = { x = 157.037, y = -0.027, z = -159.025 } },
{ id = 247017006, refresh_id = 1, pos = { x = 157.491, y = 0.210, z = -78.739 } },
{ id = 247017007, refresh_id = 1, pos = { x = 157.431, y = 0.223, z = 1.416 } },
{ id = 247017008, refresh_id = 1002, pos = { x = 77.254, y = 0.025, z = 0.895 } },
{ id = 247017009, refresh_id = 1002, pos = { x = 157.797, y = 0.193, z = -239.783 } },
{ id = 247017010, refresh_id = 1, pos = { x = 157.285, y = 0.269, z = -318.709 } },
{ id = 247017011, refresh_id = 1, pos = { x = 317.444, y = 0.273, z = -158.611 } },
{ id = 247017012, refresh_id = 1001, pos = { x = 237.082, y = 0.045, z = -158.561 } },
{ id = 247017013, refresh_id = 1001, pos = { x = 317.111, y = 0.047, z = -238.646 } },
{ id = 247017014, refresh_id = 1002, pos = { x = 316.997, y = -3.246, z = -319.352 } }
}

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-- 基础信息
local base_info = {
group_id = 247017001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70220043, pos = { x = 0.000, y = 0.000, z = -4.837 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================

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-- 基础信息
local base_info = {
group_id = 247017002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 2001, monster_id = 21010201, pos = { x = 7.117, y = 0.038, z = -79.816 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 2002, monster_id = 21010201, pos = { x = 2.052, y = 0.038, z = -72.466 }, rot = { x = 0.000, y = 200.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 2003, monster_id = 21011001, pos = { x = -2.730, y = 0.053, z = -72.552 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 2004, monster_id = 21011001, pos = { x = -6.903, y = 0.038, z = -75.339 }, rot = { x = 0.000, y = 120.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 2005, monster_id = 21010101, pos = { x = -7.049, y = 0.043, z = -83.914 }, rot = { x = 0.000, y = 60.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 2006, monster_id = 21010101, pos = { x = -0.643, y = 0.039, z = -87.367 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 2007, monster_id = 21020701, pos = { x = 4.528, y = 0.047, z = -85.558 }, rot = { x = 0.000, y = 325.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 2008, monster_id = 21010201, pos = { x = 5.791, y = 0.038, z = -74.587 }, rot = { x = 0.000, y = 245.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 2009, monster_id = 21011601, pos = { x = -3.814, y = 0.045, z = -87.043 }, rot = { x = 0.000, y = 25.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 2010, monster_id = 21010201, pos = { x = -7.260, y = 0.049, z = -79.512 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 2011, monster_id = 21030101, pos = { x = 6.549, y = 0.059, z = -82.356 }, rot = { x = 0.000, y = 285.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 2012, monster_id = 21010201, pos = { x = 7.151, y = 0.034, z = -78.207 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 2013, monster_id = 21010201, pos = { x = 3.821, y = 0.034, z = -72.927 }, rot = { x = 0.000, y = 200.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 2014, monster_id = 21010901, pos = { x = -1.212, y = 0.050, z = -72.304 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 2015, monster_id = 21010901, pos = { x = -5.588, y = 0.034, z = -73.712 }, rot = { x = 0.000, y = 135.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 2016, monster_id = 21030601, pos = { x = -5.744, y = 0.039, z = -85.855 }, rot = { x = 0.000, y = 60.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 2017, monster_id = 21010201, pos = { x = 0.036, y = 0.035, z = -87.432 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2018, gadget_id = 70360001, pos = { x = -0.023, y = 0.038, z = -79.879 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2019, gadget_id = 70290137, pos = { x = 0.064, y = 0.698, z = -99.726 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 2020, gadget_id = 70290137, pos = { x = 0.079, y = 0.686, z = -59.714 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 2021, gadget_id = 70290137, pos = { x = -19.866, y = 0.687, z = -79.890 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 2022, gadget_id = 70290137, pos = { x = 20.086, y = 0.680, z = -79.851 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
{ config_id = 2025, shape = RegionShape.CUBIC, size = { x = 25.000, y = 10.000, z = 25.000 }, pos = { x = 1.049, y = 0.242, z = -80.427 } }
}
-- 触发器
triggers = {
{ config_id = 1002023, name = "GADGET_CREATE_2023", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_2023", action = "action_EVENT_GADGET_CREATE_2023" },
{ config_id = 1002024, name = "SELECT_OPTION_2024", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2024", action = "action_EVENT_SELECT_OPTION_2024" },
{ config_id = 1002025, name = "ENTER_REGION_2025", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2025", action = "action_EVENT_ENTER_REGION_2025" },
{ config_id = 1002026, name = "ANY_MONSTER_DIE_2026", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2026", action = "action_EVENT_ANY_MONSTER_DIE_2026" },
{ config_id = 1002027, name = "ANY_MONSTER_DIE_2027", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2027", action = "action_EVENT_ANY_MONSTER_DIE_2027" },
{ config_id = 1002028, name = "ANY_MONSTER_DIE_2028", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2028", action = "action_EVENT_ANY_MONSTER_DIE_2028" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2018, 2019, 2020, 2021, 2022 },
regions = { 2025 },
triggers = { "GADGET_CREATE_2023", "SELECT_OPTION_2024", "ENTER_REGION_2025" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 2001, 2002, 2003, 2004, 2005, 2006 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_2026" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 2012, 2013, 2014, 2015, 2016, 2017 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_2028" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = ,
monsters = { 2007, 2008, 2009, 2010, 2011 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_2027" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_2023(context, evt)
if 2018 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_2023(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 247017002, 2018, {175}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2024(context, evt)
-- 判断是gadgetid 2018 option_id 175
if 2018 ~= evt.param1 then
return false
end
if 175 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2024(context, evt)
-- 删除指定group 247017002 指定config2018物件身上指定option175
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247017002, 2018, 175) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 247017002, 2)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_2025(context, evt)
if evt.param1 ~= 2025 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_2025(context, evt)
-- 将configid为 2019 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2019, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 2020 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2020, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 2021 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2021, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 2022 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2022, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_2026(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_2026(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 247017002, 3)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_2027(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_2027(context, evt)
-- 将configid为 2019 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2019, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 2020 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2020, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 2021 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2021, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 2022 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2022, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_2028(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_2028(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 247017002, 4)
return 0
end

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-- 基础信息
local base_info = {
group_id = 247017003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3001, gadget_id = 44000006, pos = { x = -0.009, y = 0.352, z = -159.676 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3002, gadget_id = 70360156, pos = { x = -0.009, y = 0.102, z = -159.893 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1003003, name = "GADGET_CREATE_3003", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_3003", action = "action_EVENT_GADGET_CREATE_3003" },
{ config_id = 1003004, name = "SELECT_OPTION_3004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_3004", action = "action_EVENT_SELECT_OPTION_3004" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3002 },
regions = { },
triggers = { "GADGET_CREATE_3003", "SELECT_OPTION_3004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_3003(context, evt)
if 3002 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_3003(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 247017003, 3002, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_3004(context, evt)
-- 判断是gadgetid 3002 option_id 7
if 3002 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_3004(context, evt)
-- 将configid为 3002 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3002, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 删除指定group 247017003 指定config3002物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247017003, 3002, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 创建id为3001的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 3001 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
return 0
end

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-- 基础信息
local base_info = {
group_id = 247017004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 4001, monster_id = 20010601, pos = { x = 87.088, y = 0.050, z = -161.528 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 4002, monster_id = 20010601, pos = { x = 82.928, y = 0.051, z = -153.184 }, rot = { x = 0.000, y = 215.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 4003, monster_id = 20010801, pos = { x = 79.094, y = 0.057, z = -152.439 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 4004, monster_id = 20010801, pos = { x = 72.878, y = 0.058, z = -156.307 }, rot = { x = 0.000, y = 120.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 4005, monster_id = 20010801, pos = { x = 74.787, y = 0.052, z = -164.326 }, rot = { x = 0.000, y = 60.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 4006, monster_id = 20010801, pos = { x = 79.744, y = 0.050, z = -165.625 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 4007, monster_id = 26010301, pos = { x = 84.888, y = 0.050, z = -164.088 }, rot = { x = 0.000, y = 325.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 4008, monster_id = 26010101, pos = { x = 86.110, y = 0.050, z = -156.401 }, rot = { x = 0.000, y = 245.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 4009, monster_id = 20010901, pos = { x = 86.961, y = 0.067, z = -158.341 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 4010, monster_id = 20010901, pos = { x = 84.689, y = 0.066, z = -154.518 }, rot = { x = 0.000, y = 225.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 4011, monster_id = 20010501, pos = { x = 77.416, y = 0.061, z = -152.478 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 4012, monster_id = 20010501, pos = { x = 73.837, y = 0.053, z = -154.778 }, rot = { x = 0.000, y = 120.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 4013, monster_id = 20010501, pos = { x = 73.872, y = 0.060, z = -162.628 }, rot = { x = 0.000, y = 60.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 4014, monster_id = 20010501, pos = { x = 81.689, y = 0.066, z = -165.761 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4015, gadget_id = 70360001, pos = { x = 80.049, y = 0.050, z = -159.754 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4016, gadget_id = 70290137, pos = { x = 80.044, y = 0.697, z = -179.457 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 4017, gadget_id = 70290137, pos = { x = 80.051, y = 0.724, z = -139.427 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 4018, gadget_id = 70290137, pos = { x = 60.136, y = 0.709, z = -159.610 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 4019, gadget_id = 70290137, pos = { x = 100.056, y = 0.650, z = -159.603 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
{ config_id = 4022, shape = RegionShape.CUBIC, size = { x = 25.000, y = 10.000, z = 25.000 }, pos = { x = 80.164, y = 0.241, z = -159.861 } }
}
-- 触发器
triggers = {
{ config_id = 1004020, name = "GADGET_CREATE_4020", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_4020", action = "action_EVENT_GADGET_CREATE_4020" },
{ config_id = 1004021, name = "SELECT_OPTION_4021", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_4021", action = "action_EVENT_SELECT_OPTION_4021" },
{ config_id = 1004022, name = "ENTER_REGION_4022", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_4022", action = "action_EVENT_ENTER_REGION_4022" },
{ config_id = 1004023, name = "ANY_MONSTER_DIE_4023", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_4023", action = "action_EVENT_ANY_MONSTER_DIE_4023" },
{ config_id = 1004024, name = "ANY_MONSTER_DIE_4024", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_4024", action = "action_EVENT_ANY_MONSTER_DIE_4024" },
{ config_id = 1004025, name = "ANY_MONSTER_DIE_4025", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_4025", action = "action_EVENT_ANY_MONSTER_DIE_4025" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4015, 4016, 4017, 4018, 4019 },
regions = { 4022 },
triggers = { "GADGET_CREATE_4020", "SELECT_OPTION_4021", "ENTER_REGION_4022" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 4001, 4002, 4003, 4004, 4005, 4006 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_4023" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 4009, 4010, 4011, 4012, 4013, 4014 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_4025" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = ,
monsters = { 4007, 4008 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_4024" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_4020(context, evt)
if 4015 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_4020(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 247017004, 4015, {175}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_4021(context, evt)
-- 判断是gadgetid 4015 option_id 175
if 4015 ~= evt.param1 then
return false
end
if 175 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_4021(context, evt)
-- 删除指定group 247017004 指定config4015物件身上指定option175
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247017004, 4015, 175) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 247017004, 2)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_4022(context, evt)
if evt.param1 ~= 4022 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_4022(context, evt)
-- 将configid为 4016 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4016, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 4017 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4017, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 4018 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4018, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 4019 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4019, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_4023(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_4023(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 247017004, 3)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_4024(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_4024(context, evt)
-- 将configid为 4016 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4016, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 4017 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4017, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 4018 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4018, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 4019 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4019, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_4025(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_4025(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 247017004, 4)
return 0
end

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@@ -0,0 +1,316 @@
-- 基础信息
local base_info = {
group_id = 247017005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 5001, monster_id = 25080101, pos = { x = 166.177, y = -0.153, z = -160.366 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 5, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 },
{ config_id = 5002, monster_id = 25080201, pos = { x = 163.084, y = -0.171, z = -153.914 }, rot = { x = 0.000, y = 200.000, z = 0.000 }, level = 5, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 },
{ config_id = 5003, monster_id = 25080301, pos = { x = 158.234, y = -0.163, z = -152.872 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 5, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 },
{ config_id = 5004, monster_id = 25080101, pos = { x = 153.594, y = -0.164, z = -156.104 }, rot = { x = 0.000, y = 120.000, z = 0.000 }, level = 10, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 },
{ config_id = 5005, monster_id = 25080201, pos = { x = 153.815, y = -0.165, z = -163.561 }, rot = { x = 0.000, y = 60.000, z = 0.000 }, level = 10, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 },
{ config_id = 5006, monster_id = 25080301, pos = { x = 159.481, y = -0.171, z = -166.270 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 10, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5007, gadget_id = 70360001, pos = { x = 159.881, y = 0.050, z = -160.014 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5008, gadget_id = 70290137, pos = { x = 159.835, y = 0.186, z = -180.034 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 5009, gadget_id = 70290137, pos = { x = 159.894, y = 0.180, z = -140.342 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 5010, gadget_id = 70290137, pos = { x = 140.066, y = 0.091, z = -160.178 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 5011, gadget_id = 70290137, pos = { x = 179.976, y = 0.113, z = -160.178 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
{ config_id = 5014, shape = RegionShape.CUBIC, size = { x = 25.000, y = 10.000, z = 25.000 }, pos = { x = 160.272, y = 0.069, z = -159.790 } }
}
-- 触发器
triggers = {
{ config_id = 1005012, name = "GADGET_CREATE_5012", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_5012", action = "action_EVENT_GADGET_CREATE_5012" },
{ config_id = 1005013, name = "SELECT_OPTION_5013", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_5013", action = "action_EVENT_SELECT_OPTION_5013" },
{ config_id = 1005014, name = "ENTER_REGION_5014", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_5014", action = "action_EVENT_ENTER_REGION_5014" },
{ config_id = 1005015, name = "ANY_MONSTER_DIE_5015", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5015", action = "action_EVENT_ANY_MONSTER_DIE_5015" },
{ config_id = 1005016, name = "ANY_MONSTER_DIE_5016", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5016", action = "action_EVENT_ANY_MONSTER_DIE_5016" },
{ config_id = 1005017, name = "SELECT_OPTION_5017", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_5017", action = "action_EVENT_SELECT_OPTION_5017" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 5007, 5008, 5009, 5010, 5011 },
regions = { 5014 },
triggers = { "GADGET_CREATE_5012", "SELECT_OPTION_5013", "ENTER_REGION_5014", "SELECT_OPTION_5017" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 5001, 5002, 5003 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_5016" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 5004, 5005, 5006 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_5015" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_5012(context, evt)
if 5007 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_5012(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 247017005, 5007, {4102,4103}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_5013(context, evt)
-- 判断是gadgetid 5007 option_id 4102
if 5007 ~= evt.param1 then
return false
end
if 4102 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_5013(context, evt)
-- 删除指定group 247017005 指定config5007物件身上指定option4102
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247017005, 5007, 4102) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 删除指定group 247017005 指定config5007物件身上指定option4103
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247017005, 5007, 4103) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 247017005, 2)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_5014(context, evt)
if evt.param1 ~= 5014 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_5014(context, evt)
-- 将configid为 5008 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5008, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 5009 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5009, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 5010 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5010, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 5011 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5011, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5015(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5015(context, evt)
-- 将configid为 5008 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5008, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 5009 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5009, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 5010 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5010, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 5011 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5011, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5016(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5016(context, evt)
-- 将configid为 5008 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5008, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 5009 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5009, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 5010 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5010, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 5011 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5011, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_5017(context, evt)
-- 判断是gadgetid 5007 option_id 4103
if 5007 ~= evt.param1 then
return false
end
if 4103 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_5017(context, evt)
-- 删除指定group 247017005 指定config5007物件身上指定option4102
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247017005, 5007, 4102) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 删除指定group 247017005 指定config5007物件身上指定option4103
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247017005, 5007, 4103) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 247017005, 3)
return 0
end

View File

@@ -0,0 +1,133 @@
-- 基础信息
local base_info = {
group_id = 247017006
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 6001, gadget_id = 44000006, pos = { x = 160.009, y = 0.288, z = -79.728 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 6002, gadget_id = 70360156, pos = { x = 160.009, y = 0.038, z = -79.944 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1006003, name = "GADGET_CREATE_6003", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_6003", action = "action_EVENT_GADGET_CREATE_6003" },
{ config_id = 1006004, name = "SELECT_OPTION_6004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_6004", action = "action_EVENT_SELECT_OPTION_6004" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 6002 },
regions = { },
triggers = { "GADGET_CREATE_6003", "SELECT_OPTION_6004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_6003(context, evt)
if 6002 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_6003(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 247017006, 6002, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_6004(context, evt)
-- 判断是gadgetid 6002 option_id 7
if 6002 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_6004(context, evt)
-- 将configid为 6002 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 6002, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 删除指定group 247017006 指定config6002物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247017006, 6002, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 创建id为6001的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 6001 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
return 0
end

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-- 基础信息
local base_info = {
group_id = 247017007
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 7001, gadget_id = 44000006, pos = { x = 159.949, y = 0.300, z = 0.426 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 7002, gadget_id = 70360156, pos = { x = 159.949, y = 0.050, z = 0.210 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1007003, name = "GADGET_CREATE_7003", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_7003", action = "action_EVENT_GADGET_CREATE_7003" },
{ config_id = 1007004, name = "SELECT_OPTION_7004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_7004", action = "action_EVENT_SELECT_OPTION_7004" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 7002 },
regions = { },
triggers = { "GADGET_CREATE_7003", "SELECT_OPTION_7004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_7003(context, evt)
if 7002 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_7003(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 247017007, 7002, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_7004(context, evt)
-- 判断是gadgetid 7002 option_id 7
if 7002 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_7004(context, evt)
-- 将configid为 7002 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 7002, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 删除指定group 247017007 指定config7002物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247017007, 7002, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 创建id为7001的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 7001 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
return 0
end

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@@ -0,0 +1,316 @@
-- 基础信息
local base_info = {
group_id = 247017008
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 8001, monster_id = 21020401, pos = { x = 87.266, y = -0.076, z = -0.446 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 10, disableWander = true, affix = { 1008, 1011 } },
{ config_id = 8002, monster_id = 21030101, pos = { x = 73.878, y = 0.025, z = 6.199 }, rot = { x = 0.000, y = 120.000, z = 0.000 }, level = 5, disableWander = true, affix = { 1008, 1011 } },
{ config_id = 8003, monster_id = 21030601, pos = { x = 73.391, y = 0.025, z = -5.645 }, rot = { x = 0.000, y = 60.000, z = 0.000 }, level = 5, disableWander = true, affix = { 1008, 1011 } },
{ config_id = 8004, monster_id = 21030601, pos = { x = 86.554, y = 0.025, z = 5.625 }, rot = { x = 0.000, y = 245.000, z = 0.000 }, level = 10, disableWander = true, affix = { 1008, 1011 } },
{ config_id = 8005, monster_id = 21020401, pos = { x = 71.761, y = -0.066, z = -0.063 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 5, disableWander = true, affix = { 1008, 1011 } },
{ config_id = 8006, monster_id = 21030101, pos = { x = 86.580, y = 0.025, z = -5.458 }, rot = { x = 0.000, y = 285.000, z = 0.000 }, level = 10, disableWander = true, affix = { 1008, 1011 } }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 8007, gadget_id = 70360001, pos = { x = 79.987, y = 0.102, z = 0.075 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 8008, gadget_id = 70290137, pos = { x = 79.917, y = 0.084, z = -19.844 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 8009, gadget_id = 70290137, pos = { x = 79.930, y = 0.198, z = 20.028 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 8010, gadget_id = 70290137, pos = { x = 60.065, y = 0.277, z = -0.104 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 8011, gadget_id = 70290137, pos = { x = 100.015, y = 0.198, z = -0.096 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
{ config_id = 8014, shape = RegionShape.CUBIC, size = { x = 20.000, y = 10.000, z = 20.000 }, pos = { x = 80.489, y = 0.122, z = 0.130 } }
}
-- 触发器
triggers = {
{ config_id = 1008012, name = "GADGET_CREATE_8012", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_8012", action = "action_EVENT_GADGET_CREATE_8012" },
{ config_id = 1008013, name = "SELECT_OPTION_8013", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_8013", action = "action_EVENT_SELECT_OPTION_8013" },
{ config_id = 1008014, name = "ENTER_REGION_8014", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_8014", action = "action_EVENT_ENTER_REGION_8014" },
{ config_id = 1008015, name = "ANY_MONSTER_DIE_8015", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_8015", action = "action_EVENT_ANY_MONSTER_DIE_8015" },
{ config_id = 1008016, name = "ANY_MONSTER_DIE_8016", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_8016", action = "action_EVENT_ANY_MONSTER_DIE_8016" },
{ config_id = 1008017, name = "SELECT_OPTION_8017", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_8017", action = "action_EVENT_SELECT_OPTION_8017" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 8007, 8008, 8009, 8010, 8011 },
regions = { 8014 },
triggers = { "GADGET_CREATE_8012", "SELECT_OPTION_8013", "ENTER_REGION_8014", "SELECT_OPTION_8017" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 8002, 8003, 8005 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_8016" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 8001, 8004, 8006 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_8015" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_8012(context, evt)
if 8007 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_8012(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 247017008, 8007, {4102,4103}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_8013(context, evt)
-- 判断是gadgetid 8007 option_id 4102
if 8007 ~= evt.param1 then
return false
end
if 4102 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_8013(context, evt)
-- 删除指定group 247017008 指定config8007物件身上指定option4102
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247017008, 8007, 4102) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 删除指定group 247017008 指定config8007物件身上指定option4103
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247017008, 8007, 4103) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 247017008, 2)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_8014(context, evt)
if evt.param1 ~= 8014 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_8014(context, evt)
-- 将configid为 8008 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 8008, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 8009 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 8009, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 8010 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 8010, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 8011 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 8011, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_8015(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_8015(context, evt)
-- 将configid为 8008 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 8008, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 8009 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 8009, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 8010 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 8010, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 8011 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 8011, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_8016(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_8016(context, evt)
-- 将configid为 8008 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 8008, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 8009 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 8009, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 8010 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 8010, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 8011 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 8011, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_8017(context, evt)
-- 判断是gadgetid 8007 option_id 4103
if 8007 ~= evt.param1 then
return false
end
if 4103 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_8017(context, evt)
-- 删除指定group 247017008 指定config8007物件身上指定option4103
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247017008, 8007, 4103) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 删除指定group 247017008 指定config8007物件身上指定option4102
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247017008, 8007, 4102) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 247017008, 3)
return 0
end

View File

@@ -0,0 +1,292 @@
-- 基础信息
local base_info = {
group_id = 247017009
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 9001, monster_id = 21010201, pos = { x = 167.100, y = 0.086, z = -239.936 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 9002, monster_id = 21010201, pos = { x = 162.035, y = 0.086, z = -232.587 }, rot = { x = 0.000, y = 200.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 9003, monster_id = 21011001, pos = { x = 157.253, y = 0.102, z = -232.673 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 9004, monster_id = 21011001, pos = { x = 153.080, y = 0.086, z = -235.459 }, rot = { x = 0.000, y = 120.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 9005, monster_id = 21010101, pos = { x = 152.935, y = 0.091, z = -244.035 }, rot = { x = 0.000, y = 60.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 9006, monster_id = 21010101, pos = { x = 159.340, y = 0.087, z = -247.488 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 9007, monster_id = 21020701, pos = { x = 164.511, y = 0.096, z = -245.679 }, rot = { x = 0.000, y = 325.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 9008, monster_id = 21010201, pos = { x = 165.774, y = 0.086, z = -234.708 }, rot = { x = 0.000, y = 245.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 9009, monster_id = 21011601, pos = { x = 156.169, y = 0.093, z = -247.164 }, rot = { x = 0.000, y = 25.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 9010, monster_id = 21010201, pos = { x = 152.723, y = 0.097, z = -239.633 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 9011, monster_id = 21030101, pos = { x = 166.532, y = 0.107, z = -242.476 }, rot = { x = 0.000, y = 285.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 9012, monster_id = 21010201, pos = { x = 167.134, y = 0.082, z = -238.328 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 9013, monster_id = 21010201, pos = { x = 163.804, y = 0.082, z = -233.048 }, rot = { x = 0.000, y = 200.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 9014, monster_id = 21010901, pos = { x = 158.771, y = 0.098, z = -232.425 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 9015, monster_id = 21010901, pos = { x = 154.395, y = 0.082, z = -233.833 }, rot = { x = 0.000, y = 135.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 9016, monster_id = 21030601, pos = { x = 154.239, y = 0.087, z = -245.975 }, rot = { x = 0.000, y = 60.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 9017, monster_id = 21010201, pos = { x = 160.019, y = 0.083, z = -247.552 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 9018, gadget_id = 70360001, pos = { x = 159.960, y = 0.086, z = -240.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 9019, gadget_id = 70290137, pos = { x = 160.047, y = 0.746, z = -259.847 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 9020, gadget_id = 70290137, pos = { x = 160.062, y = 0.734, z = -219.835 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 9021, gadget_id = 70290137, pos = { x = 140.117, y = 0.736, z = -240.011 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 9022, gadget_id = 70290137, pos = { x = 180.069, y = 0.728, z = -239.971 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
{ config_id = 9025, shape = RegionShape.CUBIC, size = { x = 25.000, y = 10.000, z = 25.000 }, pos = { x = 161.032, y = 0.290, z = -240.548 } }
}
-- 触发器
triggers = {
{ config_id = 1009023, name = "GADGET_CREATE_9023", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_9023", action = "action_EVENT_GADGET_CREATE_9023" },
{ config_id = 1009024, name = "SELECT_OPTION_9024", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_9024", action = "action_EVENT_SELECT_OPTION_9024" },
{ config_id = 1009025, name = "ENTER_REGION_9025", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_9025", action = "action_EVENT_ENTER_REGION_9025" },
{ config_id = 1009026, name = "ANY_MONSTER_DIE_9026", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_9026", action = "action_EVENT_ANY_MONSTER_DIE_9026" },
{ config_id = 1009027, name = "ANY_MONSTER_DIE_9027", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_9027", action = "action_EVENT_ANY_MONSTER_DIE_9027" },
{ config_id = 1009028, name = "ANY_MONSTER_DIE_9028", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_9028", action = "action_EVENT_ANY_MONSTER_DIE_9028" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 9018, 9019, 9020, 9021, 9022 },
regions = { 9025 },
triggers = { "GADGET_CREATE_9023", "SELECT_OPTION_9024", "ENTER_REGION_9025" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 9001, 9002, 9003, 9004, 9005, 9006 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_9026" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 9012, 9013, 9014, 9015, 9016, 9017 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_9028" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = ,
monsters = { 9007, 9008, 9009, 9010, 9011 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_9027" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_9023(context, evt)
if 9018 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_9023(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 247017009, 9018, {175}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_9024(context, evt)
-- 判断是gadgetid 9018 option_id 175
if 9018 ~= evt.param1 then
return false
end
if 175 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_9024(context, evt)
-- 删除指定group 247017009 指定config9018物件身上指定option175
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247017009, 9018, 175) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 247017009, 2)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_9025(context, evt)
if evt.param1 ~= 9025 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_9025(context, evt)
-- 将configid为 9019 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 9019, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 9020 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 9020, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 9021 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 9021, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 9022 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 9022, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_9026(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_9026(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 247017009, 3)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_9027(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_9027(context, evt)
-- 将configid为 9019 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 9019, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 9020 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 9020, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 9021 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 9021, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 9022 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 9022, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_9028(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_9028(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 247017009, 4)
return 0
end

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@@ -0,0 +1,133 @@
-- 基础信息
local base_info = {
group_id = 247017010
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 10001, gadget_id = 44000006, pos = { x = 159.803, y = 0.347, z = -319.699 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 10002, gadget_id = 70360156, pos = { x = 159.803, y = 0.097, z = -319.915 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1010003, name = "GADGET_CREATE_10003", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_10003", action = "action_EVENT_GADGET_CREATE_10003" },
{ config_id = 1010004, name = "SELECT_OPTION_10004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_10004", action = "action_EVENT_SELECT_OPTION_10004" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 10002 },
regions = { },
triggers = { "GADGET_CREATE_10003", "SELECT_OPTION_10004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_10003(context, evt)
if 10002 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_10003(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 247017010, 10002, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_10004(context, evt)
-- 判断是gadgetid 10002 option_id 7
if 10002 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_10004(context, evt)
-- 将configid为 10002 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 10002, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 删除指定group 247017010 指定config10002物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247017010, 10002, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 创建id为10001的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 10001 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
return 0
end

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@@ -0,0 +1,133 @@
-- 基础信息
local base_info = {
group_id = 247017011
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 11001, gadget_id = 44000006, pos = { x = 319.962, y = 0.350, z = -159.600 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 11002, gadget_id = 70360156, pos = { x = 319.962, y = 0.100, z = -159.817 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1011003, name = "GADGET_CREATE_11003", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_11003", action = "action_EVENT_GADGET_CREATE_11003" },
{ config_id = 1011004, name = "SELECT_OPTION_11004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_11004", action = "action_EVENT_SELECT_OPTION_11004" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 11002 },
regions = { },
triggers = { "GADGET_CREATE_11003", "SELECT_OPTION_11004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_11003(context, evt)
if 11002 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_11003(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 247017011, 11002, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_11004(context, evt)
-- 判断是gadgetid 11002 option_id 7
if 11002 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_11004(context, evt)
-- 将configid为 11002 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 11002, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 删除指定group 247017011 指定config11002物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247017011, 11002, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 创建id为11001的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 11001 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
return 0
end

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@@ -0,0 +1,252 @@
-- 基础信息
local base_info = {
group_id = 247017012
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 12001, monster_id = 23010101, pos = { x = 246.728, y = 0.052, z = -159.902 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 12002, monster_id = 23010501, pos = { x = 244.493, y = 0.045, z = -154.231 }, rot = { x = 0.000, y = 225.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 12003, monster_id = 23010401, pos = { x = 244.523, y = 0.045, z = -166.176 }, rot = { x = 0.000, y = 300.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 12004, monster_id = 23010101, pos = { x = 232.820, y = 0.080, z = -163.151 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 12005, monster_id = 23010101, pos = { x = 232.984, y = 0.059, z = -156.389 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 12006, gadget_id = 70360001, pos = { x = 239.971, y = 0.101, z = -159.881 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 12007, gadget_id = 70290137, pos = { x = 240.027, y = 0.600, z = -179.952 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 12008, gadget_id = 70290137, pos = { x = 240.034, y = 0.672, z = -139.890 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 12009, gadget_id = 70290137, pos = { x = 220.189, y = 0.724, z = -159.995 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 12010, gadget_id = 70290137, pos = { x = 260.092, y = 0.636, z = -159.971 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
{ config_id = 12014, shape = RegionShape.CUBIC, size = { x = 25.000, y = 10.000, z = 25.000 }, pos = { x = 239.120, y = 0.142, z = -159.813 } }
}
-- 触发器
triggers = {
{ config_id = 1012011, name = "ANY_MONSTER_DIE_12011", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_12011", action = "action_EVENT_ANY_MONSTER_DIE_12011" },
{ config_id = 1012012, name = "GADGET_CREATE_12012", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_12012", action = "action_EVENT_GADGET_CREATE_12012" },
{ config_id = 1012013, name = "SELECT_OPTION_12013", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_12013", action = "action_EVENT_SELECT_OPTION_12013" },
{ config_id = 1012014, name = "ENTER_REGION_12014", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_12014", action = "action_EVENT_ENTER_REGION_12014" },
{ config_id = 1012015, name = "ANY_MONSTER_DIE_12015", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_12015", action = "action_EVENT_ANY_MONSTER_DIE_12015" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 12006, 12007, 12008, 12009, 12010 },
regions = { 12014 },
triggers = { "GADGET_CREATE_12012", "SELECT_OPTION_12013", "ENTER_REGION_12014" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 12004, 12005 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_12011" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 12001, 12002, 12003 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_12015" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_12011(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_12011(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 247017012, 3)
return 0
end
-- 触发条件
function condition_EVENT_GADGET_CREATE_12012(context, evt)
if 12006 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_12012(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 247017012, 12006, {175}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_12013(context, evt)
-- 判断是gadgetid 12006 option_id 175
if 12006 ~= evt.param1 then
return false
end
if 175 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_12013(context, evt)
-- 删除指定group 247017012 指定config12006物件身上指定option175
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247017012, 12006, 175) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 247017012, 2)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_12014(context, evt)
if evt.param1 ~= 12014 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_12014(context, evt)
-- 将configid为 12007 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12007, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 12008 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12008, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 12009 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12009, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 12010 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12010, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_12015(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_12015(context, evt)
-- 将configid为 12007 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12007, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 12008 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12008, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 12009 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12009, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 12010 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12010, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end

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@@ -0,0 +1,252 @@
-- 基础信息
local base_info = {
group_id = 247017013
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 13001, monster_id = 23010101, pos = { x = 326.757, y = 0.054, z = -239.987 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 13002, monster_id = 23010501, pos = { x = 324.522, y = 0.047, z = -234.316 }, rot = { x = 0.000, y = 225.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 13003, monster_id = 23010401, pos = { x = 324.552, y = 0.047, z = -246.261 }, rot = { x = 0.000, y = 300.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 13004, monster_id = 23010101, pos = { x = 312.849, y = 0.082, z = -243.236 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 13005, monster_id = 23010101, pos = { x = 313.013, y = 0.061, z = -236.474 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 13006, gadget_id = 70360001, pos = { x = 320.000, y = 0.103, z = -239.966 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 13007, gadget_id = 70290137, pos = { x = 320.056, y = 0.602, z = -260.037 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 13008, gadget_id = 70290137, pos = { x = 320.063, y = 0.674, z = -219.975 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 13009, gadget_id = 70290137, pos = { x = 300.217, y = 0.726, z = -240.080 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 13010, gadget_id = 70290137, pos = { x = 340.121, y = 0.638, z = -240.056 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
{ config_id = 13014, shape = RegionShape.CUBIC, size = { x = 25.000, y = 10.000, z = 25.000 }, pos = { x = 319.149, y = 0.144, z = -239.898 } }
}
-- 触发器
triggers = {
{ config_id = 1013011, name = "ANY_MONSTER_DIE_13011", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_13011", action = "action_EVENT_ANY_MONSTER_DIE_13011" },
{ config_id = 1013012, name = "GADGET_CREATE_13012", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_13012", action = "action_EVENT_GADGET_CREATE_13012" },
{ config_id = 1013013, name = "SELECT_OPTION_13013", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_13013", action = "action_EVENT_SELECT_OPTION_13013" },
{ config_id = 1013014, name = "ENTER_REGION_13014", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_13014", action = "action_EVENT_ENTER_REGION_13014" },
{ config_id = 1013015, name = "ANY_MONSTER_DIE_13015", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_13015", action = "action_EVENT_ANY_MONSTER_DIE_13015" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 13006, 13007, 13008, 13009, 13010 },
regions = { 13014 },
triggers = { "GADGET_CREATE_13012", "SELECT_OPTION_13013", "ENTER_REGION_13014" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 13004, 13005 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_13011" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 13001, 13002, 13003 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_13015" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_13011(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_13011(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 247017013, 3)
return 0
end
-- 触发条件
function condition_EVENT_GADGET_CREATE_13012(context, evt)
if 13006 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_13012(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 247017013, 13006, {175}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_13013(context, evt)
-- 判断是gadgetid 13006 option_id 175
if 13006 ~= evt.param1 then
return false
end
if 175 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_13013(context, evt)
-- 删除指定group 247017013 指定config13006物件身上指定option175
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247017013, 13006, 175) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 247017013, 2)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_13014(context, evt)
if evt.param1 ~= 13014 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_13014(context, evt)
-- 将configid为 13007 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 13007, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 13008 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 13008, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 13009 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 13009, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 13010 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 13010, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_13015(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_13015(context, evt)
-- 将configid为 13007 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 13007, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 13008 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 13008, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 13009 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 13009, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 13010 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 13010, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end

View File

@@ -0,0 +1,316 @@
-- 基础信息
local base_info = {
group_id = 247017014
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 14001, monster_id = 21020401, pos = { x = 327.010, y = -3.348, z = -320.693 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 10, disableWander = true, affix = { 1008, 1011 } },
{ config_id = 14002, monster_id = 21030101, pos = { x = 313.622, y = -3.246, z = -314.048 }, rot = { x = 0.000, y = 120.000, z = 0.000 }, level = 5, disableWander = true, affix = { 1008, 1011 } },
{ config_id = 14003, monster_id = 21030601, pos = { x = 313.134, y = -3.246, z = -325.893 }, rot = { x = 0.000, y = 60.000, z = 0.000 }, level = 5, disableWander = true, affix = { 1008, 1011 } },
{ config_id = 14004, monster_id = 21030601, pos = { x = 326.297, y = -3.246, z = -314.622 }, rot = { x = 0.000, y = 245.000, z = 0.000 }, level = 10, disableWander = true, affix = { 1008, 1011 } },
{ config_id = 14005, monster_id = 21020401, pos = { x = 311.505, y = -3.337, z = -320.310 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 5, disableWander = true, affix = { 1008, 1011 } },
{ config_id = 14006, monster_id = 21030101, pos = { x = 326.324, y = -3.246, z = -325.705 }, rot = { x = 0.000, y = 285.000, z = 0.000 }, level = 10, disableWander = true, affix = { 1008, 1011 } }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 14007, gadget_id = 70360001, pos = { x = 319.731, y = -3.169, z = -320.172 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 14008, gadget_id = 70290137, pos = { x = 319.661, y = -3.188, z = -340.091 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 14009, gadget_id = 70290137, pos = { x = 319.674, y = -3.073, z = -300.219 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 14010, gadget_id = 70290137, pos = { x = 299.808, y = -2.994, z = -320.351 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 14011, gadget_id = 70290137, pos = { x = 339.759, y = -3.073, z = -320.343 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
{ config_id = 14014, shape = RegionShape.CUBIC, size = { x = 20.000, y = 10.000, z = 20.000 }, pos = { x = 320.232, y = -3.150, z = -320.117 } }
}
-- 触发器
triggers = {
{ config_id = 1014012, name = "GADGET_CREATE_14012", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_14012", action = "action_EVENT_GADGET_CREATE_14012" },
{ config_id = 1014013, name = "SELECT_OPTION_14013", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_14013", action = "action_EVENT_SELECT_OPTION_14013" },
{ config_id = 1014014, name = "ENTER_REGION_14014", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_14014", action = "action_EVENT_ENTER_REGION_14014" },
{ config_id = 1014015, name = "ANY_MONSTER_DIE_14015", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_14015", action = "action_EVENT_ANY_MONSTER_DIE_14015" },
{ config_id = 1014016, name = "ANY_MONSTER_DIE_14016", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_14016", action = "action_EVENT_ANY_MONSTER_DIE_14016" },
{ config_id = 1014017, name = "SELECT_OPTION_14017", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_14017", action = "action_EVENT_SELECT_OPTION_14017" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 14007, 14008, 14009, 14010, 14011 },
regions = { 14014 },
triggers = { "GADGET_CREATE_14012", "SELECT_OPTION_14013", "ENTER_REGION_14014", "SELECT_OPTION_14017" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 14002, 14003, 14005 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_14016" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 14001, 14004, 14006 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_14015" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_14012(context, evt)
if 14007 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_14012(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 247017014, 14007, {4102,4103}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_14013(context, evt)
-- 判断是gadgetid 14007 option_id 4102
if 14007 ~= evt.param1 then
return false
end
if 4102 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_14013(context, evt)
-- 删除指定group 247017014 指定config14007物件身上指定option4102
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247017014, 14007, 4102) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 删除指定group 247017014 指定config14007物件身上指定option4103
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247017014, 14007, 4103) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 247017014, 2)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_14014(context, evt)
if evt.param1 ~= 14014 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_14014(context, evt)
-- 将configid为 14008 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 14008, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 14009 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 14009, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 14010 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 14010, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 14011 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 14011, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_14015(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_14015(context, evt)
-- 将configid为 14008 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 14008, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 14009 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 14009, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 14010 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 14010, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 14011 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 14011, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_14016(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_14016(context, evt)
-- 将configid为 14008 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 14008, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 14009 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 14009, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 14010 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 14010, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 14011 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 14011, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_14017(context, evt)
-- 判断是gadgetid 14007 option_id 4103
if 14007 ~= evt.param1 then
return false
end
if 4103 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_14017(context, evt)
-- 删除指定group 247017014 指定config14007物件身上指定option4103
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247017014, 14007, 4103) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 删除指定group 247017014 指定config14007物件身上指定option4102
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247017014, 14007, 4102) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 247017014, 3)
return 0
end

View File

@@ -0,0 +1,45 @@
{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70360297,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 304.4882,
"y": -3.138997,
"z": 79.37376
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 305.366272,
"y": -3.1389966,
"z": 79.373764
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": false
}
},
"transRadius": 0.0
}