添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,24 @@
-- 地图配置
scene_config = {
begin_pos = { x = -512.0, z = -512.0 },
size = { x = 1024.0, z = 1024.0 },
born_pos = { x = 0.000, y = 0.000, z = 0.000 },
born_rot = { x = 0.000, y = 90.000, z = 0.000 },
die_y = -20,
city_id = 3,
vision_anchor = { x = -512.0, z = -512.0 }
}
-- 所有的区块
blocks = { 47016 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -512.0, z = -512.0 }, max = { x = 512.0, z = 512.0 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,19 @@
-- 所有的group
groups = {
{ id = 247016001, refresh_id = 1, pos = { x = -157.226, y = 0.050, z = 157.641 } },
{ id = 247016002, refresh_id = 1001, pos = { x = 77.156, y = 0.016, z = 1.034 } },
{ id = 247016003, refresh_id = 1002, pos = { x = 77.131, y = -0.027, z = 80.851 } },
{ id = 247016004, refresh_id = 1002, pos = { x = 158.045, y = 0.057, z = 81.251 } },
{ id = 247016005, refresh_id = 1002, pos = { x = 237.819, y = 0.210, z = 80.282 } },
{ id = 247016006, refresh_id = 1, pos = { x = 77.482, y = 0.223, z = 161.435 } },
{ id = 247016007, refresh_id = 1, pos = { x = -3.126, y = 0.223, z = 161.531 } },
{ id = 247016008, refresh_id = 1, pos = { x = -82.404, y = 0.273, z = 161.256 } },
{ id = 247016009, refresh_id = 1001, pos = { x = -83.056, y = 0.144, z = 79.751 } },
{ id = 247016010, refresh_id = 1001, pos = { x = -82.673, y = -0.006, z = 1.305 } },
{ id = 247016011, refresh_id = 1001, pos = { x = -2.879, y = -0.216, z = -76.946 } },
{ id = 247016012, refresh_id = 1001, pos = { x = -3.070, y = -0.237, z = -143.730 } },
{ id = 247016013, refresh_id = 1001, pos = { x = -162.788, y = 0.020, z = 81.174 } },
{ id = 247016014, refresh_id = 1001, pos = { x = -242.796, y = -0.040, z = 81.089 } },
{ id = 247016015, refresh_id = 1001, pos = { x = -2.887, y = -0.027, z = 241.073 } },
{ id = 247016016, refresh_id = 1002, pos = { x = -2.797, y = 2.864, z = 350.655 } }
}
@@ -0,0 +1,72 @@
-- 基础信息
local base_info = {
group_id = 247016001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70220043, pos = { x = 0.000, y = 0.000, z = -4.837 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
@@ -0,0 +1,316 @@
-- 基础信息
local base_info = {
group_id = 247016002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 2001, monster_id = 25080101, pos = { x = 86.296, y = -0.109, z = -0.307 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 5, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 },
{ config_id = 2002, monster_id = 25080201, pos = { x = 83.204, y = -0.127, z = 6.144 }, rot = { x = 0.000, y = 200.000, z = 0.000 }, level = 5, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 },
{ config_id = 2003, monster_id = 25080301, pos = { x = 78.353, y = -0.120, z = 7.186 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 5, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 },
{ config_id = 2004, monster_id = 25080101, pos = { x = 73.714, y = -0.120, z = 3.954 }, rot = { x = 0.000, y = 120.000, z = 0.000 }, level = 10, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 },
{ config_id = 2005, monster_id = 25080201, pos = { x = 73.934, y = -0.121, z = -3.503 }, rot = { x = 0.000, y = 60.000, z = 0.000 }, level = 10, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 },
{ config_id = 2006, monster_id = 25080301, pos = { x = 79.601, y = -0.127, z = -6.212 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 10, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2007, gadget_id = 70360001, pos = { x = 80.000, y = 0.094, z = 0.044 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2008, gadget_id = 70290137, pos = { x = 79.954, y = 0.230, z = -19.976 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 2009, gadget_id = 70290137, pos = { x = 80.013, y = 0.224, z = 19.717 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 2010, gadget_id = 70290137, pos = { x = 60.186, y = 0.134, z = -0.119 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 2011, gadget_id = 70290137, pos = { x = 100.095, y = 0.157, z = -0.120 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
{ config_id = 2014, shape = RegionShape.CUBIC, size = { x = 25.000, y = 10.000, z = 25.000 }, pos = { x = 80.391, y = 0.113, z = 0.269 } }
}
-- 触发器
triggers = {
{ config_id = 1002012, name = "GADGET_CREATE_2012", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_2012", action = "action_EVENT_GADGET_CREATE_2012" },
{ config_id = 1002013, name = "SELECT_OPTION_2013", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2013", action = "action_EVENT_SELECT_OPTION_2013" },
{ config_id = 1002014, name = "ENTER_REGION_2014", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2014", action = "action_EVENT_ENTER_REGION_2014" },
{ config_id = 1002015, name = "ANY_MONSTER_DIE_2015", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2015", action = "action_EVENT_ANY_MONSTER_DIE_2015" },
{ config_id = 1002016, name = "ANY_MONSTER_DIE_2016", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2016", action = "action_EVENT_ANY_MONSTER_DIE_2016" },
{ config_id = 1002017, name = "SELECT_OPTION_2017", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2017", action = "action_EVENT_SELECT_OPTION_2017" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2007, 2008, 2009, 2010, 2011 },
regions = { 2014 },
triggers = { "GADGET_CREATE_2012", "SELECT_OPTION_2013", "ENTER_REGION_2014", "SELECT_OPTION_2017" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 2001, 2002, 2003 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_2016" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 2004, 2005, 2006 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_2015" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_2012(context, evt)
if 2007 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_2012(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 247016002, 2007, {4102,4103}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2013(context, evt)
-- 判断是gadgetid 2007 option_id 4102
if 2007 ~= evt.param1 then
return false
end
if 4102 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2013(context, evt)
-- 删除指定group 247016002 ;指定config2007;物件身上指定option4102
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016002, 2007, 4102) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 删除指定group 247016002 ;指定config2007;物件身上指定option4103
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016002, 2007, 4103) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 247016002, 2)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_2014(context, evt)
if evt.param1 ~= 2014 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_2014(context, evt)
-- 将configid为 2008 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2008, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 2009 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2009, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 2010 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2010, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 2011 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2011, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_2015(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_2015(context, evt)
-- 将configid为 2008 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2008, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 2009 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2009, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 2010 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2010, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 2011 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2011, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_2016(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_2016(context, evt)
-- 将configid为 2008 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2008, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 2009 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2009, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 2010 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2010, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 2011 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2011, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2017(context, evt)
-- 判断是gadgetid 2007 option_id 4103
if 2007 ~= evt.param1 then
return false
end
if 4103 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2017(context, evt)
-- 删除指定group 247016002 ;指定config2007;物件身上指定option4102
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016002, 2007, 4102) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 删除指定group 247016002 ;指定config2007;物件身上指定option4103
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016002, 2007, 4103) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 247016002, 3)
return 0
end
@@ -0,0 +1,316 @@
-- 基础信息
local base_info = {
group_id = 247016003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 3001, monster_id = 21020401, pos = { x = 87.144, y = -0.129, z = 79.511 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 10, disableWander = true, affix = { 1008, 1011 } },
{ config_id = 3002, monster_id = 21030101, pos = { x = 73.756, y = -0.027, z = 86.155 }, rot = { x = 0.000, y = 120.000, z = 0.000 }, level = 5, disableWander = true, affix = { 1008, 1011 } },
{ config_id = 3003, monster_id = 21030601, pos = { x = 73.268, y = -0.027, z = 74.311 }, rot = { x = 0.000, y = 60.000, z = 0.000 }, level = 5, disableWander = true, affix = { 1008, 1011 } },
{ config_id = 3004, monster_id = 21030601, pos = { x = 86.431, y = -0.027, z = 85.582 }, rot = { x = 0.000, y = 245.000, z = 0.000 }, level = 10, disableWander = true, affix = { 1008, 1011 } },
{ config_id = 3005, monster_id = 21020401, pos = { x = 71.639, y = -0.118, z = 79.894 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 5, disableWander = true, affix = { 1008, 1011 } },
{ config_id = 3006, monster_id = 21030101, pos = { x = 86.458, y = -0.027, z = 74.499 }, rot = { x = 0.000, y = 285.000, z = 0.000 }, level = 10, disableWander = true, affix = { 1008, 1011 } }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3007, gadget_id = 70360001, pos = { x = 79.865, y = 0.050, z = 80.032 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3008, gadget_id = 70290137, pos = { x = 79.795, y = 0.031, z = 60.113 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 3009, gadget_id = 70290137, pos = { x = 79.807, y = 0.146, z = 99.984 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 3010, gadget_id = 70290137, pos = { x = 59.942, y = 0.225, z = 79.853 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 3011, gadget_id = 70290137, pos = { x = 99.893, y = 0.146, z = 79.861 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
{ config_id = 3014, shape = RegionShape.CUBIC, size = { x = 20.000, y = 10.000, z = 20.000 }, pos = { x = 80.366, y = 0.069, z = 80.087 } }
}
-- 触发器
triggers = {
{ config_id = 1003012, name = "GADGET_CREATE_3012", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_3012", action = "action_EVENT_GADGET_CREATE_3012" },
{ config_id = 1003013, name = "SELECT_OPTION_3013", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_3013", action = "action_EVENT_SELECT_OPTION_3013" },
{ config_id = 1003014, name = "ENTER_REGION_3014", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_3014", action = "action_EVENT_ENTER_REGION_3014" },
{ config_id = 1003015, name = "ANY_MONSTER_DIE_3015", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3015", action = "action_EVENT_ANY_MONSTER_DIE_3015" },
{ config_id = 1003016, name = "ANY_MONSTER_DIE_3016", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3016", action = "action_EVENT_ANY_MONSTER_DIE_3016" },
{ config_id = 1003017, name = "SELECT_OPTION_3017", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_3017", action = "action_EVENT_SELECT_OPTION_3017" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3007, 3008, 3009, 3010, 3011 },
regions = { 3014 },
triggers = { "GADGET_CREATE_3012", "SELECT_OPTION_3013", "ENTER_REGION_3014", "SELECT_OPTION_3017" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 3002, 3003, 3005 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_3016" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 3001, 3004, 3006 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_3015" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_3012(context, evt)
if 3007 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_3012(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 247016003, 3007, {4102,4103}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_3013(context, evt)
-- 判断是gadgetid 3007 option_id 4102
if 3007 ~= evt.param1 then
return false
end
if 4102 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_3013(context, evt)
-- 删除指定group 247016003 ;指定config3007;物件身上指定option4102
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016003, 3007, 4102) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 删除指定group 247016003 ;指定config3007;物件身上指定option4103
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016003, 3007, 4103) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 247016003, 2)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_3014(context, evt)
if evt.param1 ~= 3014 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_3014(context, evt)
-- 将configid为 3008 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3008, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 3009 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3009, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 3010 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3010, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 3011 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3011, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3015(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3015(context, evt)
-- 将configid为 3008 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3008, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 3009 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3009, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 3010 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3010, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 3011 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3011, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3016(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3016(context, evt)
-- 将configid为 3008 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3008, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 3009 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3009, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 3010 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3010, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 3011 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3011, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_3017(context, evt)
-- 判断是gadgetid 3007 option_id 4103
if 3007 ~= evt.param1 then
return false
end
if 4103 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_3017(context, evt)
-- 删除指定group 247016003 ;指定config3007;物件身上指定option4103
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016003, 3007, 4103) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 删除指定group 247016003 ;指定config3007;物件身上指定option4102
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016003, 3007, 4102) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 247016003, 3)
return 0
end
@@ -0,0 +1,258 @@
-- 基础信息
local base_info = {
group_id = 247016004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 4001, monster_id = 25010201, pos = { x = 168.441, y = 0.057, z = 79.512 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 4002, monster_id = 25010301, pos = { x = 164.254, y = 0.057, z = 86.409 }, rot = { x = 0.000, y = 200.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 4003, monster_id = 25010401, pos = { x = 159.242, y = 0.057, z = 86.788 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 4004, monster_id = 25010701, pos = { x = 154.289, y = 0.057, z = 84.731 }, rot = { x = 0.000, y = 120.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 4005, monster_id = 25010201, pos = { x = 153.976, y = 0.057, z = 75.828 }, rot = { x = 0.000, y = 60.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 4006, monster_id = 25070101, pos = { x = 160.489, y = 0.057, z = 72.408 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 4007, monster_id = 23030101, pos = { x = 165.146, y = 0.057, z = 73.625 }, rot = { x = 0.000, y = 325.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 4008, monster_id = 25010601, pos = { x = 167.104, y = 0.057, z = 83.638 }, rot = { x = 0.000, y = 245.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 4009, monster_id = 25010201, pos = { x = 156.916, y = 0.057, z = 73.220 }, rot = { x = 0.000, y = 25.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 4010, monster_id = 25010201, pos = { x = 153.060, y = 0.057, z = 79.797 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 4011, monster_id = 25030201, pos = { x = 167.908, y = 0.057, z = 77.450 }, rot = { x = 0.000, y = 285.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4012, gadget_id = 70360001, pos = { x = 159.879, y = 0.038, z = 79.999 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4013, gadget_id = 70290137, pos = { x = 160.895, y = 0.402, z = 59.961 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 4014, gadget_id = 70290137, pos = { x = 160.909, y = 0.323, z = 99.932 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 4015, gadget_id = 70290137, pos = { x = 141.085, y = 0.402, z = 79.800 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 4016, gadget_id = 70290137, pos = { x = 181.021, y = 0.310, z = 79.823 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
{ config_id = 4019, shape = RegionShape.CUBIC, size = { x = 20.000, y = 10.000, z = 20.000 }, pos = { x = 161.280, y = 0.154, z = 80.487 } }
}
-- 触发器
triggers = {
{ config_id = 1004017, name = "GADGET_CREATE_4017", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_4017", action = "action_EVENT_GADGET_CREATE_4017" },
{ config_id = 1004018, name = "SELECT_OPTION_4018", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_4018", action = "action_EVENT_SELECT_OPTION_4018" },
{ config_id = 1004019, name = "ENTER_REGION_4019", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_4019", action = "action_EVENT_ENTER_REGION_4019" },
{ config_id = 1004020, name = "ANY_MONSTER_DIE_4020", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_4020", action = "action_EVENT_ANY_MONSTER_DIE_4020" },
{ config_id = 1004021, name = "ANY_MONSTER_DIE_4021", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_4021", action = "action_EVENT_ANY_MONSTER_DIE_4021" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4012, 4013, 4014, 4015, 4016 },
regions = { 4019 },
triggers = { "GADGET_CREATE_4017", "SELECT_OPTION_4018", "ENTER_REGION_4019" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 4001, 4002, 4003, 4004, 4005, 4006 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_4020" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 4007, 4008, 4009, 4010, 4011 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_4021" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_4017(context, evt)
if 4012 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_4017(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 247016004, 4012, {175}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_4018(context, evt)
-- 判断是gadgetid 4012 option_id 175
if 4012 ~= evt.param1 then
return false
end
if 175 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_4018(context, evt)
-- 删除指定group 247016004 ;指定config4012;物件身上指定option175
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016004, 4012, 175) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 247016004, 2)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_4019(context, evt)
if evt.param1 ~= 4019 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_4019(context, evt)
-- 将configid为 4013 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4013, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 4014 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4014, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 4015 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4015, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 4016 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4016, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_4020(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_4020(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 247016004, 3)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_4021(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_4021(context, evt)
-- 将configid为 4013 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4013, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 4014 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4014, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 4015 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4015, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 4016 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4016, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
@@ -0,0 +1,292 @@
-- 基础信息
local base_info = {
group_id = 247016005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 5001, monster_id = 21010201, pos = { x = 247.121, y = 0.102, z = 80.129 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 5002, monster_id = 21010201, pos = { x = 242.056, y = 0.102, z = 87.478 }, rot = { x = 0.000, y = 200.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 5003, monster_id = 21011001, pos = { x = 237.275, y = 0.118, z = 87.392 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 5004, monster_id = 21011001, pos = { x = 233.101, y = 0.102, z = 84.606 }, rot = { x = 0.000, y = 120.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 5005, monster_id = 21010101, pos = { x = 232.956, y = 0.107, z = 76.030 }, rot = { x = 0.000, y = 60.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 5006, monster_id = 21010101, pos = { x = 239.362, y = 0.103, z = 72.577 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 5007, monster_id = 21020701, pos = { x = 244.532, y = 0.112, z = 74.386 }, rot = { x = 0.000, y = 325.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 5008, monster_id = 21010201, pos = { x = 245.795, y = 0.102, z = 85.358 }, rot = { x = 0.000, y = 245.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 5009, monster_id = 21011601, pos = { x = 236.190, y = 0.110, z = 72.901 }, rot = { x = 0.000, y = 25.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 5010, monster_id = 21010201, pos = { x = 232.745, y = 0.113, z = 80.432 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 5011, monster_id = 21030101, pos = { x = 246.554, y = 0.123, z = 77.589 }, rot = { x = 0.000, y = 285.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 5012, monster_id = 21010201, pos = { x = 247.156, y = 0.099, z = 81.738 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 5013, monster_id = 21010201, pos = { x = 243.826, y = 0.099, z = 87.017 }, rot = { x = 0.000, y = 200.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 5014, monster_id = 21010901, pos = { x = 238.793, y = 0.114, z = 87.640 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 5015, monster_id = 21010901, pos = { x = 234.416, y = 0.099, z = 86.232 }, rot = { x = 0.000, y = 135.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 5016, monster_id = 21030601, pos = { x = 234.261, y = 0.104, z = 74.090 }, rot = { x = 0.000, y = 60.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 5017, monster_id = 21010201, pos = { x = 240.041, y = 0.100, z = 72.513 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5018, gadget_id = 70360001, pos = { x = 239.982, y = 0.102, z = 80.065 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 5019, gadget_id = 70290137, pos = { x = 240.069, y = 0.762, z = 60.218 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 5020, gadget_id = 70290137, pos = { x = 240.084, y = 0.751, z = 100.230 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 5021, gadget_id = 70290137, pos = { x = 220.138, y = 0.752, z = 80.054 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 5022, gadget_id = 70290137, pos = { x = 260.091, y = 0.744, z = 80.094 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
{ config_id = 5025, shape = RegionShape.CUBIC, size = { x = 25.000, y = 10.000, z = 25.000 }, pos = { x = 241.054, y = 0.306, z = 79.517 } }
}
-- 触发器
triggers = {
{ config_id = 1005023, name = "GADGET_CREATE_5023", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_5023", action = "action_EVENT_GADGET_CREATE_5023" },
{ config_id = 1005024, name = "SELECT_OPTION_5024", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_5024", action = "action_EVENT_SELECT_OPTION_5024" },
{ config_id = 1005025, name = "ENTER_REGION_5025", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_5025", action = "action_EVENT_ENTER_REGION_5025" },
{ config_id = 1005026, name = "ANY_MONSTER_DIE_5026", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5026", action = "action_EVENT_ANY_MONSTER_DIE_5026" },
{ config_id = 1005027, name = "ANY_MONSTER_DIE_5027", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5027", action = "action_EVENT_ANY_MONSTER_DIE_5027" },
{ config_id = 1005028, name = "ANY_MONSTER_DIE_5028", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_5028", action = "action_EVENT_ANY_MONSTER_DIE_5028" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 5018, 5019, 5020, 5021, 5022 },
regions = { 5025 },
triggers = { "GADGET_CREATE_5023", "SELECT_OPTION_5024", "ENTER_REGION_5025" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 5001, 5002, 5003, 5004, 5005, 5006 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_5026" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 5012, 5013, 5014, 5015, 5016, 5017 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_5028" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = ,
monsters = { 5007, 5008, 5009, 5010, 5011 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_5027" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_5023(context, evt)
if 5018 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_5023(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 247016005, 5018, {175}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_5024(context, evt)
-- 判断是gadgetid 5018 option_id 175
if 5018 ~= evt.param1 then
return false
end
if 175 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_5024(context, evt)
-- 删除指定group 247016005 ;指定config5018;物件身上指定option175
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016005, 5018, 175) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 247016005, 2)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_5025(context, evt)
if evt.param1 ~= 5025 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_5025(context, evt)
-- 将configid为 5019 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5019, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 5020 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5020, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 5021 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5021, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 5022 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5022, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5026(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5026(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 247016005, 3)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5027(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5027(context, evt)
-- 将configid为 5019 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5019, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 5020 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5020, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 5021 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5021, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 5022 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 5022, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_5028(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_5028(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 247016005, 4)
return 0
end
@@ -0,0 +1,133 @@
-- 基础信息
local base_info = {
group_id = 247016006
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 6001, gadget_id = 44000006, pos = { x = 80.000, y = 0.300, z = 160.446 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 6002, gadget_id = 70360156, pos = { x = 80.000, y = 0.050, z = 160.229 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1006003, name = "GADGET_CREATE_6003", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_6003", action = "action_EVENT_GADGET_CREATE_6003" },
{ config_id = 1006004, name = "SELECT_OPTION_6004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_6004", action = "action_EVENT_SELECT_OPTION_6004" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 6002 },
regions = { },
triggers = { "GADGET_CREATE_6003", "SELECT_OPTION_6004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_6003(context, evt)
if 6002 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_6003(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 247016006, 6002, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_6004(context, evt)
-- 判断是gadgetid 6002 option_id 7
if 6002 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_6004(context, evt)
-- 将configid为 6002 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 6002, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 删除指定group 247016006 ;指定config6002;物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016006, 6002, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 创建id为6001的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 6001 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
return 0
end
@@ -0,0 +1,133 @@
-- 基础信息
local base_info = {
group_id = 247016007
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 7001, gadget_id = 44000006, pos = { x = -0.608, y = 0.300, z = 160.542 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 7002, gadget_id = 70360156, pos = { x = -0.608, y = 0.050, z = 160.326 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1007003, name = "GADGET_CREATE_7003", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_7003", action = "action_EVENT_GADGET_CREATE_7003" },
{ config_id = 1007004, name = "SELECT_OPTION_7004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_7004", action = "action_EVENT_SELECT_OPTION_7004" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 7002 },
regions = { },
triggers = { "GADGET_CREATE_7003", "SELECT_OPTION_7004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_7003(context, evt)
if 7002 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_7003(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 247016007, 7002, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_7004(context, evt)
-- 判断是gadgetid 7002 option_id 7
if 7002 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_7004(context, evt)
-- 将configid为 7002 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 7002, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 删除指定group 247016007 ;指定config7002;物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016007, 7002, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 创建id为7001的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 7001 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
return 0
end
@@ -0,0 +1,133 @@
-- 基础信息
local base_info = {
group_id = 247016008
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 8001, gadget_id = 44000006, pos = { x = -79.886, y = 0.351, z = 160.267 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 8002, gadget_id = 70360156, pos = { x = -79.886, y = 0.101, z = 160.051 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1008003, name = "GADGET_CREATE_8003", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_8003", action = "action_EVENT_GADGET_CREATE_8003" },
{ config_id = 1008004, name = "SELECT_OPTION_8004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_8004", action = "action_EVENT_SELECT_OPTION_8004" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 8002 },
regions = { },
triggers = { "GADGET_CREATE_8003", "SELECT_OPTION_8004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_8003(context, evt)
if 8002 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_8003(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 247016008, 8002, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_8004(context, evt)
-- 判断是gadgetid 8002 option_id 7
if 8002 ~= evt.param1 then
return false
end
if 7 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_8004(context, evt)
-- 将configid为 8002 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 8002, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 删除指定group 247016008 ;指定config8002;物件身上指定option7
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016008, 8002, 7) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 创建id为8001的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 8001 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
return 0
end
@@ -0,0 +1,289 @@
-- 基础信息
local base_info = {
group_id = 247016009
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 9001, monster_id = 20010601, pos = { x = -72.897, y = 0.050, z = 78.076 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 9002, monster_id = 20010601, pos = { x = -77.057, y = 0.051, z = 86.419 }, rot = { x = 0.000, y = 215.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 9003, monster_id = 20010801, pos = { x = -80.891, y = 0.057, z = 87.164 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 9004, monster_id = 20010801, pos = { x = -87.107, y = 0.058, z = 83.297 }, rot = { x = 0.000, y = 120.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 9005, monster_id = 20010801, pos = { x = -85.198, y = 0.052, z = 75.277 }, rot = { x = 0.000, y = 60.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 9006, monster_id = 20010801, pos = { x = -80.241, y = 0.050, z = 73.979 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 9007, monster_id = 26010301, pos = { x = -75.097, y = 0.050, z = 75.516 }, rot = { x = 0.000, y = 325.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 9008, monster_id = 26010101, pos = { x = -73.875, y = 0.050, z = 83.203 }, rot = { x = 0.000, y = 245.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 9009, monster_id = 20010901, pos = { x = -73.024, y = 0.067, z = 81.263 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 9010, monster_id = 20010901, pos = { x = -75.295, y = 0.066, z = 85.086 }, rot = { x = 0.000, y = 225.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 9011, monster_id = 20010501, pos = { x = -82.569, y = 0.060, z = 87.126 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 9012, monster_id = 20010501, pos = { x = -86.147, y = 0.053, z = 84.826 }, rot = { x = 0.000, y = 120.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 9013, monster_id = 20010501, pos = { x = -86.113, y = 0.060, z = 76.976 }, rot = { x = 0.000, y = 60.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 9014, monster_id = 20010501, pos = { x = -78.296, y = 0.066, z = 73.843 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 9015, gadget_id = 70360001, pos = { x = -79.936, y = 0.050, z = 79.849 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 9016, gadget_id = 70290137, pos = { x = -79.940, y = 0.697, z = 60.146 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 9017, gadget_id = 70290137, pos = { x = -79.934, y = 0.724, z = 100.176 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 9018, gadget_id = 70290137, pos = { x = -99.849, y = 0.709, z = 79.993 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 9019, gadget_id = 70290137, pos = { x = -59.929, y = 0.650, z = 80.001 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
{ config_id = 9022, shape = RegionShape.CUBIC, size = { x = 25.000, y = 10.000, z = 25.000 }, pos = { x = -79.821, y = 0.241, z = 79.743 } }
}
-- 触发器
triggers = {
{ config_id = 1009020, name = "GADGET_CREATE_9020", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_9020", action = "action_EVENT_GADGET_CREATE_9020" },
{ config_id = 1009021, name = "SELECT_OPTION_9021", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_9021", action = "action_EVENT_SELECT_OPTION_9021" },
{ config_id = 1009022, name = "ENTER_REGION_9022", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_9022", action = "action_EVENT_ENTER_REGION_9022" },
{ config_id = 1009023, name = "ANY_MONSTER_DIE_9023", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_9023", action = "action_EVENT_ANY_MONSTER_DIE_9023" },
{ config_id = 1009024, name = "ANY_MONSTER_DIE_9024", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_9024", action = "action_EVENT_ANY_MONSTER_DIE_9024" },
{ config_id = 1009025, name = "ANY_MONSTER_DIE_9025", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_9025", action = "action_EVENT_ANY_MONSTER_DIE_9025" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 9015, 9016, 9017, 9018, 9019 },
regions = { 9022 },
triggers = { "GADGET_CREATE_9020", "SELECT_OPTION_9021", "ENTER_REGION_9022" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 9001, 9002, 9003, 9004, 9005, 9006 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_9023" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 9009, 9010, 9011, 9012, 9013, 9014 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_9025" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = ,
monsters = { 9007, 9008 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_9024" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_9020(context, evt)
if 9015 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_9020(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 247016009, 9015, {175}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_9021(context, evt)
-- 判断是gadgetid 9015 option_id 175
if 9015 ~= evt.param1 then
return false
end
if 175 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_9021(context, evt)
-- 删除指定group 247016009 ;指定config9015;物件身上指定option175
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016009, 9015, 175) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 247016009, 2)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_9022(context, evt)
if evt.param1 ~= 9022 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_9022(context, evt)
-- 将configid为 9016 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 9016, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 9017 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 9017, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 9018 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 9018, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 9019 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 9019, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_9023(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_9023(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 247016009, 3)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_9024(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_9024(context, evt)
-- 将configid为 9016 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 9016, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 9017 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 9017, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 9018 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 9018, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 9019 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 9019, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_9025(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_9025(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 247016009, 4)
return 0
end
@@ -0,0 +1,252 @@
-- 基础信息
local base_info = {
group_id = 247016010
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 10001, monster_id = 23010101, pos = { x = -73.027, y = 0.001, z = -0.036 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 10002, monster_id = 23010501, pos = { x = -75.262, y = -0.006, z = 5.635 }, rot = { x = 0.000, y = 225.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 10003, monster_id = 23010401, pos = { x = -75.233, y = -0.006, z = -6.311 }, rot = { x = 0.000, y = 300.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 10004, monster_id = 23010101, pos = { x = -86.936, y = 0.029, z = -3.285 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 10005, monster_id = 23010101, pos = { x = -86.771, y = 0.008, z = 3.476 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 10006, gadget_id = 70360001, pos = { x = -79.785, y = 0.050, z = -0.015 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 10007, gadget_id = 70290137, pos = { x = -79.729, y = 0.549, z = -20.087 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 10008, gadget_id = 70290137, pos = { x = -79.721, y = 0.621, z = 19.976 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 10009, gadget_id = 70290137, pos = { x = -99.567, y = 0.672, z = -0.129 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 10010, gadget_id = 70290137, pos = { x = -59.664, y = 0.585, z = -0.105 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
{ config_id = 10014, shape = RegionShape.CUBIC, size = { x = 25.000, y = 10.000, z = 25.000 }, pos = { x = -80.635, y = 0.091, z = 0.052 } }
}
-- 触发器
triggers = {
{ config_id = 1010011, name = "ANY_MONSTER_DIE_10011", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_10011", action = "action_EVENT_ANY_MONSTER_DIE_10011" },
{ config_id = 1010012, name = "GADGET_CREATE_10012", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_10012", action = "action_EVENT_GADGET_CREATE_10012" },
{ config_id = 1010013, name = "SELECT_OPTION_10013", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_10013", action = "action_EVENT_SELECT_OPTION_10013" },
{ config_id = 1010014, name = "ENTER_REGION_10014", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_10014", action = "action_EVENT_ENTER_REGION_10014" },
{ config_id = 1010015, name = "ANY_MONSTER_DIE_10015", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_10015", action = "action_EVENT_ANY_MONSTER_DIE_10015" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 10006, 10007, 10008, 10009, 10010 },
regions = { 10014 },
triggers = { "GADGET_CREATE_10012", "SELECT_OPTION_10013", "ENTER_REGION_10014" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 10004, 10005 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_10011" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 10001, 10002, 10003 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_10015" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_10011(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_10011(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 247016010, 3)
return 0
end
-- 触发条件
function condition_EVENT_GADGET_CREATE_10012(context, evt)
if 10006 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_10012(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 247016010, 10006, {175}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_10013(context, evt)
-- 判断是gadgetid 10006 option_id 175
if 10006 ~= evt.param1 then
return false
end
if 175 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_10013(context, evt)
-- 删除指定group 247016010 ;指定config10006;物件身上指定option175
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016010, 10006, 175) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 247016010, 2)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_10014(context, evt)
if evt.param1 ~= 10014 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_10014(context, evt)
-- 将configid为 10007 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 10007, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 10008 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 10008, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 10009 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 10009, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 10010 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 10010, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_10015(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_10015(context, evt)
-- 将configid为 10007 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 10007, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 10008 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 10008, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 10009 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 10009, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 10010 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 10010, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
@@ -0,0 +1,252 @@
-- 基础信息
local base_info = {
group_id = 247016011
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 11001, monster_id = 23010101, pos = { x = 6.767, y = -0.209, z = -78.287 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 11002, monster_id = 23010501, pos = { x = 4.532, y = -0.216, z = -72.616 }, rot = { x = 0.000, y = 225.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 11003, monster_id = 23010401, pos = { x = 4.562, y = -0.216, z = -84.561 }, rot = { x = 0.000, y = 300.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 11004, monster_id = 23010101, pos = { x = -7.141, y = -0.181, z = -81.536 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } },
{ config_id = 11005, monster_id = 23010101, pos = { x = -6.977, y = -0.202, z = -74.774 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, disableWander = true, affix = { 1007, 1010 } }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 11006, gadget_id = 70360001, pos = { x = 0.010, y = -0.160, z = -78.266 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 11007, gadget_id = 70290137, pos = { x = 0.066, y = 0.339, z = -98.337 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 11008, gadget_id = 70290137, pos = { x = 0.073, y = 0.411, z = -58.275 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 11009, gadget_id = 70290137, pos = { x = -19.773, y = 0.462, z = -78.380 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 11010, gadget_id = 70290137, pos = { x = 20.131, y = 0.375, z = -78.356 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
{ config_id = 11014, shape = RegionShape.CUBIC, size = { x = 25.000, y = 10.000, z = 25.000 }, pos = { x = -0.841, y = -0.119, z = -78.198 } }
}
-- 触发器
triggers = {
{ config_id = 1011011, name = "ANY_MONSTER_DIE_11011", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_11011", action = "action_EVENT_ANY_MONSTER_DIE_11011" },
{ config_id = 1011012, name = "GADGET_CREATE_11012", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_11012", action = "action_EVENT_GADGET_CREATE_11012" },
{ config_id = 1011013, name = "SELECT_OPTION_11013", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_11013", action = "action_EVENT_SELECT_OPTION_11013" },
{ config_id = 1011014, name = "ENTER_REGION_11014", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_11014", action = "action_EVENT_ENTER_REGION_11014" },
{ config_id = 1011015, name = "ANY_MONSTER_DIE_11015", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_11015", action = "action_EVENT_ANY_MONSTER_DIE_11015" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 11006, 11007, 11008, 11009, 11010 },
regions = { 11014 },
triggers = { "GADGET_CREATE_11012", "SELECT_OPTION_11013", "ENTER_REGION_11014" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 11004, 11005 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_11011" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 11001, 11002, 11003 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_11015" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_11011(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_11011(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 247016011, 3)
return 0
end
-- 触发条件
function condition_EVENT_GADGET_CREATE_11012(context, evt)
if 11006 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_11012(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 247016011, 11006, {175}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_11013(context, evt)
-- 判断是gadgetid 11006 option_id 175
if 11006 ~= evt.param1 then
return false
end
if 175 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_11013(context, evt)
-- 删除指定group 247016011 ;指定config11006;物件身上指定option175
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016011, 11006, 175) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 247016011, 2)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_11014(context, evt)
if evt.param1 ~= 11014 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_11014(context, evt)
-- 将configid为 11007 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 11007, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 11008 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 11008, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 11009 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 11009, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 11010 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 11010, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_11015(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_11015(context, evt)
-- 将configid为 11007 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 11007, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 11008 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 11008, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 11009 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 11009, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 11010 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 11010, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
@@ -0,0 +1,316 @@
-- 基础信息
local base_info = {
group_id = 247016012
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 12001, monster_id = 25080101, pos = { x = 6.070, y = -0.363, z = -145.071 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 5, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 },
{ config_id = 12002, monster_id = 25080201, pos = { x = 2.978, y = -0.381, z = -138.619 }, rot = { x = 0.000, y = 200.000, z = 0.000 }, level = 5, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 },
{ config_id = 12003, monster_id = 25080301, pos = { x = -1.873, y = -0.373, z = -137.577 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 5, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 },
{ config_id = 12004, monster_id = 25080101, pos = { x = -6.512, y = -0.374, z = -140.809 }, rot = { x = 0.000, y = 120.000, z = 0.000 }, level = 10, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 },
{ config_id = 12005, monster_id = 25080201, pos = { x = -6.292, y = -0.375, z = -148.266 }, rot = { x = 0.000, y = 60.000, z = 0.000 }, level = 10, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 },
{ config_id = 12006, monster_id = 25080301, pos = { x = -0.625, y = -0.381, z = -150.975 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 10, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 12007, gadget_id = 70360001, pos = { x = -0.226, y = -0.160, z = -144.719 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 12008, gadget_id = 70290137, pos = { x = -0.272, y = -0.024, z = -164.739 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 12009, gadget_id = 70290137, pos = { x = -0.213, y = -0.030, z = -125.047 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 12010, gadget_id = 70290137, pos = { x = -20.040, y = -0.119, z = -144.883 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 12011, gadget_id = 70290137, pos = { x = 19.869, y = -0.097, z = -144.883 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
{ config_id = 12014, shape = RegionShape.CUBIC, size = { x = 25.000, y = 10.000, z = 25.000 }, pos = { x = 0.165, y = -0.140, z = -144.494 } }
}
-- 触发器
triggers = {
{ config_id = 1012012, name = "GADGET_CREATE_12012", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_12012", action = "action_EVENT_GADGET_CREATE_12012" },
{ config_id = 1012013, name = "SELECT_OPTION_12013", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_12013", action = "action_EVENT_SELECT_OPTION_12013" },
{ config_id = 1012014, name = "ENTER_REGION_12014", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_12014", action = "action_EVENT_ENTER_REGION_12014" },
{ config_id = 1012015, name = "ANY_MONSTER_DIE_12015", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_12015", action = "action_EVENT_ANY_MONSTER_DIE_12015" },
{ config_id = 1012016, name = "ANY_MONSTER_DIE_12016", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_12016", action = "action_EVENT_ANY_MONSTER_DIE_12016" },
{ config_id = 1012017, name = "SELECT_OPTION_12017", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_12017", action = "action_EVENT_SELECT_OPTION_12017" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 12007, 12008, 12009, 12010, 12011 },
regions = { 12014 },
triggers = { "GADGET_CREATE_12012", "SELECT_OPTION_12013", "ENTER_REGION_12014", "SELECT_OPTION_12017" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 12001, 12002, 12003 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_12016" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 12004, 12005, 12006 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_12015" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_12012(context, evt)
if 12007 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_12012(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 247016012, 12007, {4102,4103}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_12013(context, evt)
-- 判断是gadgetid 12007 option_id 4102
if 12007 ~= evt.param1 then
return false
end
if 4102 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_12013(context, evt)
-- 删除指定group 247016012 ;指定config12007;物件身上指定option4102
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016012, 12007, 4102) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 删除指定group 247016012 ;指定config12007;物件身上指定option4103
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016012, 12007, 4103) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 247016012, 2)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_12014(context, evt)
if evt.param1 ~= 12014 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_12014(context, evt)
-- 将configid为 12008 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12008, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 12009 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12009, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 12010 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12010, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 12011 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12011, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_12015(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_12015(context, evt)
-- 将configid为 12008 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12008, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 12009 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12009, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 12010 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12010, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 12011 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12011, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_12016(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_12016(context, evt)
-- 将configid为 12008 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12008, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 12009 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12009, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 12010 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12010, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 12011 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 12011, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_12017(context, evt)
-- 判断是gadgetid 12007 option_id 4103
if 12007 ~= evt.param1 then
return false
end
if 4103 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_12017(context, evt)
-- 删除指定group 247016012 ;指定config12007;物件身上指定option4102
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016012, 12007, 4102) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 删除指定group 247016012 ;指定config12007;物件身上指定option4103
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016012, 12007, 4103) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 247016012, 3)
return 0
end
@@ -0,0 +1,316 @@
-- 基础信息
local base_info = {
group_id = 247016013
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 13001, monster_id = 25080101, pos = { x = -153.649, y = -0.105, z = 79.833 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 5, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 },
{ config_id = 13002, monster_id = 25080201, pos = { x = -156.741, y = -0.123, z = 86.285 }, rot = { x = 0.000, y = 200.000, z = 0.000 }, level = 5, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 },
{ config_id = 13003, monster_id = 25080301, pos = { x = -161.592, y = -0.116, z = 87.327 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 5, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 },
{ config_id = 13004, monster_id = 25080101, pos = { x = -166.231, y = -0.116, z = 84.095 }, rot = { x = 0.000, y = 120.000, z = 0.000 }, level = 10, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 },
{ config_id = 13005, monster_id = 25080201, pos = { x = -166.011, y = -0.117, z = 76.638 }, rot = { x = 0.000, y = 60.000, z = 0.000 }, level = 10, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 },
{ config_id = 13006, monster_id = 25080301, pos = { x = -160.344, y = -0.123, z = 73.929 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 10, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 13007, gadget_id = 70360001, pos = { x = -159.945, y = 0.097, z = 80.185 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 13008, gadget_id = 70290137, pos = { x = -159.991, y = 0.234, z = 60.165 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 13009, gadget_id = 70290137, pos = { x = -159.932, y = 0.228, z = 99.857 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 13010, gadget_id = 70290137, pos = { x = -179.759, y = 0.138, z = 80.021 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 13011, gadget_id = 70290137, pos = { x = -139.850, y = 0.161, z = 80.021 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
{ config_id = 13014, shape = RegionShape.CUBIC, size = { x = 25.000, y = 10.000, z = 25.000 }, pos = { x = -159.553, y = 0.117, z = 80.410 } }
}
-- 触发器
triggers = {
{ config_id = 1013012, name = "GADGET_CREATE_13012", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_13012", action = "action_EVENT_GADGET_CREATE_13012" },
{ config_id = 1013013, name = "SELECT_OPTION_13013", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_13013", action = "action_EVENT_SELECT_OPTION_13013" },
{ config_id = 1013014, name = "ENTER_REGION_13014", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_13014", action = "action_EVENT_ENTER_REGION_13014" },
{ config_id = 1013015, name = "ANY_MONSTER_DIE_13015", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_13015", action = "action_EVENT_ANY_MONSTER_DIE_13015" },
{ config_id = 1013016, name = "ANY_MONSTER_DIE_13016", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_13016", action = "action_EVENT_ANY_MONSTER_DIE_13016" },
{ config_id = 1013017, name = "SELECT_OPTION_13017", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_13017", action = "action_EVENT_SELECT_OPTION_13017" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 13007, 13008, 13009, 13010, 13011 },
regions = { 13014 },
triggers = { "GADGET_CREATE_13012", "SELECT_OPTION_13013", "ENTER_REGION_13014", "SELECT_OPTION_13017" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 13001, 13002, 13003 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_13016" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 13004, 13005, 13006 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_13015" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_13012(context, evt)
if 13007 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_13012(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 247016013, 13007, {4102,4103}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_13013(context, evt)
-- 判断是gadgetid 13007 option_id 4102
if 13007 ~= evt.param1 then
return false
end
if 4102 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_13013(context, evt)
-- 删除指定group 247016013 ;指定config13007;物件身上指定option4102
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016013, 13007, 4102) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 删除指定group 247016013 ;指定config13007;物件身上指定option4103
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016013, 13007, 4103) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 247016013, 2)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_13014(context, evt)
if evt.param1 ~= 13014 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_13014(context, evt)
-- 将configid为 13008 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 13008, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 13009 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 13009, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 13010 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 13010, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 13011 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 13011, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_13015(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_13015(context, evt)
-- 将configid为 13008 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 13008, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 13009 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 13009, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 13010 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 13010, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 13011 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 13011, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_13016(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_13016(context, evt)
-- 将configid为 13008 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 13008, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 13009 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 13009, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 13010 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 13010, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 13011 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 13011, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_13017(context, evt)
-- 判断是gadgetid 13007 option_id 4103
if 13007 ~= evt.param1 then
return false
end
if 4103 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_13017(context, evt)
-- 删除指定group 247016013 ;指定config13007;物件身上指定option4102
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016013, 13007, 4102) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 删除指定group 247016013 ;指定config13007;物件身上指定option4103
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016013, 13007, 4103) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 247016013, 3)
return 0
end
@@ -0,0 +1,316 @@
-- 基础信息
local base_info = {
group_id = 247016014
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 14001, monster_id = 25080101, pos = { x = -233.657, y = -0.165, z = 79.748 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 5, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 },
{ config_id = 14002, monster_id = 25080201, pos = { x = -236.749, y = -0.183, z = 86.200 }, rot = { x = 0.000, y = 200.000, z = 0.000 }, level = 5, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 },
{ config_id = 14003, monster_id = 25080301, pos = { x = -241.600, y = -0.176, z = 87.242 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 5, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 },
{ config_id = 14004, monster_id = 25080101, pos = { x = -246.239, y = -0.176, z = 84.010 }, rot = { x = 0.000, y = 120.000, z = 0.000 }, level = 10, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 },
{ config_id = 14005, monster_id = 25080201, pos = { x = -246.019, y = -0.177, z = 76.553 }, rot = { x = 0.000, y = 60.000, z = 0.000 }, level = 10, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 },
{ config_id = 14006, monster_id = 25080301, pos = { x = -240.352, y = -0.183, z = 73.844 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 10, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 14007, gadget_id = 70360001, pos = { x = -239.953, y = 0.038, z = 80.100 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 14008, gadget_id = 70290137, pos = { x = -239.999, y = 0.174, z = 60.080 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 14009, gadget_id = 70290137, pos = { x = -239.940, y = 0.168, z = 99.772 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 14010, gadget_id = 70290137, pos = { x = -259.767, y = 0.079, z = 79.936 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 14011, gadget_id = 70290137, pos = { x = -219.858, y = 0.101, z = 79.936 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
{ config_id = 14014, shape = RegionShape.CUBIC, size = { x = 25.000, y = 10.000, z = 25.000 }, pos = { x = -239.561, y = 0.057, z = 80.325 } }
}
-- 触发器
triggers = {
{ config_id = 1014012, name = "GADGET_CREATE_14012", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_14012", action = "action_EVENT_GADGET_CREATE_14012" },
{ config_id = 1014013, name = "SELECT_OPTION_14013", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_14013", action = "action_EVENT_SELECT_OPTION_14013" },
{ config_id = 1014014, name = "ENTER_REGION_14014", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_14014", action = "action_EVENT_ENTER_REGION_14014" },
{ config_id = 1014015, name = "ANY_MONSTER_DIE_14015", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_14015", action = "action_EVENT_ANY_MONSTER_DIE_14015" },
{ config_id = 1014016, name = "ANY_MONSTER_DIE_14016", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_14016", action = "action_EVENT_ANY_MONSTER_DIE_14016" },
{ config_id = 1014017, name = "SELECT_OPTION_14017", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_14017", action = "action_EVENT_SELECT_OPTION_14017" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 14007, 14008, 14009, 14010, 14011 },
regions = { 14014 },
triggers = { "GADGET_CREATE_14012", "SELECT_OPTION_14013", "ENTER_REGION_14014", "SELECT_OPTION_14017" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 14001, 14002, 14003 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_14016" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 14004, 14005, 14006 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_14015" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_14012(context, evt)
if 14007 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_14012(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 247016014, 14007, {4102,4103}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_14013(context, evt)
-- 判断是gadgetid 14007 option_id 4102
if 14007 ~= evt.param1 then
return false
end
if 4102 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_14013(context, evt)
-- 删除指定group 247016014 ;指定config14007;物件身上指定option4102
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016014, 14007, 4102) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 删除指定group 247016014 ;指定config14007;物件身上指定option4103
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016014, 14007, 4103) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 247016014, 2)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_14014(context, evt)
if evt.param1 ~= 14014 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_14014(context, evt)
-- 将configid为 14008 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 14008, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 14009 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 14009, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 14010 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 14010, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 14011 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 14011, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_14015(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_14015(context, evt)
-- 将configid为 14008 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 14008, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 14009 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 14009, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 14010 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 14010, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 14011 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 14011, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_14016(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_14016(context, evt)
-- 将configid为 14008 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 14008, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 14009 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 14009, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 14010 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 14010, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 14011 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 14011, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_14017(context, evt)
-- 判断是gadgetid 14007 option_id 4103
if 14007 ~= evt.param1 then
return false
end
if 4103 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_14017(context, evt)
-- 删除指定group 247016014 ;指定config14007;物件身上指定option4102
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016014, 14007, 4102) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 删除指定group 247016014 ;指定config14007;物件身上指定option4103
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016014, 14007, 4103) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 247016014, 3)
return 0
end
@@ -0,0 +1,316 @@
-- 基础信息
local base_info = {
group_id = 247016015
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 15001, monster_id = 25080101, pos = { x = 6.253, y = -0.153, z = 239.732 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 5, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 },
{ config_id = 15002, monster_id = 25080201, pos = { x = 3.160, y = -0.171, z = 246.184 }, rot = { x = 0.000, y = 200.000, z = 0.000 }, level = 5, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 },
{ config_id = 15003, monster_id = 25080301, pos = { x = -1.690, y = -0.163, z = 247.226 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 5, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 },
{ config_id = 15004, monster_id = 25080101, pos = { x = -6.330, y = -0.164, z = 243.994 }, rot = { x = 0.000, y = 120.000, z = 0.000 }, level = 10, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 },
{ config_id = 15005, monster_id = 25080201, pos = { x = -6.109, y = -0.165, z = 236.537 }, rot = { x = 0.000, y = 60.000, z = 0.000 }, level = 10, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 },
{ config_id = 15006, monster_id = 25080301, pos = { x = -0.443, y = -0.171, z = 233.828 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 10, disableWander = true, affix = { 1008, 1011 }, pose_id = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 15007, gadget_id = 70360001, pos = { x = -0.044, y = 0.050, z = 240.084 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 15008, gadget_id = 70290137, pos = { x = -0.089, y = 0.186, z = 220.064 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 15009, gadget_id = 70290137, pos = { x = -0.031, y = 0.180, z = 259.756 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 15010, gadget_id = 70290137, pos = { x = -19.858, y = 0.091, z = 239.920 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 15011, gadget_id = 70290137, pos = { x = 20.051, y = 0.113, z = 239.920 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
{ config_id = 15014, shape = RegionShape.CUBIC, size = { x = 25.000, y = 10.000, z = 25.000 }, pos = { x = 0.348, y = 0.069, z = 240.309 } }
}
-- 触发器
triggers = {
{ config_id = 1015012, name = "GADGET_CREATE_15012", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_15012", action = "action_EVENT_GADGET_CREATE_15012" },
{ config_id = 1015013, name = "SELECT_OPTION_15013", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_15013", action = "action_EVENT_SELECT_OPTION_15013" },
{ config_id = 1015014, name = "ENTER_REGION_15014", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_15014", action = "action_EVENT_ENTER_REGION_15014" },
{ config_id = 1015015, name = "ANY_MONSTER_DIE_15015", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_15015", action = "action_EVENT_ANY_MONSTER_DIE_15015" },
{ config_id = 1015016, name = "ANY_MONSTER_DIE_15016", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_15016", action = "action_EVENT_ANY_MONSTER_DIE_15016" },
{ config_id = 1015017, name = "SELECT_OPTION_15017", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_15017", action = "action_EVENT_SELECT_OPTION_15017" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 15007, 15008, 15009, 15010, 15011 },
regions = { 15014 },
triggers = { "GADGET_CREATE_15012", "SELECT_OPTION_15013", "ENTER_REGION_15014", "SELECT_OPTION_15017" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 15001, 15002, 15003 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_15016" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 15004, 15005, 15006 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_15015" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_15012(context, evt)
if 15007 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_15012(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 247016015, 15007, {4102,4103}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_15013(context, evt)
-- 判断是gadgetid 15007 option_id 4102
if 15007 ~= evt.param1 then
return false
end
if 4102 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_15013(context, evt)
-- 删除指定group 247016015 ;指定config15007;物件身上指定option4102
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016015, 15007, 4102) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 删除指定group 247016015 ;指定config15007;物件身上指定option4103
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016015, 15007, 4103) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 247016015, 2)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_15014(context, evt)
if evt.param1 ~= 15014 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_15014(context, evt)
-- 将configid为 15008 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 15008, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 15009 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 15009, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 15010 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 15010, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 15011 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 15011, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_15015(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_15015(context, evt)
-- 将configid为 15008 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 15008, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 15009 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 15009, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 15010 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 15010, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 15011 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 15011, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_15016(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_15016(context, evt)
-- 将configid为 15008 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 15008, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 15009 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 15009, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 15010 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 15010, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 15011 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 15011, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_15017(context, evt)
-- 判断是gadgetid 15007 option_id 4103
if 15007 ~= evt.param1 then
return false
end
if 4103 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_15017(context, evt)
-- 删除指定group 247016015 ;指定config15007;物件身上指定option4102
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016015, 15007, 4102) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 删除指定group 247016015 ;指定config15007;物件身上指定option4103
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016015, 15007, 4103) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 247016015, 3)
return 0
end
@@ -0,0 +1,316 @@
-- 基础信息
local base_info = {
group_id = 247016016
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 16001, monster_id = 21020401, pos = { x = 7.215, y = 2.762, z = 349.315 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 10, disableWander = true, affix = { 1008, 1011 } },
{ config_id = 16002, monster_id = 21030101, pos = { x = -6.173, y = 2.864, z = 355.959 }, rot = { x = 0.000, y = 120.000, z = 0.000 }, level = 5, disableWander = true, affix = { 1008, 1011 } },
{ config_id = 16003, monster_id = 21030601, pos = { x = -6.660, y = 2.864, z = 344.115 }, rot = { x = 0.000, y = 60.000, z = 0.000 }, level = 5, disableWander = true, affix = { 1008, 1011 } },
{ config_id = 16004, monster_id = 21030601, pos = { x = 6.503, y = 2.864, z = 355.386 }, rot = { x = 0.000, y = 245.000, z = 0.000 }, level = 10, disableWander = true, affix = { 1008, 1011 } },
{ config_id = 16005, monster_id = 21020401, pos = { x = -8.290, y = 2.773, z = 349.698 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 5, disableWander = true, affix = { 1008, 1011 } },
{ config_id = 16006, monster_id = 21030101, pos = { x = 6.529, y = 2.864, z = 344.302 }, rot = { x = 0.000, y = 285.000, z = 0.000 }, level = 10, disableWander = true, affix = { 1008, 1011 } }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 16007, gadget_id = 70360001, pos = { x = -0.064, y = 2.941, z = 349.836 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 16008, gadget_id = 70290137, pos = { x = -0.134, y = 2.922, z = 329.917 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 16009, gadget_id = 70290137, pos = { x = -0.121, y = 3.037, z = 369.788 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 16010, gadget_id = 70290137, pos = { x = -19.986, y = 3.116, z = 349.657 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 16011, gadget_id = 70290137, pos = { x = 19.964, y = 3.037, z = 349.665 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
{ config_id = 16014, shape = RegionShape.CUBIC, size = { x = 20.000, y = 10.000, z = 20.000 }, pos = { x = 0.438, y = 2.960, z = 349.891 } }
}
-- 触发器
triggers = {
{ config_id = 1016012, name = "GADGET_CREATE_16012", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_16012", action = "action_EVENT_GADGET_CREATE_16012" },
{ config_id = 1016013, name = "SELECT_OPTION_16013", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_16013", action = "action_EVENT_SELECT_OPTION_16013" },
{ config_id = 1016014, name = "ENTER_REGION_16014", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_16014", action = "action_EVENT_ENTER_REGION_16014" },
{ config_id = 1016015, name = "ANY_MONSTER_DIE_16015", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_16015", action = "action_EVENT_ANY_MONSTER_DIE_16015" },
{ config_id = 1016016, name = "ANY_MONSTER_DIE_16016", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_16016", action = "action_EVENT_ANY_MONSTER_DIE_16016" },
{ config_id = 1016017, name = "SELECT_OPTION_16017", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_16017", action = "action_EVENT_SELECT_OPTION_16017" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 16007, 16008, 16009, 16010, 16011 },
regions = { 16014 },
triggers = { "GADGET_CREATE_16012", "SELECT_OPTION_16013", "ENTER_REGION_16014", "SELECT_OPTION_16017" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 16002, 16003, 16005 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_16016" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 16001, 16004, 16006 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_16015" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_16012(context, evt)
if 16007 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_16012(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 247016016, 16007, {4102,4103}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_16013(context, evt)
-- 判断是gadgetid 16007 option_id 4102
if 16007 ~= evt.param1 then
return false
end
if 4102 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_16013(context, evt)
-- 删除指定group 247016016 ;指定config16007;物件身上指定option4102
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016016, 16007, 4102) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 删除指定group 247016016 ;指定config16007;物件身上指定option4103
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016016, 16007, 4103) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 247016016, 2)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_16014(context, evt)
if evt.param1 ~= 16014 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_16014(context, evt)
-- 将configid为 16008 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 16008, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 16009 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 16009, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 16010 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 16010, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 16011 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 16011, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_16015(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_16015(context, evt)
-- 将configid为 16008 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 16008, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 16009 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 16009, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 16010 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 16010, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 16011 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 16011, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_16016(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_16016(context, evt)
-- 将configid为 16008 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 16008, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 16009 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 16009, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 16010 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 16010, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 16011 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 16011, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_16017(context, evt)
-- 判断是gadgetid 16007 option_id 4103
if 16007 ~= evt.param1 then
return false
end
if 4103 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_16017(context, evt)
-- 删除指定group 247016016 ;指定config16007;物件身上指定option4103
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016016, 16007, 4103) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 删除指定group 247016016 ;指定config16007;物件身上指定option4102
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 247016016, 16007, 4102) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 247016016, 3)
return 0
end
@@ -0,0 +1,45 @@
{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70360297,
"groupLimit": false,
"isModelHidden": false,
"pointType": "DungeonQuitPoint",
"pos": {
"x": 304.4882,
"y": -3.138997,
"z": 79.37376
},
"rot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"size": {
"x": 5.0,
"y": 5.0,
"z": 5.0
},
"tranPos": {
"x": 305.366272,
"y": -3.1389966,
"z": 79.373764
},
"tranRot": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"type": "NORMAL",
"unlocked": false
}
},
"transRadius": 0.0
}