添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions

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-- 地图配置
scene_config = {
begin_pos = { x = -512.0, z = -512.0 },
size = { x = 1024.0, z = 1024.0 },
born_pos = { x = 3.470, y = -0.102, z = 15.908 },
born_rot = { x = 0.000, y = 0.000, z = 0.000 },
born_point_list = {
{ pos = { x = 0.000, y = -0.102, z = 15.252 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = -3.267, y = -0.102, z = 14.987 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = 3.746, y = -0.102, z = 14.772 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = -0.011, y = -0.102, z = 17.820 }, rot = { x = 0.000, y = 180.000, z = 0.000 } }
},
die_y = -20,
city_id = 2,
vision_anchor = { x = -1000.0, z = -1000.0 }
}
-- 所有的区块
blocks = { 44011 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -512.0, z = -512.0 }, max = { x = 512.0, z = 512.0 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }

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-- 所有的group
groups = {
{ id = 244011001, refresh_id = 1, pos = { x = -0.015, y = -0.102, z = 0.235 } }
}

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-- 基础信息
local base_info = {
group_id = 244011001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70360010, pos = { x = -0.055, y = -0.225, z = 2.536 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
-- 出生区域回能回血物件
{ config_id = 1009, gadget_id = 44000006, pos = { x = -0.003, y = -0.102, z = 12.848 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1010, gadget_id = 49001017, pos = { x = 12.500, y = -0.102, z = 8.700 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, is_use_point_array = true },
{ config_id = 1011, gadget_id = 49001017, pos = { x = 0.000, y = -0.102, z = -13.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, is_use_point_array = true },
{ config_id = 1012, gadget_id = 49001017, pos = { x = -12.500, y = -0.102, z = 8.700 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, is_use_point_array = true },
{ config_id = 1013, gadget_id = 49001019, pos = { x = 12.500, y = -0.102, z = 8.700 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, is_use_point_array = true },
{ config_id = 1014, gadget_id = 49001019, pos = { x = 0.000, y = -0.102, z = -13.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, is_use_point_array = true },
{ config_id = 1015, gadget_id = 49001019, pos = { x = -12.500, y = -0.102, z = 8.700 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, is_use_point_array = true },
{ config_id = 1016, gadget_id = 49001017, pos = { x = 8.000, y = -0.102, z = -8.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, is_use_point_array = true },
{ config_id = 1017, gadget_id = 49001017, pos = { x = -8.000, y = -0.102, z = -8.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, is_use_point_array = true },
{ config_id = 1018, gadget_id = 49001017, pos = { x = -8.000, y = -0.102, z = 7.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, is_use_point_array = true },
{ config_id = 1019, gadget_id = 49001017, pos = { x = 8.000, y = -0.102, z = 7.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, is_use_point_array = true },
{ config_id = 1020, gadget_id = 49001019, pos = { x = 8.000, y = -0.102, z = -8.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, is_use_point_array = true },
{ config_id = 1021, gadget_id = 49001019, pos = { x = -8.000, y = -0.102, z = -8.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, is_use_point_array = true },
{ config_id = 1022, gadget_id = 49001019, pos = { x = -8.000, y = -0.102, z = 7.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, is_use_point_array = true },
{ config_id = 1023, gadget_id = 49001019, pos = { x = 8.000, y = -0.102, z = 7.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, is_use_point_array = true }
}
-- 区域
regions = {
{ config_id = 1024, shape = RegionShape.SPHERE, radius = 30, pos = { x = 0.561, y = 0.398, z = 0.512 } },
{ config_id = 1025, shape = RegionShape.SPHERE, radius = 30, pos = { x = 0.561, y = 0.398, z = 0.512 } },
{ config_id = 1026, shape = RegionShape.SPHERE, radius = 30, pos = { x = 0.561, y = 0.398, z = 0.512 } },
{ config_id = 1027, shape = RegionShape.SPHERE, radius = 30, pos = { x = 0.561, y = 0.398, z = 0.512 } }
}
-- 触发器
triggers = {
{ config_id = 1001002, name = "GADGET_CREATE_1002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_1002", action = "action_EVENT_GADGET_CREATE_1002" },
{ config_id = 1001003, name = "SELECT_OPTION_1003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_1003", action = "action_EVENT_SELECT_OPTION_1003" },
-- 限时子挑战成功,父挑战直接成功
{ config_id = 1001004, name = "CHALLENGE_SUCCESS_1004", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "202", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_1004" },
-- 限时子挑战失败切到suite2继续判定父挑战
{ config_id = 1001005, name = "CHALLENGE_FAIL_1005", event = EventType.EVENT_CHALLENGE_FAIL, source = "202", condition = "", action = "action_EVENT_CHALLENGE_FAIL_1005" },
-- 父挑战失败,地城重置
{ config_id = 1001006, name = "CHALLENGE_FAIL_1006", event = EventType.EVENT_CHALLENGE_FAIL, source = "101", condition = "", action = "action_EVENT_CHALLENGE_FAIL_1006" },
-- 全角色死亡,父挑战直接失败
{ config_id = 1001007, name = "DUNGEON_ALL_AVATAR_DIE_1007", event = EventType.EVENT_DUNGEON_ALL_AVATAR_DIE, source = "", condition = "condition_EVENT_DUNGEON_ALL_AVATAR_DIE_1007", action = "action_EVENT_DUNGEON_ALL_AVATAR_DIE_1007", trigger_count = 0 },
-- 普通子挑战成功,父挑战直接成功
{ config_id = 1001008, name = "CHALLENGE_SUCCESS_1008", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "201", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_1008" },
{ config_id = 1001024, name = "ENTER_REGION_1024", event = EventType.EVENT_ENTER_REGION, source = "", condition = "", action = "action_EVENT_ENTER_REGION_1024" },
{ config_id = 1001025, name = "ENTER_REGION_1025", event = EventType.EVENT_ENTER_REGION, source = "", condition = "", action = "action_EVENT_ENTER_REGION_1025" },
{ config_id = 1001026, name = "ENTER_REGION_1026", event = EventType.EVENT_ENTER_REGION, source = "", condition = "", action = "action_EVENT_ENTER_REGION_1026" },
{ config_id = 1001027, name = "ENTER_REGION_1027", event = EventType.EVENT_ENTER_REGION, source = "", condition = "", action = "action_EVENT_ENTER_REGION_1027" }
}
-- 点位
points = {
{ config_id = 1028, pos = { x = 0.031, y = -0.102, z = -7.151 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 2 }
}
-- 变量
variables = {
{ config_id = 1, name = "IS_IN_LIMIT_TIME", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001, 1009 },
regions = { },
triggers = { "GADGET_CREATE_1002", "SELECT_OPTION_1003", "CHALLENGE_SUCCESS_1004", "CHALLENGE_FAIL_1005", "CHALLENGE_FAIL_1006", "DUNGEON_ALL_AVATAR_DIE_1007" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { "CHALLENGE_SUCCESS_1008" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = 三个轰炸区域,
monsters = { },
gadgets = { 1010, 1011, 1012 },
regions = { 1024 },
triggers = { "ENTER_REGION_1024" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = 三个轰炸区域-强化版,
monsters = { },
gadgets = { 1013, 1014, 1015 },
regions = { 1025 },
triggers = { "ENTER_REGION_1025" },
rand_weight = 100
},
{
-- suite_id = 5,
-- description = 四个轰炸区域,
monsters = { },
gadgets = { 1016, 1017, 1018, 1019 },
regions = { 1026 },
triggers = { "ENTER_REGION_1026" },
rand_weight = 100
},
{
-- suite_id = 6,
-- description = 四个轰炸区域-强化版,
monsters = { },
gadgets = { 1020, 1021, 1022, 1023 },
regions = { 1027 },
triggers = { "ENTER_REGION_1027" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_1002(context, evt)
if 1001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_1002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 244011001, 1001, {175}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_1003(context, evt)
-- 判断是gadgetid 1001 option_id 175
if 1001 ~= evt.param1 then
return false
end
if 175 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_1003(context, evt)
-- 初始化变量
local challenge_time = 0
local gadget_number_up = 0
local gadget_damage_up = 0
local boss_affix_1 = 0
local boss_affix_2 = 0
--------------------------------------------------------------------------------
-- 以下部分为接口读取玩家选择的因子,记录在对应变量中
--------------------------------------------------------------------------------
--判断玩家是否选择了时间因子
if (0 or -1) ~= ScriptLib.GetChannellerSlabLoopDungeonLimitTime(context) then
challenge_time = ScriptLib.GetChannellerSlabLoopDungeonLimitTime(context)
end
-- 判断玩家是否选择轰炸范围提升,如果是的话改变变量
if false ~= ScriptLib.IsChannellerSlabLoopDungeonConditionSelected(context, 301) then
gadget_damage_up = 1
end
-- 判断玩家是否选择多一个轰炸区域,如果是的话改变变量
if false ~= ScriptLib.IsChannellerSlabLoopDungeonConditionSelected(context, 302) then
gadget_number_up = 1
end
-- 判断玩家是否选择恒长机关瘫痪时间减半词缀
if false ~= ScriptLib.IsChannellerSlabLoopDungeonConditionSelected(context, 303) then
boss_affix_1 = 1
end
-- 判断玩家是否选择恒长机关起死回生词缀
if false ~= ScriptLib.IsChannellerSlabLoopDungeonConditionSelected(context, 304) then
boss_affix_2 = 1
end
--------------------------------------------------------------------------------
-- 以下部分为改操作台状态删除option id删除回血泉水之类
--------------------------------------------------------------------------------
-- 将操作台物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 删除操作台物件身上指定option
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 244011001, 1001, 175) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 卸载回血gadget
if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 244011001, EntityType.GADGET, 1009) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
return -1
end
--------------------------------------------------------------------------------
-- 以下部分为刷怪相关的操作
--------------------------------------------------------------------------------
-- 根据参数判断刷哪个轰炸区域的suite
--
if gadget_number_up == 0 then
if gadget_damage_up == 0 then
ScriptLib.AddExtraGroupSuite(context, 244011001, 3)
else
ScriptLib.AddExtraGroupSuite(context, 244011001, 4)
end
else
if gadget_damage_up == 0 then
ScriptLib.AddExtraGroupSuite(context, 244011001, 5)
else
ScriptLib.AddExtraGroupSuite(context, 244011001, 6)
end
end
--
-- 根据参数判断boss挂什么词缀
--
if boss_affix_1 == 0 then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : 开始刷怪了")
if boss_affix_2 == 0 then
ScriptLib.AutoPoolMonsterTide(context, 1, 244011001, {30003},0,{},{}, {total_count = 1, min_count = 1, max_count = 1, tag = 2, fill_time= 0, fill_count = 0})
else
ScriptLib.AutoPoolMonsterTide(context, 1, 244011001, {30003},0,{},{4157}, {total_count = 1, min_count = 1, max_count = 1, tag = 2, fill_time= 0, fill_count = 0})
end
else
if boss_affix_2 == 0 then
ScriptLib.AutoPoolMonsterTide(context, 1, 244011001, {30003},0,{},{4156}, {total_count = 1, min_count = 1, max_count = 1, tag = 2, fill_time= 0, fill_count = 0})
else
ScriptLib.AutoPoolMonsterTide(context, 1, 244011001, {30003},0,{},{4156,4157}, {total_count = 1, min_count = 1, max_count = 1, tag = 2, fill_time= 0, fill_count = 0})
end
end
--
--------------------------------------------------------------------------------
-- 以下部分开启挑战相关部分
--------------------------------------------------------------------------------
-- 创建编号为2003015父挑战indexID为101
if 0 ~= ScriptLib.CreateFatherChallenge(context, 101, 2003015, 999999, {success = 1, fail = 1, fail_on_wipe=false}) then
return -1
end
-- 创建编号为201的普通子挑战
if 0 ~= ScriptLib.AttachChildChallenge(context, 101, 201, 110181, {244011001,1},{},{success=0,fail=0}) then
return -1
end
-- 创建编号为202的限时子挑战如果没有选择不会开启并且直接用suite2的trigger判断
if 0 ~= challenge_time then
ScriptLib.AttachChildChallenge(context, 101, 202, 110182, {challenge_time,244011001,1},{},{success=0,fail=0})
else
ScriptLib.AddExtraGroupSuite(context, 244011001, 2)
end
-- 开始父挑战
if 0 ~= ScriptLib.StartFatherChallenge(context, 101) then
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_1004(context, evt)
-- 将本组内变量名为 "IS_IN_LIMIT_TIME" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "IS_IN_LIMIT_TIME", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 终止识别id为101的挑战并判定成功
ScriptLib.StopChallenge(context, 101, 1)
-- 杀死Group内所有gadget
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 244011001, kill_policy = GroupKillPolicy.GROUP_KILL_GADGET }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_gadget_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_1005(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 244011001, 2)
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_1006(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 244011001, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_DUNGEON_ALL_AVATAR_DIE_1007(context, evt)
local uid_list = ScriptLib.GetSceneUidList(context)
local ret = 0
for i,v in ipairs(uid_list) do
local is_all_dead = ScriptLib.IsPlayerAllAvatarDie(context, v)
if true ~= is_all_dead then
ret = -1
break
end
end
if ret ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_DUNGEON_ALL_AVATAR_DIE_1007(context, evt)
-- 终止识别id为101的挑战并判定失败
ScriptLib.StopChallenge(context, 101, 0)
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_1008(context, evt)
-- 终止识别id为101的挑战并判定成功
ScriptLib.StopChallenge(context, 101, 1)
-- 杀死Group内所有gadget
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 244011001, kill_policy = GroupKillPolicy.GROUP_KILL_GADGET }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_gadget_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_ENTER_REGION_1024(context, evt)
-- 设置移动平台点阵,点阵id为point_array_id
-- route_type = 0,1,2 [OneWay 单向/Reciprocate 往复/Loop 循环]
-- turn_mode = true/false 开启/关闭
local tempParam = {route_type = 2, turn_mode = false}
if 0 ~= ScriptLib.SetPlatformPointArray(context, 1011, 1, {1,2,3}, tempParam) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_pointArray")
return -1
end
-- 设置移动平台点阵,点阵id为point_array_id
-- route_type = 0,1,2 [OneWay 单向/Reciprocate 往复/Loop 循环]
-- turn_mode = true/false 开启/关闭
local tempParam = {route_type = 2, turn_mode = false}
if 0 ~= ScriptLib.SetPlatformPointArray(context, 1012, 1, {2,3,1}, tempParam) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_pointArray")
return -1
end
-- 设置移动平台点阵,点阵id为point_array_id
-- route_type = 0,1,2 [OneWay 单向/Reciprocate 往复/Loop 循环]
-- turn_mode = true/false 开启/关闭
local tempParam = {route_type = 2, turn_mode = false}
if 0 ~= ScriptLib.SetPlatformPointArray(context, 1010, 1, {3,1,2}, tempParam) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_pointArray")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_ENTER_REGION_1025(context, evt)
-- 设置移动平台点阵,点阵id为point_array_id
-- route_type = 0,1,2 [OneWay 单向/Reciprocate 往复/Loop 循环]
-- turn_mode = true/false 开启/关闭
local tempParam = {route_type = 2, turn_mode = false}
if 0 ~= ScriptLib.SetPlatformPointArray(context, 1014, 1, {1,2,3}, tempParam) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_pointArray")
return -1
end
-- 设置移动平台点阵,点阵id为point_array_id
-- route_type = 0,1,2 [OneWay 单向/Reciprocate 往复/Loop 循环]
-- turn_mode = true/false 开启/关闭
local tempParam = {route_type = 2, turn_mode = false}
if 0 ~= ScriptLib.SetPlatformPointArray(context, 1015, 1, {2,3,1}, tempParam) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_pointArray")
return -1
end
-- 设置移动平台点阵,点阵id为point_array_id
-- route_type = 0,1,2 [OneWay 单向/Reciprocate 往复/Loop 循环]
-- turn_mode = true/false 开启/关闭
local tempParam = {route_type = 2, turn_mode = false}
if 0 ~= ScriptLib.SetPlatformPointArray(context, 1013, 1, {3,1,2}, tempParam) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_pointArray")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_ENTER_REGION_1026(context, evt)
-- 设置移动平台点阵,点阵id为point_array_id
-- route_type = 0,1,2 [OneWay 单向/Reciprocate 往复/Loop 循环]
-- turn_mode = true/false 开启/关闭
local tempParam = {route_type = 2, turn_mode = false}
if 0 ~= ScriptLib.SetPlatformPointArray(context, 1017, 2, {1,2,3,4}, tempParam) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_pointArray")
return -1
end
-- 设置移动平台点阵,点阵id为point_array_id
-- route_type = 0,1,2 [OneWay 单向/Reciprocate 往复/Loop 循环]
-- turn_mode = true/false 开启/关闭
local tempParam = {route_type = 2, turn_mode = false}
if 0 ~= ScriptLib.SetPlatformPointArray(context, 1018, 2, {2,3,4,1}, tempParam) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_pointArray")
return -1
end
-- 设置移动平台点阵,点阵id为point_array_id
-- route_type = 0,1,2 [OneWay 单向/Reciprocate 往复/Loop 循环]
-- turn_mode = true/false 开启/关闭
local tempParam = {route_type = 2, turn_mode = false}
if 0 ~= ScriptLib.SetPlatformPointArray(context, 1019, 2, {3,4,1,2}, tempParam) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_pointArray")
return -1
end
-- 设置移动平台点阵,点阵id为point_array_id
-- route_type = 0,1,2 [OneWay 单向/Reciprocate 往复/Loop 循环]
-- turn_mode = true/false 开启/关闭
local tempParam = {route_type = 2, turn_mode = false}
if 0 ~= ScriptLib.SetPlatformPointArray(context, 1016, 2, {4,1,2,3}, tempParam) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_pointArray")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_ENTER_REGION_1027(context, evt)
-- 设置移动平台点阵,点阵id为point_array_id
-- route_type = 0,1,2 [OneWay 单向/Reciprocate 往复/Loop 循环]
-- turn_mode = true/false 开启/关闭
local tempParam = {route_type = 2, turn_mode = false}
if 0 ~= ScriptLib.SetPlatformPointArray(context, 1021, 2, {1,2,3,4}, tempParam) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_pointArray")
return -1
end
-- 设置移动平台点阵,点阵id为point_array_id
-- route_type = 0,1,2 [OneWay 单向/Reciprocate 往复/Loop 循环]
-- turn_mode = true/false 开启/关闭
local tempParam = {route_type = 2, turn_mode = false}
if 0 ~= ScriptLib.SetPlatformPointArray(context, 1022, 2, {2,3,4,1}, tempParam) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_pointArray")
return -1
end
-- 设置移动平台点阵,点阵id为point_array_id
-- route_type = 0,1,2 [OneWay 单向/Reciprocate 往复/Loop 循环]
-- turn_mode = true/false 开启/关闭
local tempParam = {route_type = 2, turn_mode = false}
if 0 ~= ScriptLib.SetPlatformPointArray(context, 1023, 2, {3,4,1,2}, tempParam) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_pointArray")
return -1
end
-- 设置移动平台点阵,点阵id为point_array_id
-- route_type = 0,1,2 [OneWay 单向/Reciprocate 往复/Loop 循环]
-- turn_mode = true/false 开启/关闭
local tempParam = {route_type = 2, turn_mode = false}
if 0 ~= ScriptLib.SetPlatformPointArray(context, 1020, 2, {4,1,2,3}, tempParam) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_pointArray")
return -1
end
return 0
end

View File

@@ -0,0 +1,8 @@
{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {},
"transRadius": 0.0
}

View File

@@ -0,0 +1,173 @@
[
{
"pointArrayId": 1,
"platformPointList": [
{
"pointId": 1,
"position": {
"x": 0.0,
"y": -0.101734281,
"z": -13.0
},
"rotation": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"velocity": 2.0,
"time": 0.0,
"isReachEvent": false,
"rotAxis": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotSpeed": 0.0,
"arriveRange": 2.0
},
{
"pointId": 2,
"position": {
"x": -12.5,
"y": -0.101737767,
"z": 8.7
},
"rotation": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"velocity": 2.0,
"time": 0.0,
"isReachEvent": false,
"rotAxis": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotSpeed": 0.0,
"arriveRange": 2.0
},
{
"pointId": 3,
"position": {
"x": 12.5,
"y": -0.10173779,
"z": 8.7
},
"rotation": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"velocity": 2.0,
"time": 0.0,
"isReachEvent": false,
"rotAxis": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotSpeed": 0.0,
"arriveRange": 2.0
}
]
},
{
"pointArrayId": 2,
"platformPointList": [
{
"pointId": 1,
"position": {
"x": -8.0,
"y": -0.101735063,
"z": -8.0
},
"rotation": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"velocity": 2.0,
"time": 0.0,
"isReachEvent": false,
"rotAxis": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotSpeed": 0.0,
"arriveRange": 2.0
},
{
"pointId": 2,
"position": {
"x": -8.0,
"y": -0.101737477,
"z": 7.0
},
"rotation": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"velocity": 2.0,
"time": 0.0,
"isReachEvent": false,
"rotAxis": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotSpeed": 0.0,
"arriveRange": 2.0
},
{
"pointId": 3,
"position": {
"x": 8.0,
"y": -0.101737455,
"z": 7.0
},
"rotation": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"velocity": 2.0,
"time": 0.0,
"isReachEvent": false,
"rotAxis": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotSpeed": 0.0,
"arriveRange": 2.0
},
{
"pointId": 4,
"position": {
"x": 8.0,
"y": -0.101734959,
"z": -8.0
},
"rotation": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"velocity": 2.0,
"time": 0.0,
"isReachEvent": false,
"rotAxis": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"rotSpeed": 0.0,
"arriveRange": 2.0
}
]
}
]