添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,30 @@
-- 地图配置
scene_config = {
begin_pos = { x = -622.8, z = -556.4 },
size = { x = 1174.0, z = 1076.8 },
born_pos = { x = 0.000, y = -0.328, z = 10.911 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
born_point_list = {
{ pos = { x = 0.000, y = -0.328, z = 10.911 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = -3.179, y = -0.328, z = 13.670 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = 3.389, y = -0.328, z = 13.524 }, rot = { x = 0.000, y = 180.000, z = 0.000 } },
{ pos = { x = 0.000, y = -0.102, z = 16.696 }, rot = { x = 0.000, y = 180.000, z = 0.000 } }
},
die_y = -10,
city_id = 1,
vision_anchor = { x = -622.8, z = -556.4 }
}
-- 所有的区块
blocks = { 44007 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -622.8, z = -556.4 }, max = { x = 551.2, z = 520.4 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,8 @@
-- 所有的group
groups = {
{ id = 244007001, refresh_id = 1002, pos = { x = -1.675, y = -0.102, z = -2.760 } },
{ id = 244007002, refresh_id = 1, pos = { x = 9.527, y = -0.102, z = -8.163 } },
{ id = 244007003, refresh_id = 1, pos = { x = -10.458, y = -0.102, z = -10.265 } },
{ id = 244007004, refresh_id = 1, pos = { x = 9.905, y = -0.102, z = 6.656 } },
{ id = 244007005, refresh_id = 1, pos = { x = -8.269, y = -0.102, z = 6.477 } }
}
@@ -0,0 +1,475 @@
-- 基础信息
local base_info = {
group_id = 244007001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 1021, monster_id = 22020102, pos = { x = -1.324, y = -0.102, z = -5.904 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 6110, 1008 }, isElite = true, pose_id = 101 },
{ config_id = 1022, monster_id = 22020102, pos = { x = -1.459, y = -0.102, z = -5.929 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true, affix = { 6110, 6112, 1008 }, isElite = true, pose_id = 101 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70360010, pos = { x = 0.173, y = -0.256, z = -0.198 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 1013, gadget_id = 44000006, pos = { x = -0.010, y = -0.102, z = 7.027 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1001002, name = "GADGET_CREATE_1002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_1002", action = "action_EVENT_GADGET_CREATE_1002" },
{ config_id = 1001012, name = "SELECT_OPTION_1012", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_1012", action = "action_EVENT_SELECT_OPTION_1012" },
{ config_id = 1001014, name = "TIMER_EVENT_1014", event = EventType.EVENT_TIMER_EVENT, source = "T1", condition = "", action = "action_EVENT_TIMER_EVENT_1014" },
{ config_id = 1001015, name = "CHALLENGE_SUCCESS_1015", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "202", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_1015" },
{ config_id = 1001016, name = "CHALLENGE_FAIL_1016", event = EventType.EVENT_CHALLENGE_FAIL, source = "202", condition = "", action = "action_EVENT_CHALLENGE_FAIL_1016" },
{ config_id = 1001017, name = "CHALLENGE_SUCCESS_1017", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "201", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_1017" },
{ config_id = 1001019, name = "DUNGEON_ALL_AVATAR_DIE_1019", event = EventType.EVENT_DUNGEON_ALL_AVATAR_DIE, source = "", condition = "condition_EVENT_DUNGEON_ALL_AVATAR_DIE_1019", action = "action_EVENT_DUNGEON_ALL_AVATAR_DIE_1019", trigger_count = 0 },
{ config_id = 1001020, name = "CHALLENGE_FAIL_1020", event = EventType.EVENT_CHALLENGE_FAIL, source = "101", condition = "", action = "action_EVENT_CHALLENGE_FAIL_1020" },
{ config_id = 1001023, name = "SPECIFIC_MONSTER_HP_CHANGE_1023", event = EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE, source = "1021", condition = "condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_1023", action = "action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_1023" },
{ config_id = 1001024, name = "SPECIFIC_MONSTER_HP_CHANGE_1024", event = EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE, source = "1022", condition = "condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_1024", action = "action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_1024" }
}
-- 点位
points = {
{ config_id = 1003, pos = { x = -0.230, y = -0.102, z = -9.605 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 2 },
{ config_id = 1004, pos = { x = 13.897, y = -0.102, z = -5.825 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 1005, pos = { x = -15.853, y = -0.102, z = -6.289 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 1006, pos = { x = -0.067, y = -0.102, z = -16.197 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 1007, pos = { x = 7.218, y = -0.102, z = -0.606 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 1008, pos = { x = -6.361, y = -0.102, z = -0.999 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 1009, pos = { x = -0.163, y = -0.102, z = -6.463 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 1010, pos = { x = -8.330, y = -0.102, z = 2.398 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 1011, pos = { x = 7.779, y = -0.102, z = 3.084 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 }
}
-- 变量
variables = {
{ config_id = 1, name = "IS_IN_LIMIT_TIME", value = 0, no_refresh = false },
{ config_id = 2, name = "EXTRA_MONSTER", value = 0, no_refresh = false },
{ config_id = 3, name = "IS_BOSS_DEAD", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001, 1013 },
regions = { },
triggers = { "GADGET_CREATE_1002", "SELECT_OPTION_1012", "TIMER_EVENT_1014", "CHALLENGE_SUCCESS_1015", "CHALLENGE_FAIL_1016", "DUNGEON_ALL_AVATAR_DIE_1019", "CHALLENGE_FAIL_1020" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { "CHALLENGE_SUCCESS_1017" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 1021 },
gadgets = { },
regions = { },
triggers = { "SPECIFIC_MONSTER_HP_CHANGE_1023" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = ,
monsters = { 1022 },
gadgets = { },
regions = { },
triggers = { "SPECIFIC_MONSTER_HP_CHANGE_1024" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_1002(context, evt)
if 1001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_1002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 244007001, 1001, {175}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_1012(context, evt)
-- 判断是gadgetid 1001 option_id 175
if 1001 ~= evt.param1 then
return false
end
if 175 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_1012(context, evt)
-- 初始化时间变量
local challenge_time = 0
local shock_wave = 0
--------------------------------------------------------------------------------
-- 判断选择时间因子
if (0 or -1) ~= ScriptLib.GetChannellerSlabLoopDungeonLimitTime(context) then
challenge_time = ScriptLib.GetChannellerSlabLoopDungeonLimitTime(context)
end
------------------------------------------------------------
-- 判断是否每波需要额外的怪物,如果是的话改变变量
if false ~= ScriptLib.IsChannellerSlabLoopDungeonConditionSelected(context, 114) then
ScriptLib.SetGroupVariableValue(context, "EXTRA_MONSTER", 1)
end
------------------------------------------------------------
-- 判断是否每波需要额外的怪物,如果是的话改变变量
if false ~= ScriptLib.IsChannellerSlabLoopDungeonConditionSelected(context, 111) then
shock_wave = 1
end
-- 在Group244007001从怪物潮池{13031}或{13039}(带额外词缀)中随机创建一个TideIndex为1的怪物潮,创建怪物总数为1,场上怪物最少1只,最多1只, pointTag 为 2 每0尝试填充一次,填充数量为0
if shock_wave == 0 then
ScriptLib.AddExtraGroupSuite(context, 244007001, 3)
else
ScriptLib.AddExtraGroupSuite(context, 244007001, 4)
end
-- 将configid为 1001 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 删除指定group 244007001 ;指定config1001;物件身上指定option175
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 244007001, 1001, 175) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
----------------------------------------------------------------------------------------------------------------------------
-- 创建编号为110180父挑战,indexID为101
if 0 ~= ScriptLib.CreateFatherChallenge(context, 101, 110180, 999999, {success = 1, fail = 1, fail_on_wipe=false}) then
return -1
end
-- 创建编号为201的子挑战:杀怪挑战,消灭1个boss怪
if 0 ~= ScriptLib.AttachChildChallenge(context, 101, 201, 110184, {244007001,1},{},{success=0,fail=0}) then
return -1
end
-- 创建编号为202的子挑战:限时积分.如果没有选择不会开启
if 0 ~= challenge_time then
ScriptLib.AttachChildChallenge(context, 101, 202, 110182, {challenge_time,244007001,1},{},{success=0,fail=0})
else
ScriptLib.AddExtraGroupSuite(context, 244007001, 2)
end
-- 开始父挑战
if 0 ~= ScriptLib.StartFatherChallenge(context, 101) then
return -1
end
-- 延迟3秒后,向groupId为:244007001的对象,请求一次调用,并将string参数:"T1" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 244007001, "T1", 5) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
-- 卸载回血gadget
if 0 ~= ScriptLib.RemoveEntityByConfigId(context, 244007001, EntityType.GADGET, 1013 ) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_1014(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 244007002, 2)
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_1015(context, evt)
-- 将本组内变量名为 "IS_IN_LIMIT_TIME" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "IS_IN_LIMIT_TIME", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 将本组内变量名为 "IS_BOSS_DEAD" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "IS_BOSS_DEAD", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 终止识别id为101的挑战,并判定成功
ScriptLib.StopChallenge(context, 101, 1)
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_1016(context, evt)
-- 将本组内变量名为 "IS_IN_LIMIT_TIME" 的变量设置为 0
if 0 ~= ScriptLib.SetGroupVariableValue(context, "IS_IN_LIMIT_TIME", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 244007001, 2)
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_1017(context, evt)
-- 将本组内变量名为 "IS_BOSS_DEAD" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "IS_BOSS_DEAD", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 终止识别id为101的挑战,并判定成功
ScriptLib.StopChallenge(context, 101, 1)
return 0
end
-- 触发条件
function condition_EVENT_DUNGEON_ALL_AVATAR_DIE_1019(context, evt)
local uid_list = ScriptLib.GetSceneUidList(context)
local ret = 0
for i,v in ipairs(uid_list) do
local is_all_dead = ScriptLib.IsPlayerAllAvatarDie(context, v)
if true ~= is_all_dead then
ret = -1
break
end
end
if ret ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_DUNGEON_ALL_AVATAR_DIE_1019(context, evt)
-- 终止识别id为101的挑战,并判定失败
ScriptLib.StopChallenge(context, 101, 0)
-- 地城失败结算
if 0 ~= ScriptLib.CauseDungeonFail(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : cause_dungeonfail")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_1020(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 244007002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 244007003, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 244007004, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 244007005, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 244007001, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_1023(context, evt)
--[[判断指定configid的怪物的血量小于%20时触发指定后续操作]]--
if evt.type ~= EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE or evt.param3 > 20 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_1023(context, evt)
-- 将本组内变量名为 "IS_BOSS_DEAD" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "IS_BOSS_DEAD", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 244007002, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_monster_by_group")
return -1
end
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 244007003, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_monster_by_group")
return -1
end
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 244007004, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_monster_by_group")
return -1
end
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 244007005, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_monster_by_group")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_1024(context, evt)
--[[判断指定configid的怪物的血量小于%20时触发指定后续操作]]--
if evt.type ~= EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE or evt.param3 > 20 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_1024(context, evt)
-- 将本组内变量名为 "IS_BOSS_DEAD" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "IS_BOSS_DEAD", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 244007002, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_monster_by_group")
return -1
end
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 244007003, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_monster_by_group")
return -1
end
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 244007004, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_monster_by_group")
return -1
end
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 244007005, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_monster_by_group")
return -1
end
return 0
end
@@ -0,0 +1,172 @@
-- 基础信息
local base_info = {
group_id = 244007002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2010, gadget_id = 70900205, pos = { x = 0.436, y = -5.894, z = -5.079 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 2008, shape = RegionShape.SPHERE, radius = 30, pos = { x = 0.265, y = -0.083, z = -0.287 } },
-- 额外多刷小怪
{ config_id = 2012, shape = RegionShape.SPHERE, radius = 30, pos = { x = 0.265, y = -0.083, z = -0.287 } }
}
-- 触发器
triggers = {
{ config_id = 1002008, name = "ENTER_REGION_2008", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2008", action = "action_EVENT_ENTER_REGION_2008", forbid_guest = false },
{ config_id = 1002009, name = "TIMER_EVENT_2009", event = EventType.EVENT_TIMER_EVENT, source = "T2", condition = "", action = "action_EVENT_TIMER_EVENT_2009" },
-- 额外多刷小怪
{ config_id = 1002012, name = "ENTER_REGION_2012", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2012", action = "action_EVENT_ENTER_REGION_2012", forbid_guest = false }
}
-- 点位
points = {
{ config_id = 2001, pos = { x = 3.051, y = -0.102, z = -10.433 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 2002, pos = { x = -0.600, y = -0.102, z = -11.781 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 2003, pos = { x = 0.160, y = -0.102, z = -14.334 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 2004, pos = { x = 4.124, y = -0.102, z = -13.988 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 2005, pos = { x = -4.472, y = -0.102, z = -13.608 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 2006, pos = { x = -4.858, y = -0.102, z = -10.283 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 2007, pos = { x = 0.525, y = -0.102, z = -7.983 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 2011, pos = { x = -7.804, y = -0.102, z = -7.831 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 8 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2010 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 2010 },
regions = { 2008, 2012 },
triggers = { "ENTER_REGION_2008", "TIMER_EVENT_2009", "ENTER_REGION_2012" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_2008(context, evt)
if evt.param1 ~= 2008 then return false end
-- 判断变量"IS_BOSS_DEAD"为0
if ScriptLib.GetGroupVariableValueByGroup(context, "IS_BOSS_DEAD", 244007001) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_2008(context, evt)
-- 在Group244007002从怪物潮池{13032}中随机创建一个TideIndex为2的怪物潮,创建怪物总数为4,场上怪物最少4只,最多4只, pointTag 为 4 每0尝试填充一次,填充数量为0
if 0 ~= ScriptLib.AutoPoolMonsterTide(context, 2, 244007002, {13032},0,{},{}, {total_count = 4, min_count = 4, max_count = 4, tag = 4, fill_time= 0, fill_count = 0}) then
return -1
end
-- 延迟30秒后,向groupId为:244007002的对象,请求一次调用,并将string参数:"T2" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 244007002, "T2", 30) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_2009(context, evt)
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 244007002, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_monster_by_group")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 244007003, 2)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_2012(context, evt)
if evt.param1 ~= 2012 then return false end
-- 判断变量"EXTRA_MONSTER"为1
if ScriptLib.GetGroupVariableValueByGroup(context, "EXTRA_MONSTER", 244007001) ~= 1 then
return false
end
-- 判断变量"IS_BOSS_DEAD"为0
if ScriptLib.GetGroupVariableValueByGroup(context, "IS_BOSS_DEAD", 244007001) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_2012(context, evt)
-- 在Group244007002从怪物潮池{13040}中随机创建一个TideIndex为21的怪物潮,创建怪物总数为1,场上怪物最少1只,最多1只, pointTag 为 8 每0尝试填充一次,填充数量为0
if 0 ~= ScriptLib.AutoPoolMonsterTide(context, 21, 244007002, {13040},0,{},{}, {total_count = 1, min_count = 1, max_count = 1, tag = 8, fill_time= 0, fill_count = 0}) then
return -1
end
return 0
end
@@ -0,0 +1,172 @@
-- 基础信息
local base_info = {
group_id = 244007003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3010, gadget_id = 70900205, pos = { x = -5.293, y = -7.791, z = 3.953 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 3008, shape = RegionShape.SPHERE, radius = 30, pos = { x = -0.063, y = -0.082, z = 0.157 } },
-- 额外多刷小怪
{ config_id = 3012, shape = RegionShape.SPHERE, radius = 30, pos = { x = 0.265, y = -0.083, z = -0.287 } }
}
-- 触发器
triggers = {
{ config_id = 1003008, name = "ENTER_REGION_3008", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_3008", action = "action_EVENT_ENTER_REGION_3008", forbid_guest = false },
{ config_id = 1003009, name = "TIMER_EVENT_3009", event = EventType.EVENT_TIMER_EVENT, source = "T3", condition = "", action = "action_EVENT_TIMER_EVENT_3009" },
-- 额外多刷小怪
{ config_id = 1003012, name = "ENTER_REGION_3012", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_3012", action = "action_EVENT_ENTER_REGION_3012", forbid_guest = false }
}
-- 点位
points = {
{ config_id = 3001, pos = { x = 10.103, y = -0.102, z = -2.795 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 3002, pos = { x = 10.669, y = -0.102, z = -0.363 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 3003, pos = { x = 13.503, y = -0.102, z = -3.587 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 3004, pos = { x = 13.332, y = -0.102, z = 1.479 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 3005, pos = { x = 17.370, y = -0.102, z = -3.078 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 3006, pos = { x = 18.035, y = -0.102, z = 0.825 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 3007, pos = { x = 13.971, y = -0.102, z = -6.321 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 3011, pos = { x = 11.954, y = -0.102, z = 6.436 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 8 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3010 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 3010 },
regions = { 3008, 3012 },
triggers = { "ENTER_REGION_3008", "TIMER_EVENT_3009", "ENTER_REGION_3012" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_3008(context, evt)
if evt.param1 ~= 3008 then return false end
-- 判断变量"IS_BOSS_DEAD"为0
if ScriptLib.GetGroupVariableValueByGroup(context, "IS_BOSS_DEAD", 244007001) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_3008(context, evt)
-- 在Group244007003从怪物潮池{13033}中随机创建一个TideIndex为3的怪物潮,创建怪物总数为4,场上怪物最少4只,最多4只, pointTag 为 4 每0尝试填充一次,填充数量为0
if 0 ~= ScriptLib.AutoPoolMonsterTide(context, 3, 244007003, {13033},0,{},{}, {total_count = 4, min_count = 4, max_count = 4, tag = 4, fill_time= 0, fill_count = 0}) then
return -1
end
-- 延迟30秒后,向groupId为:244007003的对象,请求一次调用,并将string参数:"T3" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 244007003, "T3", 30) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_3009(context, evt)
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 244007003, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_monster_by_group")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 244007004, 2)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_3012(context, evt)
if evt.param1 ~= 3012 then return false end
-- 判断变量"EXTRA_MONSTER"为1
if ScriptLib.GetGroupVariableValueByGroup(context, "EXTRA_MONSTER", 244007001) ~= 1 then
return false
end
-- 判断变量"IS_BOSS_DEAD"为0
if ScriptLib.GetGroupVariableValueByGroup(context, "IS_BOSS_DEAD", 244007001) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_3012(context, evt)
-- 在Group244007003从怪物潮池{13040}中随机创建一个TideIndex为31的怪物潮,创建怪物总数为1,场上怪物最少1只,最多1只, pointTag 为 8 每0尝试填充一次,填充数量为0
if 0 ~= ScriptLib.AutoPoolMonsterTide(context, 31, 244007003, {13040},0,{},{}, {total_count = 1, min_count = 1, max_count = 1, tag = 8, fill_time= 0, fill_count = 0}) then
return -1
end
return 0
end
@@ -0,0 +1,172 @@
-- 基础信息
local base_info = {
group_id = 244007004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4010, gadget_id = 70900205, pos = { x = -2.003, y = -6.567, z = 4.051 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 4008, shape = RegionShape.SPHERE, radius = 30, pos = { x = 0.026, y = -0.083, z = -0.795 } },
-- 额外多刷小怪
{ config_id = 4012, shape = RegionShape.SPHERE, radius = 30, pos = { x = 0.265, y = -0.083, z = -0.287 } }
}
-- 触发器
triggers = {
{ config_id = 1004008, name = "ENTER_REGION_4008", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_4008", action = "action_EVENT_ENTER_REGION_4008", forbid_guest = false },
{ config_id = 1004009, name = "TIMER_EVENT_4009", event = EventType.EVENT_TIMER_EVENT, source = "T4", condition = "", action = "action_EVENT_TIMER_EVENT_4009" },
-- 额外多刷小怪
{ config_id = 1004012, name = "ENTER_REGION_4012", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_4012", action = "action_EVENT_ENTER_REGION_4012", forbid_guest = false }
}
-- 点位
points = {
{ config_id = 4001, pos = { x = 0.966, y = -0.102, z = 10.684 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 4002, pos = { x = -2.978, y = -0.102, z = 9.099 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 4003, pos = { x = -7.710, y = -0.102, z = 9.604 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 4004, pos = { x = 0.864, y = -0.102, z = 14.009 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 4005, pos = { x = -2.135, y = -0.102, z = 13.019 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 4006, pos = { x = -7.103, y = -0.102, z = 12.466 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 4007, pos = { x = -4.358, y = -0.102, z = 15.943 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 4011, pos = { x = -11.917, y = -0.102, z = 8.252 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 8 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4010 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 4010 },
regions = { 4008, 4012 },
triggers = { "ENTER_REGION_4008", "TIMER_EVENT_4009", "ENTER_REGION_4012" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_4008(context, evt)
if evt.param1 ~= 4008 then return false end
-- 判断变量"IS_BOSS_DEAD"为0
if ScriptLib.GetGroupVariableValueByGroup(context, "IS_BOSS_DEAD", 244007001) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_4008(context, evt)
-- 在Group244007004从怪物潮池{13034}中随机创建一个TideIndex为4的怪物潮,创建怪物总数为5,场上怪物最少5只,最多5只, pointTag 为 4 每0尝试填充一次,填充数量为0
if 0 ~= ScriptLib.AutoPoolMonsterTide(context, 4, 244007004, {13034},0,{},{}, {total_count = 5, min_count = 5, max_count = 5, tag = 4, fill_time= 0, fill_count = 0}) then
return -1
end
-- 延迟30秒后,向groupId为:244007004的对象,请求一次调用,并将string参数:"T4" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 244007004, "T4", 30) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_4009(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 244007005, 2)
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 244007004, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_monster_by_group")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_4012(context, evt)
if evt.param1 ~= 4012 then return false end
-- 判断变量"EXTRA_MONSTER"为1
if ScriptLib.GetGroupVariableValueByGroup(context, "EXTRA_MONSTER", 244007001) ~= 1 then
return false
end
-- 判断变量"IS_BOSS_DEAD"为0
if ScriptLib.GetGroupVariableValueByGroup(context, "IS_BOSS_DEAD", 244007001) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_4012(context, evt)
-- 在Group244007004从怪物潮池{13040}中随机创建一个TideIndex为41的怪物潮,创建怪物总数为1,场上怪物最少1只,最多1只, pointTag 为 8 每0尝试填充一次,填充数量为0
if 0 ~= ScriptLib.AutoPoolMonsterTide(context, 41, 244007004, {13040},0,{},{}, {total_count = 1, min_count = 1, max_count = 1, tag = 8, fill_time= 0, fill_count = 0}) then
return -1
end
return 0
end
@@ -0,0 +1,175 @@
-- 基础信息
local base_info = {
group_id = 244007005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5009, gadget_id = 70900205, pos = { x = 6.422, y = -5.010, z = 0.504 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 5008, shape = RegionShape.SPHERE, radius = 30, pos = { x = -0.015, y = -0.102, z = -2.926 } },
-- 额外多刷小怪
{ config_id = 5011, shape = RegionShape.SPHERE, radius = 30, pos = { x = 0.265, y = -0.083, z = -0.287 } }
}
-- 触发器
triggers = {
{ config_id = 1005008, name = "ENTER_REGION_5008", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_5008", action = "action_EVENT_ENTER_REGION_5008", forbid_guest = false },
-- 额外多刷小怪
{ config_id = 1005011, name = "ENTER_REGION_5011", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_5011", action = "action_EVENT_ENTER_REGION_5011", forbid_guest = false },
{ config_id = 1005012, name = "TIMER_EVENT_5012", event = EventType.EVENT_TIMER_EVENT, source = "T5", condition = "", action = "action_EVENT_TIMER_EVENT_5012" }
}
-- 点位
points = {
{ config_id = 5001, pos = { x = -8.170, y = -0.102, z = -4.685 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 5002, pos = { x = -7.313, y = -0.102, z = -1.091 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 5003, pos = { x = -8.053, y = -0.102, z = 1.863 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 5004, pos = { x = -12.662, y = -0.102, z = -4.019 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 5005, pos = { x = -12.211, y = -0.102, z = -0.631 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 5006, pos = { x = -12.775, y = -0.102, z = 2.684 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 5007, pos = { x = -16.973, y = -0.102, z = -1.281 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 4 },
{ config_id = 5010, pos = { x = -5.115, y = -0.102, z = -8.580 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, tag = 8 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 5009 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { 5009 },
regions = { 5008, 5011 },
triggers = { "ENTER_REGION_5008", "ENTER_REGION_5011", "TIMER_EVENT_5012" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_5008(context, evt)
if evt.param1 ~= 5008 then return false end
-- 判断变量"IS_BOSS_DEAD"为0
if ScriptLib.GetGroupVariableValueByGroup(context, "IS_BOSS_DEAD", 244007001) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_5008(context, evt)
-- 在Group244007005从怪物潮池{13035}中随机创建一个TideIndex为5的怪物潮,创建怪物总数为5,场上怪物最少5只,最多5只, pointTag 为 4 每0尝试填充一次,填充数量为0
if 0 ~= ScriptLib.AutoPoolMonsterTide(context, 5, 244007005, {13035},0,{},{}, {total_count = 5, min_count = 5, max_count = 5, tag = 4, fill_time= 0, fill_count = 0}) then
return -1
end
-- 延迟30秒后,向groupId为:244007005的对象,请求一次调用,并将string参数:"T5" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 244007005, "T5", 30) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_5011(context, evt)
if evt.param1 ~= 5011 then return false end
-- 判断变量"EXTRA_MONSTER"为1
if ScriptLib.GetGroupVariableValueByGroup(context, "EXTRA_MONSTER", 244007001) ~= 1 then
return false
end
-- 判断变量"IS_BOSS_DEAD"为0
if ScriptLib.GetGroupVariableValueByGroup(context, "IS_BOSS_DEAD", 244007001) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_5011(context, evt)
-- 在Group244007005从怪物潮池{13040}中随机创建一个TideIndex为51的怪物潮,创建怪物总数为1,场上怪物最少1只,最多1只, pointTag 为 8 每0尝试填充一次,填充数量为0
if 0 ~= ScriptLib.AutoPoolMonsterTide(context, 51, 244007005, {13040},0,{},{}, {total_count = 1, min_count = 1, max_count = 1, tag = 8, fill_time= 0, fill_count = 0}) then
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_5012(context, evt)
-- 杀死Group内所有monster
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 244007005, kill_policy = GroupKillPolicy.GROUP_KILL_MONSTER }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_monster_by_group")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 244007005, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
@@ -0,0 +1,45 @@
{
"areas": {},
"doors": {},
"entities": {},
"forces": {},
"points": {
"1": {
"$type": "DungeonQuitPoint",
"alias": "",
"areaId": 0,
"gadgetId": 70010001,
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