添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions
@@ -0,0 +1,24 @@
-- 地图配置
scene_config = {
begin_pos = { x = -285.6, z = -285.6 },
size = { x = 571.3, z = 571.3 },
born_pos = { x = 0.183, y = 0.014, z = 14.492 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
die_y = -20,
city_id = 1,
vision_anchor = { x = -285.6, z = -285.6 }
}
-- 所有的区块
blocks = { 41026 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -285.6, z = -285.6 }, max = { x = 285.6, z = 285.6 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }
@@ -0,0 +1,6 @@
-- 所有的group
groups = {
{ id = 241026004, refresh_id = 1002, pos = { x = 5.781, y = -0.059, z = 3.767 }, is_ignore_world_level_revise = true },
{ id = 241026005, refresh_id = 1, pos = { x = 0.206, y = 0.018, z = -9.250 } },
{ id = 241026006, refresh_id = 1, pos = { x = 1.483, y = 0.018, z = 8.701 } }
}
@@ -0,0 +1,176 @@
-- 基础信息
local base_info = {
group_id = 241026004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 4001, monster_id = 20011201, pos = { x = 3.666, y = -0.057, z = -9.604 }, rot = { x = 0.000, y = 345.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4002, monster_id = 20011201, pos = { x = -2.472, y = -0.056, z = -9.576 }, rot = { x = 0.000, y = 15.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4003, monster_id = 20011201, pos = { x = 7.063, y = -0.055, z = -8.160 }, rot = { x = 0.000, y = 330.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4004, monster_id = 20011201, pos = { x = -6.126, y = -0.055, z = -7.951 }, rot = { x = 0.000, y = 30.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4005, monster_id = 20011201, pos = { x = -0.767, y = 0.000, z = -9.643 }, rot = { x = 0.000, y = 4.506, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4006, monster_id = 20011201, pos = { x = 0.567, y = -0.056, z = -9.593 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4007, monster_id = 20011201, pos = { x = 5.884, y = -0.057, z = -10.828 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4008, monster_id = 20011201, pos = { x = 2.594, y = -0.054, z = -12.704 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4009, monster_id = 20011201, pos = { x = -4.650, y = -0.054, z = -10.813 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4010, monster_id = 20011301, pos = { x = -8.115, y = -0.057, z = -5.602 }, rot = { x = 0.000, y = 45.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4011, monster_id = 20011201, pos = { x = -1.352, y = -0.053, z = -12.641 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4012, monster_id = 20011201, pos = { x = 9.320, y = -0.059, z = -9.625 }, rot = { x = 0.000, y = 330.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4013, monster_id = 20011201, pos = { x = 6.070, y = -0.057, z = -6.101 }, rot = { x = 0.000, y = 330.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4014, monster_id = 20011201, pos = { x = 2.121, y = -0.057, z = -7.283 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4015, monster_id = 21020201, pos = { x = -3.284, y = -0.057, z = -7.025 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4021, gadget_id = 70900205, pos = { x = 5.562, y = -2.068, z = 0.866 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1004022, name = "ANY_MONSTER_LIVE_4022", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_4022", action = "action_EVENT_ANY_MONSTER_LIVE_4022" },
{ config_id = 1004023, name = "CHALLENGE_SUCCESS_4023", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_4023" },
{ config_id = 1004024, name = "CHALLENGE_FAIL_4024", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_4024" },
{ config_id = 1004025, name = "MONSTER_TIDE_DIE_4025", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "2", condition = "condition_EVENT_MONSTER_TIDE_DIE_4025", action = "action_EVENT_MONSTER_TIDE_DIE_4025", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4021 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_4022", "CHALLENGE_SUCCESS_4023", "CHALLENGE_FAIL_4024", "MONSTER_TIDE_DIE_4025" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_4022(context, evt)
if 4001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_4022(context, evt)
-- 创建编号为1(该挑战的识别id),挑战内容为1的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 1, 241026004, 15, 0, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_4023(context, evt)
-- 将本组内变量名为 "stage" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 241026006) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 241026005, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_4024(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 241026005, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 241026004, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_4025(context, evt)
if 15 ~= evt.param1 then
return false
end
-- 判断变量"stage"为1
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 241026006) ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_4025(context, evt)
-- 重新生成指定group,指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 241026005, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 开启通用UI提示,标题和文本内容配置ID对应TextMapData表中的ID名,0字段控制该UI提示栏的显示时间,填为0时为一直显示
if 0 ~= ScriptLib.sendShowCommonTipsToClient(context, "", "UI_COMMON_TIPS_TEXT_AVATAR_TRY_OUT", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : show_common_tips")
return -1
end
return 0
end
@@ -0,0 +1,185 @@
-- 基础信息
local base_info = {
group_id = 241026005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5001, gadget_id = 70360010, pos = { x = 0.150, y = -0.031, z = -0.109 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1005002, name = "GADGET_CREATE_5002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_5002", action = "action_EVENT_GADGET_CREATE_5002" },
{ config_id = 1005003, name = "SELECT_OPTION_5003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_5003", action = "action_EVENT_SELECT_OPTION_5003" },
{ config_id = 1005004, name = "SELECT_OPTION_5004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_5004", action = "action_EVENT_SELECT_OPTION_5004", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 5001 },
regions = { },
triggers = { "GADGET_CREATE_5002", "SELECT_OPTION_5003", "SELECT_OPTION_5004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_5002(context, evt)
if 5001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_5002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 241026005, 5001, {177}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_5003(context, evt)
-- 判断是gadgetid 5001 option_id 177
if 5001 ~= evt.param1 then
return false
end
if 177 ~= evt.param2 then
return false
end
-- 判断变量"stage"为0
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 241026006) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_5003(context, evt)
-- 创建编号为1(该怪物潮的识别id)的怪物潮,创建怪物总数为15,场上怪物最少5只,最多5只
if 0 ~= ScriptLib.AutoMonsterTide(context, 1, 241026004, {4001,4002,4003,4004,4005,4006,4007,4008,4009,4010,4011,4012,4013,4014,4015}, 15, 5, 5) then
return -1
end
-- 删除指定group 241026005 ;指定config5001;物件身上指定option177
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 241026005, 5001, 177) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组241026005中, configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 241026005, 5001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_5004(context, evt)
-- 判断是gadgetid 5001 option_id 177
if 5001 ~= evt.param1 then
return false
end
if 177 ~= evt.param2 then
return false
end
-- 判断变量"stage"为1
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 241026006) ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_5004(context, evt)
-- 创建编号为2(该怪物潮的识别id)的怪物潮,创建怪物总数为15,场上怪物最少5只,最多5只
if 0 ~= ScriptLib.AutoMonsterTide(context, 2, 241026004, {4001,4002,4003,4004,4005,4006,4007,4008,4009,4010,4011,4012,4013,4014,4015}, 15, 5, 5) then
return -1
end
-- 删除指定group 241026005 ;指定config5001;物件身上指定option177
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 241026005, 5001, 177) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组241026005中, configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 241026005, 5001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 关闭当前已显示的通用提示栏
if 0 ~= ScriptLib.sendCloseCommonTipsToClient(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : close_common_tips")
return -1
end
return 0
end
@@ -0,0 +1,75 @@
-- 基础信息
local base_info = {
group_id = 241026006
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 6001, gadget_id = 70950010, pos = { x = 0.093, y = -0.049, z = 23.738 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 6002, gadget_id = 70950011, pos = { x = 0.347, y = 0.301, z = -22.697 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 6003, gadget_id = 70900205, pos = { x = 11.038, y = -3.079, z = -0.113 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
{ config_id = 1, name = "stage", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 6001, 6002, 6003 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
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