添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions

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-- 地图配置
scene_config = {
begin_pos = { x = -285.0, z = -285.0 },
size = { x = 571.0, z = 571.0 },
born_pos = { x = 0.180, y = 0.000, z = 14.500 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
die_y = -20,
city_id = 1,
vision_anchor = { x = -285.0, z = -285.0 }
}
-- 所有的区块
blocks = { 41021 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -285.0, z = -285.0 }, max = { x = 286.0, z = 286.0 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }

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-- 所有的group
groups = {
{ id = 241021004, refresh_id = 1, pos = { x = 1.015, y = -0.001, z = 9.063 } },
{ id = 241021005, refresh_id = 1, pos = { x = -0.262, y = -0.001, z = -8.888 } },
{ id = 241021006, refresh_id = 1002, pos = { x = 5.315, y = -0.162, z = 4.099 } }
}

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-- 基础信息
local base_info = {
group_id = 241021004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4001, gadget_id = 70950010, pos = { x = -0.375, y = -0.069, z = 24.100 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 4002, gadget_id = 70950011, pos = { x = -0.121, y = 0.281, z = -22.335 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 4003, gadget_id = 70900205, pos = { x = 10.570, y = -3.099, z = 0.249 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
{ config_id = 1, name = "stage", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4001, 4002, 4003 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================

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-- 基础信息
local base_info = {
group_id = 241021005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5001, gadget_id = 70360010, pos = { x = 0.130, y = -0.041, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1005002, name = "GADGET_CREATE_5002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_5002", action = "action_EVENT_GADGET_CREATE_5002" },
{ config_id = 1005003, name = "SELECT_OPTION_5003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_5003", action = "action_EVENT_SELECT_OPTION_5003" },
{ config_id = 1005004, name = "SELECT_OPTION_5004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_5004", action = "action_EVENT_SELECT_OPTION_5004", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 5001 },
regions = { },
triggers = { "GADGET_CREATE_5002", "SELECT_OPTION_5003", "SELECT_OPTION_5004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_5002(context, evt)
if 5001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_5002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 241021005, 5001, {177}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_5003(context, evt)
-- 判断是gadgetid 5001 option_id 177
if 5001 ~= evt.param1 then
return false
end
if 177 ~= evt.param2 then
return false
end
-- 判断变量"stage"为0
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 241021004) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_5003(context, evt)
-- 创建编号为1该怪物潮的识别id)的怪物潮创建怪物总数为22场上怪物最少5只最多5只
if 0 ~= ScriptLib.AutoMonsterTide(context, 1, 241021006, {6001,6002,6003,6004,6005,6006,6007,6008,6009,6010,6011,6012,6013,6014,6020,6021,6022,6023,6024,6025,6026,6027}, 22, 5, 5) then
return -1
end
-- 删除指定group 241021005 指定config5001物件身上指定option177
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 241021005, 5001, 177) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组241021005中 configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 241021005, 5001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_5004(context, evt)
-- 判断是gadgetid 5001 option_id 177
if 5001 ~= evt.param1 then
return false
end
if 177 ~= evt.param2 then
return false
end
-- 判断变量"stage"为1
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 241021004) ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_5004(context, evt)
-- 创建编号为2该怪物潮的识别id)的怪物潮创建怪物总数为22场上怪物最少5只最多5只
if 0 ~= ScriptLib.AutoMonsterTide(context, 2, 241021006, {6001,6002,6003,6004,6005,6006,6007,6008,6009,6010,6011,6012,6013,6014,6020,6021,6022,6023,6024,6025,6026,6027}, 22, 5, 5) then
return -1
end
-- 删除指定group 241021005 指定config5001物件身上指定option177
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 241021005, 5001, 177) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组241021005中 configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 241021005, 5001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 关闭当前已显示的通用提示栏
if 0 ~= ScriptLib.sendCloseCommonTipsToClient(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : close_common_tips")
return -1
end
return 0
end

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-- 基础信息
local base_info = {
group_id = 241021006
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 6001, monster_id = 20011001, pos = { x = 2.216, y = 0.035, z = -9.272 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 6002, monster_id = 20011001, pos = { x = -2.433, y = 0.037, z = -9.244 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 6003, monster_id = 20011201, pos = { x = 4.488, y = 0.037, z = -8.394 }, rot = { x = 0.000, y = 345.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 6004, monster_id = 20011201, pos = { x = -4.369, y = 0.037, z = -8.471 }, rot = { x = 0.000, y = 15.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 6005, monster_id = 20011201, pos = { x = 0.082, y = 0.038, z = -9.038 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 6006, monster_id = 20011001, pos = { x = 6.653, y = 0.037, z = -7.220 }, rot = { x = 0.000, y = 315.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 6007, monster_id = 21010201, pos = { x = 4.940, y = 0.036, z = -11.136 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 6008, monster_id = 20011201, pos = { x = 0.066, y = 0.038, z = -12.372 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 6009, monster_id = 20011001, pos = { x = -4.885, y = 0.039, z = -11.521 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 6010, monster_id = 20011001, pos = { x = -7.509, y = 0.036, z = -7.201 }, rot = { x = 0.000, y = 45.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 6011, monster_id = 21020201, pos = { x = -1.372, y = 0.039, z = -12.309 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 6012, monster_id = 20011201, pos = { x = 8.169, y = 0.033, z = -9.521 }, rot = { x = 0.000, y = 330.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 6013, monster_id = 20011001, pos = { x = -7.638, y = 0.035, z = -10.005 }, rot = { x = 0.000, y = 30.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 6014, monster_id = 20011201, pos = { x = 0.082, y = 0.038, z = -13.406 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 6020, monster_id = 21010201, pos = { x = 2.603, y = 0.028, z = -12.290 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 6021, monster_id = 20011001, pos = { x = 6.698, y = 0.028, z = -12.452 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 6022, monster_id = 20011101, pos = { x = -4.027, y = 0.028, z = -13.278 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 6023, monster_id = 20011001, pos = { x = 3.436, y = 0.030, z = -15.064 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 6024, monster_id = 21010201, pos = { x = -2.292, y = 0.030, z = -14.758 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 6025, monster_id = 20011201, pos = { x = -6.860, y = 0.030, z = -12.649 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 6026, monster_id = 20011001, pos = { x = 0.268, y = 0.031, z = -15.706 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 6027, monster_id = 20011301, pos = { x = 3.684, y = 0.031, z = -10.806 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 6015, gadget_id = 70900205, pos = { x = 5.096, y = -2.171, z = 1.198 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1006016, name = "ANY_MONSTER_LIVE_6016", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_6016", action = "action_EVENT_ANY_MONSTER_LIVE_6016" },
{ config_id = 1006017, name = "CHALLENGE_SUCCESS_6017", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_6017" },
{ config_id = 1006018, name = "CHALLENGE_FAIL_6018", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_6018" },
{ config_id = 1006019, name = "MONSTER_TIDE_DIE_6019", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "2", condition = "condition_EVENT_MONSTER_TIDE_DIE_6019", action = "action_EVENT_MONSTER_TIDE_DIE_6019", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 6015 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_6016", "CHALLENGE_SUCCESS_6017", "CHALLENGE_FAIL_6018", "MONSTER_TIDE_DIE_6019" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_6016(context, evt)
if 6001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_6016(context, evt)
-- 创建编号为1该挑战的识别id),挑战内容为1的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 1, 241021006, 22, 0, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_6017(context, evt)
-- 将本组内变量名为 "stage" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 241021004) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 241021005, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_6018(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 241021005, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 241021006, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_6019(context, evt)
if 22 ~= evt.param1 then
return false
end
-- 判断变量"stage"为1
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 241021004) ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_6019(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 241021005, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 开启通用UI提示,标题和文本内容配置ID对应TextMapData表中的ID名0字段控制该UI提示栏的显示时间填为0时为一直显示
if 0 ~= ScriptLib.sendShowCommonTipsToClient(context, "", "UI_COMMON_TIPS_TEXT_AVATAR_TRY_OUT", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : show_common_tips")
return -1
end
return 0
end

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