添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions

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-- 地图配置
scene_config = {
begin_pos = { x = -285.6, z = -285.6 },
size = { x = 571.3, z = 571.3 },
born_pos = { x = 0.183, y = 0.014, z = 14.492 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
die_y = -20,
city_id = 1,
vision_anchor = { x = -285.6, z = -285.6 }
}
-- 所有的区块
blocks = { 41017 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -285.6, z = -285.6 }, max = { x = 285.6, z = 285.6 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }

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-- 所有的group
groups = {
{ id = 241017004, refresh_id = 1001, pos = { x = 5.024, y = -0.060, z = 2.906 }, is_ignore_world_level_revise = true },
{ id = 241017005, refresh_id = 1, pos = { x = -0.504, y = 0.018, z = -10.111 } },
{ id = 241017006, refresh_id = 1, pos = { x = 0.773, y = 0.018, z = 7.840 } }
}

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-- 基础信息
local base_info = {
group_id = 241017004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 4001, monster_id = 20011001, pos = { x = 2.909, y = -0.058, z = -10.464 }, rot = { x = 0.000, y = 345.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4002, monster_id = 20011001, pos = { x = -3.229, y = -0.056, z = -10.437 }, rot = { x = 0.000, y = 15.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4003, monster_id = 20011001, pos = { x = 6.306, y = -0.056, z = -9.021 }, rot = { x = 0.000, y = 330.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4004, monster_id = 20011001, pos = { x = -6.884, y = -0.056, z = -8.812 }, rot = { x = 0.000, y = 30.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4005, monster_id = 20011001, pos = { x = 8.700, y = -0.056, z = -6.645 }, rot = { x = 0.000, y = 315.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4006, monster_id = 20011001, pos = { x = -0.191, y = -0.057, z = -10.454 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4007, monster_id = 20011101, pos = { x = 5.127, y = -0.057, z = -11.689 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4008, monster_id = 20011001, pos = { x = 1.837, y = -0.055, z = -13.565 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4009, monster_id = 20011001, pos = { x = -5.408, y = -0.054, z = -11.674 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4010, monster_id = 20011001, pos = { x = -8.872, y = -0.057, z = -6.462 }, rot = { x = 0.000, y = 45.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4011, monster_id = 20011001, pos = { x = -2.109, y = -0.054, z = -13.502 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4012, monster_id = 20011001, pos = { x = 8.562, y = -0.060, z = -10.485 }, rot = { x = 0.000, y = 330.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4013, monster_id = 20011001, pos = { x = 5.313, y = -0.057, z = -6.962 }, rot = { x = 0.000, y = 330.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4014, monster_id = 20011101, pos = { x = 1.364, y = -0.058, z = -8.144 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4015, monster_id = 20011001, pos = { x = -4.042, y = -0.058, z = -7.886 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4016, monster_id = 20011001, pos = { x = -8.783, y = -0.053, z = -10.714 }, rot = { x = 0.000, y = 15.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4017, monster_id = 20011001, pos = { x = 11.129, y = -0.060, z = -8.234 }, rot = { x = 0.000, y = 330.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4018, monster_id = 20011001, pos = { x = -10.683, y = -0.054, z = -8.648 }, rot = { x = 0.000, y = 30.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4019, monster_id = 20011001, pos = { x = -0.209, y = -0.055, z = -12.707 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true },
{ config_id = 4020, monster_id = 20011101, pos = { x = -0.428, y = -0.055, z = -13.866 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 11010210, disableWander = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4021, gadget_id = 70900205, pos = { x = 4.805, y = -2.068, z = 0.006 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1004022, name = "ANY_MONSTER_LIVE_4022", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_4022", action = "action_EVENT_ANY_MONSTER_LIVE_4022" },
{ config_id = 1004023, name = "CHALLENGE_SUCCESS_4023", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_4023" },
{ config_id = 1004024, name = "CHALLENGE_FAIL_4024", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_4024" },
{ config_id = 1004025, name = "MONSTER_TIDE_DIE_4025", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "2", condition = "condition_EVENT_MONSTER_TIDE_DIE_4025", action = "action_EVENT_MONSTER_TIDE_DIE_4025", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4021 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_4022", "CHALLENGE_SUCCESS_4023", "CHALLENGE_FAIL_4024", "MONSTER_TIDE_DIE_4025" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_4022(context, evt)
if 4001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_4022(context, evt)
-- 创建编号为1该挑战的识别id),挑战内容为1的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 1, 241017004, 20, 0, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_4023(context, evt)
-- 将本组内变量名为 "stage" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 241017006) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 241017005, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_4024(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 241017005, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 241017004, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_4025(context, evt)
if 20 ~= evt.param1 then
return false
end
-- 判断变量"stage"为1
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 241017006) ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_4025(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 241017005, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 开启通用UI提示,标题和文本内容配置ID对应TextMapData表中的ID名0字段控制该UI提示栏的显示时间填为0时为一直显示
if 0 ~= ScriptLib.sendShowCommonTipsToClient(context, "", "UI_COMMON_TIPS_TEXT_AVATAR_TRY_OUT", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : show_common_tips")
return -1
end
return 0
end

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-- 基础信息
local base_info = {
group_id = 241017005
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 5001, gadget_id = 70360010, pos = { x = 0.079, y = -0.031, z = -0.007 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1005002, name = "GADGET_CREATE_5002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_5002", action = "action_EVENT_GADGET_CREATE_5002" },
{ config_id = 1005003, name = "SELECT_OPTION_5003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_5003", action = "action_EVENT_SELECT_OPTION_5003" },
{ config_id = 1005004, name = "SELECT_OPTION_5004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_5004", action = "action_EVENT_SELECT_OPTION_5004", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 5001 },
regions = { },
triggers = { "GADGET_CREATE_5002", "SELECT_OPTION_5003", "SELECT_OPTION_5004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_5002(context, evt)
if 5001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_5002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 241017005, 5001, {177}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_5003(context, evt)
-- 判断是gadgetid 5001 option_id 177
if 5001 ~= evt.param1 then
return false
end
if 177 ~= evt.param2 then
return false
end
-- 判断变量"stage"为0
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 241017006) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_5003(context, evt)
-- 创建编号为1该怪物潮的识别id)的怪物潮创建怪物总数为20场上怪物最少7只最多7只
if 0 ~= ScriptLib.AutoMonsterTide(context, 1, 241017004, {4001,4002,4003,4004,4005,4006,4007,4008,4009,4010,4011,4012,4013,4014,4015,4016,4017,4018,4019,4020}, 20, 7, 7) then
return -1
end
-- 删除指定group 241017005 指定config5001物件身上指定option177
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 241017005, 5001, 177) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组241017005中 configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 241017005, 5001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_5004(context, evt)
-- 判断是gadgetid 5001 option_id 177
if 5001 ~= evt.param1 then
return false
end
if 177 ~= evt.param2 then
return false
end
-- 判断变量"stage"为1
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 241017006) ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_5004(context, evt)
-- 创建编号为2该怪物潮的识别id)的怪物潮创建怪物总数为20场上怪物最少7只最多7只
if 0 ~= ScriptLib.AutoMonsterTide(context, 2, 241017004, {4001,4002,4003,4004,4005,4006,4007,4008,4009,4010,4011,4012,4013,4014,4015,4016,4017,4018,4019,4020}, 20, 7, 7) then
return -1
end
-- 删除指定group 241017005 指定config5001物件身上指定option177
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 241017005, 5001, 177) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组241017005中 configid为5001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 241017005, 5001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 关闭当前已显示的通用提示栏
if 0 ~= ScriptLib.sendCloseCommonTipsToClient(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : close_common_tips")
return -1
end
return 0
end

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-- 基础信息
local base_info = {
group_id = 241017006
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 6001, gadget_id = 70950010, pos = { x = -0.617, y = -0.049, z = 22.877 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 6002, gadget_id = 70950011, pos = { x = -0.363, y = 0.300, z = -23.558 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 6003, gadget_id = 70900205, pos = { x = 10.328, y = -3.079, z = -0.974 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
{ config_id = 1, name = "stage", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 6001, 6002, 6003 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================

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