添加配置表

This commit is contained in:
flswld
2022-11-30 00:00:20 +08:00
parent f70a890338
commit d7f3f3b866
33382 changed files with 8476601 additions and 0 deletions

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-- 地图配置
scene_config = {
begin_pos = { x = -285.6, z = -285.6 },
size = { x = 571.3, z = 571.3 },
born_pos = { x = 0.183, y = 0.014, z = 14.492 },
born_rot = { x = 0.000, y = 180.000, z = 0.000 },
die_y = -20,
city_id = 1,
vision_anchor = { x = -285.6, z = -285.6 }
}
-- 所有的区块
blocks = { 41008 }
-- 所有的区块范围坐标
block_rects = {
{ min = { x = -285.6, z = -285.6 }, max = { x = 285.6, z = 285.6 } }
}
-- Dummy Points
dummy_points = { }
-- Routes
routes_config = { }

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-- 所有的group
groups = {
{ id = 241008001, refresh_id = 1, pos = { x = 1.104, y = 0.101, z = 8.160 } },
{ id = 241008002, refresh_id = 1, pos = { x = -0.173, y = 0.101, z = -9.792 } },
{ id = 241008003, refresh_id = 1002, pos = { x = 5.292, y = -0.041, z = 3.205 } }
}

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-- 基础信息
local base_info = {
group_id = 241008001
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1001, gadget_id = 70950010, pos = { x = -0.286, y = 0.034, z = 23.197 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 1002, gadget_id = 70950011, pos = { x = -0.032, y = 0.384, z = -23.239 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 1003, gadget_id = 70900205, pos = { x = 10.659, y = -2.996, z = -0.654 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
}
-- 变量
variables = {
{ config_id = 1, name = "stage", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 1001, 1002, 1003 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================

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-- 基础信息
local base_info = {
group_id = 241008002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2001, gadget_id = 70360010, pos = { x = 0.158, y = 0.114, z = 0.002 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1002002, name = "GADGET_CREATE_2002", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_2002", action = "action_EVENT_GADGET_CREATE_2002" },
{ config_id = 1002003, name = "SELECT_OPTION_2003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2003", action = "action_EVENT_SELECT_OPTION_2003" },
{ config_id = 1002004, name = "SELECT_OPTION_2004", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_2004", action = "action_EVENT_SELECT_OPTION_2004", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 2001 },
regions = { },
triggers = { "GADGET_CREATE_2002", "SELECT_OPTION_2003", "SELECT_OPTION_2004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_CREATE_2002(context, evt)
if 2001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_2002(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 241008002, 2001, {177}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2003(context, evt)
-- 判断是gadgetid 2001 option_id 177
if 2001 ~= evt.param1 then
return false
end
if 177 ~= evt.param2 then
return false
end
-- 判断变量"stage"为0
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 241008001) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2003(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 241008003, 2)
-- 删除指定group 241008002 指定config2001物件身上指定option177
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 241008002, 2001, 177) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组241008002中 configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 241008002, 2001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 针对当前group内变量名为 "wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValueByGroup(context, "wave", 1, 241008003) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable_by_group")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_2004(context, evt)
-- 判断是gadgetid 2001 option_id 177
if 2001 ~= evt.param1 then
return false
end
if 177 ~= evt.param2 then
return false
end
-- 判断变量"stage"为1
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 241008001) ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_2004(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 241008003, 2)
-- 删除指定group 241008002 指定config2001物件身上指定option177
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 241008002, 2001, 177) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 改变指定group组241008002中 configid为2001的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 241008002, 2001, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 关闭当前已显示的通用提示栏
if 0 ~= ScriptLib.sendCloseCommonTipsToClient(context) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : close_common_tips")
return -1
end
-- 针对当前group内变量名为 "wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValueByGroup(context, "wave", 1, 241008003) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable_by_group")
return -1
end
return 0
end

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-- 基础信息
local base_info = {
group_id = 241008003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 3001, monster_id = 21011001, pos = { x = 1.422, y = 0.019, z = -10.953 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3002, monster_id = 21011001, pos = { x = -1.241, y = 0.020, z = -10.918 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3003, monster_id = 21010201, pos = { x = 4.448, y = 0.021, z = -10.149 }, rot = { x = 0.000, y = 330.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3004, monster_id = 21011201, pos = { x = -4.118, y = 0.021, z = -10.174 }, rot = { x = 0.000, y = 30.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3006, monster_id = 21020201, pos = { x = 0.078, y = -0.038, z = -13.040 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 3017, monster_id = 21020301, pos = { x = 0.021, y = 0.029, z = -14.708 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3021, gadget_id = 70900205, pos = { x = 5.073, y = -2.049, z = 0.305 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1003012, name = "ANY_MONSTER_DIE_3012", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3012", action = "action_EVENT_ANY_MONSTER_DIE_3012", trigger_count = 0 },
{ config_id = 1003013, name = "ANY_MONSTER_DIE_3013", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3013", action = "action_EVENT_ANY_MONSTER_DIE_3013", trigger_count = 0 },
{ config_id = 1003022, name = "ANY_MONSTER_LIVE_3022", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_3022", action = "action_EVENT_ANY_MONSTER_LIVE_3022" },
{ config_id = 1003023, name = "CHALLENGE_SUCCESS_3023", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_3023" },
{ config_id = 1003024, name = "CHALLENGE_FAIL_3024", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_3024" },
{ config_id = 1003025, name = "MONSTER_TIDE_DIE_3025", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "1", condition = "condition_EVENT_MONSTER_TIDE_DIE_3025", action = "action_EVENT_MONSTER_TIDE_DIE_3025", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "wave", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 3021 },
regions = { },
triggers = { "ANY_MONSTER_LIVE_3022", "CHALLENGE_SUCCESS_3023", "CHALLENGE_FAIL_3024", "MONSTER_TIDE_DIE_3025" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 3006 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_3012" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 3001, 3002, 3003, 3004 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_3013" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3012(context, evt)
-- 判断变量"wave"为1
if ScriptLib.GetGroupVariableValue(context, "wave") ~= 1 then
return false
end
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3012(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 241008003, 3)
-- 针对当前group内变量名为 "wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3013(context, evt)
-- 判断变量"wave"为2
if ScriptLib.GetGroupVariableValue(context, "wave") ~= 2 then
return false
end
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3013(context, evt)
-- 创建编号为1该怪物潮的识别id)的怪物潮创建怪物总数为1场上怪物最少1只最多1只
if 0 ~= ScriptLib.AutoMonsterTide(context, 1, 241008003, {3017}, 1, 1, 1) then
return -1
end
-- 针对当前group内变量名为 "wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_3022(context, evt)
if 3006 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_3022(context, evt)
-- 创建编号为1该挑战的识别id),挑战内容为1的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 1, 241008003, 6, 0, 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_3023(context, evt)
-- 将本组内变量名为 "stage" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValueByGroup(context, "stage", 1, 241008001) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable_by_group")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 241008002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 将本组内变量名为 "wave" 的变量设置为 0
if 0 ~= ScriptLib.SetGroupVariableValue(context, "wave", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_3024(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 241008002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 241008003, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 将本组内变量名为 "wave" 的变量设置为 0
if 0 ~= ScriptLib.SetGroupVariableValue(context, "wave", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_3025(context, evt)
if 1 ~= evt.param1 then
return false
end
-- 判断变量"stage"为1
if ScriptLib.GetGroupVariableValueByGroup(context, "stage", 241008001) ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_3025(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 241008002, suite = 1 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
-- 开启通用UI提示,标题和文本内容配置ID对应TextMapData表中的ID名0字段控制该UI提示栏的显示时间填为0时为一直显示
if 0 ~= ScriptLib.sendShowCommonTipsToClient(context, "", "UI_COMMON_TIPS_TEXT_AVATAR_TRY_OUT", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : show_common_tips")
return -1
end
-- 将本组内变量名为 "wave" 的变量设置为 0
if 0 ~= ScriptLib.SetGroupVariableValue(context, "wave", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end

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